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1 | /*! |
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2 | * @file cpectator.h |
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3 | * Implements a playable for lazy people |
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4 | */ |
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5 | |
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6 | #ifndef _SPECTATOR_H |
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7 | #define _SPECTATOR_H |
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8 | |
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9 | #include "playable.h" |
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10 | |
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11 | class Spectator : public Playable |
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12 | { |
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13 | ObjectListDeclaration(Spectator); |
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14 | |
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15 | public: |
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16 | Spectator(const TiXmlElement* root = NULL); |
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17 | virtual ~Spectator(); |
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18 | |
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19 | virtual void loadParams(const TiXmlElement* root); |
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20 | |
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21 | virtual void setPlayDirection(const Quaternion& rot, float speed = 0.0f); |
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22 | |
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23 | virtual void enter(); |
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24 | virtual void leave(); |
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25 | |
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26 | virtual void reset(); |
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27 | |
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28 | virtual void collidesWith(WorldEntity* entity, const Vector& location); |
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29 | virtual void tick(float time); |
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30 | |
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31 | virtual void process(const Event &event); |
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32 | |
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33 | private: |
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34 | void init(); |
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35 | |
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36 | bool bLeft; |
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37 | bool bRight; |
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38 | bool bForward; |
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39 | bool bBackward; |
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40 | |
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41 | float xMouse; //!< mouse moved in x-Direction |
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42 | float yMouse; //!< mouse moved in y-Direction |
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43 | Quaternion mouseDir; //!< the direction where the player wants to fly |
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44 | |
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45 | float angleX; |
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46 | float angleY; |
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47 | |
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48 | }; |
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49 | |
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50 | #endif |
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