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source: orxonox.OLD/branches/cr/src/lib/collision_reaction/cr_engine.cc @ 7969

Last change on this file since 7969 was 7967, checked in by patrick, 18 years ago

cr: more memory handling now

File size: 3.9 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION
17
18
19
20#include "collision.h"
21#include "collision_event.h"
22#include "collision_handle.h"
23#include "cr_defs.h"
24
25#include "cr_engine.h"
26
27using namespace std;
28
29
30/**
31 * standard constructor
32 */
33CREngine::CREngine ()
34  : BaseObject()
35{
36   this->setClassID(CL_CR_ENGINE, "CREngine");
37   this->setName("CREngine");
38
39   this->init();
40}
41
42/**
43 *  the singleton reference to this class
44 */
45CREngine* CREngine::singletonRef = NULL;
46
47/**
48   @brief standard deconstructor
49 */
50CREngine::~CREngine ()
51{
52  CREngine::singletonRef = NULL;
53
54  if( this->collisionsUnused.size() != CR_MAX_COLLISIONS)
55    PRINTF(0)("CollisionReaction Error: Collision cache size missmatch: %i of %i\n", this->collisionsUnused.size(), CR_MAX_COLLISIONS);
56  if( this->collisionEventsUnused.size() != CR_MAX_COLLISION_EVENTS)
57    PRINTF(0)("CollisionReaction Error: CollisionEvent cache size missmatch: %i of %i\n", this->collisionEventsUnused.size(), CR_MAX_COLLISION_EVENTS);
58
59  this->reset();
60
61  vector<Collision*>::iterator it1 = this->collisionsUnused.begin();
62  for(; it1 < this->collisionsUnused.end(); it1++)
63    delete *it1;
64  vector<CollisionEvent*>::iterator it2 = this->collisionEventsUnused.begin();
65  for(; it2 < this->collisionEventsUnused.end(); it2++)
66    delete *it2;
67
68  this->collisionsUnused.clear();
69  this->collisionEventsUnused.clear();
70}
71
72/**
73 * inits the CREngine to a working state
74 */
75void CREngine::init()
76{
77  // create a list of Collision events (precaching)
78  for( int i = 0; i < CR_MAX_COLLISIONS; i++)
79    this->collisionsUnused.push_back(new Collision());
80  for( int i = 0; i < CR_MAX_COLLISION_EVENTS; i++)
81    this->collisionEventsUnused.push_back(new CollisionEvent());
82}
83
84
85/**
86 * flushes the CollisionHandles and restores the CREngine to the initial state
87 */
88void CREngine::reset()
89{
90  // first clear all CollisionHandles
91
92  while( !this->collisionHandles.empty())
93  {
94    this->collisionHandles.front()->reset();
95    delete this->collisionHandles.front();
96  }
97  this->collisionHandles.clear();
98}
99
100
101/**
102 * subscribes a WorldEntity for a CollisionReaction
103 *  @param owner: the WE to subscribe
104 *  @param type: the type of collision reaction to perform
105 *  @return the newly created CollisionHandle
106 */
107CollisionHandle* CREngine::subscribeReaction(WorldEntity* owner, CRType type)
108{
109  CollisionHandle* ch = new CollisionHandle(owner, type);
110  this->collisionHandles.push_back(ch);
111}
112
113
114/**
115 * unsubscribe reaction from the reaction list
116 *  @param collisionHandle the CollisionHandle to remove
117 *  @param returns true if worked collrectly
118 */
119bool CREngine::unsubscribeReaction(CollisionHandle* collisionHandle)
120{
121  std::vector<CollisionHandle*>::iterator it;
122  for( it = this->collisionHandles.begin(); it != this->collisionHandles.end(); it++)
123  {
124    if( *it == collisionHandle)
125    {
126      this->collisionHandles.erase(it);
127      delete collisionHandle;
128      return true;
129    }
130  }
131  return false;
132}
133
134
135/**
136 * processes the collisions by calling the EventHandlers
137 */
138void CREngine::handleCollisions()
139{
140  std::vector<CollisionHandle*>::iterator it;
141  for( it = this->collisionHandles.begin(); it != this->collisionHandles.end(); it++)
142  {
143    if( (*it)->isCollided())
144    {
145      (*it)->handleCollisions();
146    }
147  }
148  this->flushCollisions();
149}
150
151
152/**
153 * flushes all the collision lists and puts them to their initial state
154 */
155void CREngine::flushCollisions()
156{
157  vector<Collision*>::iterator it = this->collisionsUsed.begin();
158  for(; it < this->collisionsUsed.end(); it++)
159    this->collisionsUnused.push_back(*it);
160
161  this->collisionsUsed.clear();
162}
163
164
165void CREngine::debug()
166{
167
168}
169
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