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source: orxonox.OLD/branches/current_cd/src/world_entities/test_entity.cc @ 7160

Last change on this file since 7160 was 6909, checked in by patrick, 19 years ago

current_cd: merged with the current version of the trunk

File size: 2.1 KB
Line 
1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
18
19
20#include "executor/executor.h"
21#include "factory.h"
22#include "load_param.h"
23
24#include "test_entity.h"
25#include "stdincl.h"
26#include "model.h"
27#include "md2Model.h"
28#include "obb_tree.h"
29#include "state.h"
30
31using namespace std;
32
33
34CREATE_FACTORY(TestEntity, CL_TEST_ENTITY);
35
36
37TestEntity::TestEntity ()
38{
39  this->init();
40  this->md2Model = new MD2Model("models/droidika.md2", "models/droideka.pcx");
41}
42
43
44//   this->md2Model = new MD2Model("models/tris.md2", "models/tris.pcx");
45// this->md2Model = new MD2Model("models/goblin.md2", "maps/goblin.bmp");
46//   this->obbTree = new OBBTree(4, (sVec3D*)this->md2Model->data->pVertices, this->md2Model->data->numVertices);
47
48
49TestEntity::TestEntity(const TiXmlElement* root)
50{
51  this->init();
52  if (root != NULL)
53    this->loadParams(root);
54}
55
56
57TestEntity::~TestEntity ()
58{}
59
60
61
62void TestEntity::init()
63{
64  this->setClassID(CL_TEST_ENTITY, "TestEntity");
65  this->toList(OM_COMMON);
66}
67
68/**
69 * loads the Settings of a MD2Creature from an XML-element.
70 * @param root the XML-element to load the MD2Creature's properties from
71 */
72void TestEntity::loadParams(const TiXmlElement* root)
73{
74  WorldEntity::loadParams(root);
75
76  LoadParam(root, "md2animation", this, TestEntity, setAnim)
77      .describe("sets the animation of the md2 model")
78      .defaultValues(1, 1);
79
80}
81
82
83void  TestEntity::setAnim(int animationIndex)
84{
85  if( likely(this->getModel(0) != NULL))
86    ((MD2Model*)this->getModel(0))->setAnim(animationIndex);
87}
88
89
90void TestEntity::tick (float time)
91{
92  if( likely(this->getModel(0) != NULL))
93    ((MD2Model*)this->getModel(0))->tick(time);
94
95}
96
97
98void TestEntity::collidesWith(WorldEntity* entity, const Vector& location)
99{}
100
101
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