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source: orxonox.OLD/branches/cr/src/lib/event/key_mapper.h @ 7946

Last change on this file since 7946 was 7661, checked in by bensch, 19 years ago

orxonox/trunk: merged the QT_GUI back to the trunk
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/qt_gui . -r7607:HEAD

absolutely no conflicts :)

File size: 2.4 KB
Line 
1/*!
2 * @file key_mapper.h
3  *  a construct to map player defined keys to SDL keys
4
5*/
6
7#ifndef _KEY_MAPPER_H
8#define _KEY_MAPPER_H
9
10
11#include "base_object.h"
12#include <string>
13class IniParser;
14
15//! The map class functionalities
16class KeyMapper : public BaseObject
17{
18public:
19  //! A mapping from key-name to key-id
20  typedef struct KeyMapping
21  {
22    int*              pValue;
23    const std::string pName;
24    int               defaultValue;
25  };
26
27public:
28  KeyMapper();
29  virtual ~KeyMapper();
30
31  void loadKeyBindings(const std::string& fileName );
32  void loadKeyBindings();
33  void loadKeyBindings(IniParser* iniParser);
34
35  static const KeyMapping* getKeyMapping() { return KeyMapper::map; };
36
37  void debug();
38
39private:
40  int* nameToIndex (const std::string& name);
41  void mapKeys(const std::string& name, int* index);
42
43public:
44  static int PEV_FORWARD;           //!< forward button
45  static int PEV_BACKWARD;          //!< backward buttton
46  static int PEV_LEFT;              //!< left button
47  static int PEV_RIGHT;             //!< right button
48  static int PEV_UP;                //!< up button
49  static int PEV_DOWN;              //!< down button
50
51  static int PEV_ROLL_LEFT;         //!< rolls left
52  static int PEV_ROLL_RIGHT;        //!< rolls right
53
54  static int PEV_STRAFE_LEFT;       //!< strafe left button
55  static int PEV_STRAFE_RIGHT;      //!< strafe right button
56
57  static int PEV_FIRE1;             //!< fire button 1
58  static int PEV_FIRE2;             //!< fire button 2
59  static int PEV_PREVIOUS_WEAPON;   //!< prev weapon button
60  static int PEV_NEXT_WEAPON;       //!< next weapon button
61
62  static int PEV_CHANGE_SHIP;       //!< The button to change the Ship.
63
64  static int PEV_VIEW0;             //!< view 0 button
65  static int PEV_VIEW1;             //!< view 1 button
66  static int PEV_VIEW2;             //!< view 2 button
67  static int PEV_VIEW3;             //!< view 3 button
68  static int PEV_VIEW4;             //!< view 4 button
69  static int PEV_VIEW5;             //!< view 5 button
70
71  static int PEV_NEXT_WORLD;        //!< next world button
72  static int PEV_PREVIOUS_WORLD;    //!< prev world button
73
74  static int PEV_PAUSE;             //!< pause button
75  static int PEV_QUIT;              //!< quit button
76
77private:
78  int                coord[2];      //!< temp place to save variables in nameToIndex() function
79  static KeyMapping  map[];         //!< The KeyMapping that maps strings to ID's and Vice Versa
80};
81
82
83
84
85#endif /* _KEY_MAPPER_H */
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