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source: orxonox.OLD/branches/cr/src/lib/graphics/effects/lense_flare.h @ 8106

Last change on this file since 8106 was 7844, checked in by bensch, 18 years ago

orxonox/trunk: Ok the Element2D-renderer works, and hides Elements, that are behind the Camera

File size: 1.5 KB
Line 
1/**
2 * @file lense_flare.h
3 *  lense flare effect
4 */
5
6#ifndef _LENSE_FLARE
7#define _LENSE_FLARE
8
9#include "graphics_effect.h"
10
11#include <vector>
12
13#include "vector2D.h"
14#include "plane.h"
15
16
17#define LF_MAX_FLARES 7
18
19
20class TiXmlElement;
21class Light;
22class ImagePlane;
23
24//! A class that handles LenseFlares. The LenseFlareManager operates on this.
25class LenseFlare : public GraphicsEffect
26{
27  public:
28    LenseFlare(const TiXmlElement* root = NULL);
29    virtual ~LenseFlare();
30
31    virtual void loadParams(const TiXmlElement* root);
32
33    virtual bool init();
34
35    virtual bool activate();
36    virtual bool deactivate();
37
38    virtual void draw() const;
39    virtual void tick(float dt);
40
41    void addFlare(const std::string& textureName);
42
43
44  private:
45    GLint stringToFogMode(const std::string& mode);
46    void setSourceVisibility(bool visibility) ;
47
48
49  private:
50    bool                     bVisible;          //!< Checks visibility
51    Light*                   lightSource;        //!< reference to the sun (or primary light source)
52    std::vector<ImagePlane*>  flares;             //!< the flares array
53
54    Vector2D                 flareVector;        //!< the axis to draw the flares on
55    float                    distance;           //!< distance from center to source
56    Vector2D                 screenCenter;       //!< the vector marking the center of the screen
57
58    float*                   flareMatrix;
59    Plane                    frustumPlane;       //!< plane that marks the view frustum
60};
61
62
63#endif /* _LENSE_FLARE */
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