1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: Patrick Boenzli |
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14 | |
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15 | 2005-06-10: (bensch) added new sturcture to support multiple inheritance |
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16 | */ |
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17 | |
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18 | /*! |
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19 | * @file class_id.h |
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20 | * @brief contains a list of orxonox ClassID's (identities to register classes and their SuperClasses) |
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21 | * |
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22 | * this File is used to identify an Object with its Class and also with its sub/super-classes. |
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23 | * this is also used by the ObjectManager/Factory to identify and load important classes |
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24 | * |
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25 | * !! important !! |
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26 | * When adding a new CLASS be sure about the following: |
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27 | * 1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach) |
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28 | * 2. check if the Number you add is not refered twice, and that with (SUB)SUPERCLASSES there are no intersections |
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29 | * 3. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :) |
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30 | */ |
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31 | |
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32 | #ifndef _CLASS_ID_H |
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33 | #define _CLASS_ID_H |
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34 | |
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35 | //! list of all classes to be loadable in via the ObjectManager |
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36 | /** |
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37 | * |
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38 | * ------------------------------------------------------------------------------------------- |
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39 | * Consider the Identifiers 0xABCDEFGH |
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40 | * The first two: A and B are superclass Identifiers !! THEY ARE ALREADY FULL !! |
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41 | * |
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42 | * The second three are for sub-superclass-groups inheritance: |
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43 | * C: a Group identifier: can be anything from 1,2,3,4,5,6,7,8,9,a,b,c,d,e,f,g,h |
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44 | * D,E: Member within the Group, to specify further deriavtions within the Group. |
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45 | * These may be anything from 1,2,4,8 (at D and E) |
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46 | * !! consider, that you __may not__ have a derivated class from group a and group b. |
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47 | * |
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48 | * The last three entries F,G,H are for any leaf classes in existence. |
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49 | * they are ordered in the following way: |
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50 | * F: LEAF-GroupSpecifier |
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51 | * G,H: UNIQUE NUMBER eithin F-Group. |
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52 | * |
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53 | * You only have to extend the Class with your ClassID-tag. |
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54 | * If something goes Wrong, you get an Assertion-Warning in BaseObject. |
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55 | * !! Abstrace/Non-total-leaf classes do not have a LEAF-part. |
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56 | * ------------------------------------------------------------------------------------------- |
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57 | * |
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58 | * COUNT: |
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59 | * -> # max SuperClass-count = 7 (not intersecting) |
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60 | * # max SubSuperClass-count = 15*7 = 105 (the 7 classes will be able to get derived from each other, but not over the SubSuperClass.) |
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61 | * # max lowerClasses-count = 3^16 = enough (they are Leaves, and may NOT be derived by any other class.) |
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62 | */ |
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63 | typedef enum ClassID |
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64 | { |
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65 | // the Nothing CLASS (NULL) |
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66 | CL_NULL = 0x00000000, |
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67 | |
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68 | /// SUPER-classes |
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69 | CL_MASK_SUPER_CLASS = 0xff000000, |
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70 | CL_BASE_OBJECT = 0x00000000, |
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71 | |
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72 | CL_PARENT_NODE = 0x01000000, |
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73 | |
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74 | CL_STORY_ENTITY = 0x02000000, |
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75 | |
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76 | CL_PHYSICS_INTERFACE = 0x04000000, |
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77 | |
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78 | CL_EVENT_LISTENER = 0x08000000, |
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79 | |
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80 | CL_ELEMENT_2D = 0x10000000, |
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81 | |
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82 | CL_SYNCHRONIZEABLE = 0x20000000, |
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83 | |
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84 | CL_WORLD_ENTITY = 0x40000000, |
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85 | |
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86 | CL_RESOURCE = 0x80000000, |
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87 | |
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88 | /// subsuper-classes |
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89 | // subsuper-classes derivations taken : 1, 2, 5, a, b, c. << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken |
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90 | CL_MASK_SUBSUPER_CLASS = 0x00fff000, |
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91 | CL_MASK_SUBSUPER_CLASS_IDA = 0x00f00000, |
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92 | CL_MASK_SUBSUPER_CLASS_IDB = 0x000ff000, |
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93 | |
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94 | // lowest level classes |
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95 | // These are also referenced to as Leaf-classes |
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96 | CL_MASK_LOWLEVEL_CLASS = 0x00000fff, |
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97 | |
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98 | CL_PREFERENCES = 0X00000f51, |
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99 | |
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100 | /// SINGLETON classes (range from 0x00000000 to 0x000000ff) |
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101 | CL_MASK_SINGLETON = 0x00000000, |
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102 | CL_ORXONOX = 0x00000001, |
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103 | CL_NULL_PARENT = 0x00000002, |
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104 | CL_PILOT_PARENT = 0x00000003, |
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105 | CL_OBJECT_MANAGER = 0x00000004, |
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106 | CL_RESOURCE_MANAGER = 0x00000005, |
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107 | CL_GARBAGE_COLLECTOR = 0x00000006, |
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108 | CL_GAME_LOADER = 0x00000007, |
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109 | CL_GRAPHICS_ENGINE = 0x00000008, |
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110 | CL_TEXT_ENGINE = 0x00000009, |
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111 | CL_LIGHT_MANAGER = 0x0000000a, |
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112 | CL_EVENT_HANDLER = 0x0000000b, |
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113 | CL_PHYSICS_ENGINE = 0x0000000c, |
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114 | CL_CD_ENGINE = 0x0000000d, |
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115 | CL_PARTICLE_ENGINE = 0x0000000e, |
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116 | CL_SOUND_ENGINE = 0x0000000f, |
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117 | CL_ANIMATION_PLAYER = 0x00000010, |
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118 | CL_TRACK_MANAGER = 0x00000011, |
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119 | CL_TRACK_NODE = 0x00000012, |
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120 | CL_STATE = 0x00000013, |
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121 | CL_FRAMEWORK = 0x00000014, |
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122 | CL_CR_ENGINE = 0x00000015, ///FIXME bensch i just added this id, verify if this is ok :D |
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123 | CL_RENDER_2D = 0x00000021, |
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124 | CL_NULL_ELEMENT_2D = 0x00000022, |
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125 | CL_SHELL_BUFFER = 0x00000032, |
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126 | CL_GLGUI_HANDLER = 0x00000040, |
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127 | CL_GLGUI_MAIN_WIDGET = 0x00000041, |
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128 | CL_NETWORK_MANAGER = 0x00000050, |
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129 | CL_SHARED_NETWORK_DATA = 0x00000051, |
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130 | CL_ATMOSPHERIC_ENGINE = 0x00000061, |
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131 | |
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132 | /// StoryEntities (range from 0x00000100 to 0x000001ff) |
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133 | CL_GAME_WORLD = 0x00101000, |
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134 | CL_GAME_WORLD_DATA = 0x00102000, |
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135 | CL_GAME_RULES = 0x00104000, |
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136 | CL_MISSION_GOAL = 0x00105000, |
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137 | |
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138 | CL_CAMPAIGN = 0x00000101, |
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139 | CL_CAMPAIGN_DATA = 0x00000102, |
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140 | CL_SIMPLE_GAME_MENU = 0x00000103, |
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141 | CL_SIMPLE_GAME_MENU_DATA = 0x00000104, |
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142 | CL_SINGLE_PLAYER_WORLD = 0x00000105, |
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143 | CL_SINGLE_PLAYER_WORLD_DATA = 0x00000106, |
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144 | CL_MULTI_PLAYER_WORLD = 0x00000107, |
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145 | CL_MULTI_PLAYER_WORLD_DATA = 0x00000108, |
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146 | CL_MOVIE_LOADER = 0x00000109, |
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147 | |
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148 | CL_MULTIPLAYER_TEAM_DEATHMATCH= 0x00104001, |
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149 | CL_SINGLEPLAYER_SHOOTEMUP = 0x00104002, |
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150 | |
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151 | CL_KILL_TARGET = 0x00105001, |
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152 | |
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153 | |
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154 | /// SUPER-PNodes |
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155 | CL_FIELD = 0x00201000, |
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156 | |
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157 | /// PNodes |
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158 | CL_CAMERA = 0x00000201, |
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159 | CL_CAMERA_TARGET = 0x00000202, |
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160 | |
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161 | |
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162 | /// SUPER-WorldEntities |
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163 | CL_PLAYER = 0x00302000, |
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164 | |
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165 | CL_PLAYABLE = 0x00301000, |
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166 | CL_NPC = 0x00304000, |
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167 | CL_PROJECTILE = 0x00308000, |
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168 | CL_WEAPON = 0x00310000, |
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169 | CL_POWER_UP = 0x00320000, |
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170 | CL_EXTENDABLE = 0x00340000, |
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171 | |
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172 | /// WorldEntities (range from 0x00000300 to 0x000005ff) |
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173 | // Environments |
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174 | CL_ENVIRONMENT = 0x00000303, |
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175 | CL_SATELLITE = 0x00000304, |
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176 | CL_SKYBOX = 0x00000305, |
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177 | CL_SKYSPHERE = 0x00000306, |
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178 | CL_TERRAIN = 0x00000307, |
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179 | CL_WATER = 0x00000308, |
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180 | CL_PLANET = 0x00000309, |
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181 | CL_BUILDING = 0x00000310, |
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182 | CL_MAPPED_WATER = 0x00000311, |
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183 | |
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184 | // Playables |
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185 | CL_SPACE_SHIP = 0x0000035a, |
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186 | CL_HELICOPTER = 0x0000035b, |
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187 | CL_SPAWNING_POINT = 0x0000035c, |
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188 | CL_MD2_CREATURE = 0x0000035d, |
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189 | CL_HOVER = 0x0000035e, |
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190 | CL_TURBINE_HOVER = 0x0000035f, |
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191 | |
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192 | // Powerups |
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193 | CL_TURRET_POWER_UP = 0x00000381, |
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194 | CL_LASER_POWER_UP = 0x00000382, |
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195 | CL_WEAPON_POWER_UP = 0x00000383, |
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196 | CL_PARAM_POWER_UP = 0x00000384, |
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197 | |
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198 | // Weapons |
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199 | CL_TEST_GUN = 0x000003a0, |
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200 | CL_TURRET = 0x000003a1, |
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201 | CL_AIMING_TURRET = 0x000003a2, |
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202 | CL_CANNON = 0x000003a3, |
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203 | CL_TARGETING_TURRET = 0x000003a4, |
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204 | CL_HYPERBLASTER = 0x000003a5, |
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205 | |
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206 | // Projectiles |
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207 | CL_TEST_BULLET = 0x000003e0, |
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208 | CL_ROCKET = 0x000003e1, |
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209 | CL_LASER = 0x000003e2, |
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210 | CL_BOMB = 0x000003e3, |
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211 | CL_GROUND_TURRET = 0x000003e4, |
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212 | CL_GUIDED_MISSILE = 0x000003e5, |
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213 | CL_HYPERBLAST = 0x000003e6, |
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214 | |
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215 | // NPC's |
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216 | CL_NPC_TEST1 = 0x00000401, |
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217 | CL_NPC_TEST2 = 0x00000402, |
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218 | |
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219 | // Testing Entities |
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220 | CL_TEST_ENTITY = 0x00000409, |
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221 | |
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222 | // misc |
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223 | CL_MOVIE_ENTITY = 0x00000511, |
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224 | CL_RECORDER = 0x00000512, |
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225 | |
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226 | CL_IMAGE_ENTITY = 0x00000513, |
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227 | CL_IMAGE_PLANE = 0x00000514, |
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228 | CL_MODEL_ENTITY = 0x00000515, |
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229 | CL_TEXT_ELEMENT = 0x00000516, /// TODO MOVE |
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230 | |
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231 | |
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232 | /// GamePlay (range from 0x00000600 0x000006ff) |
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233 | CL_EVENT = 0x00000601, |
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234 | CL_KEY_MAPPER = 0x00000602, |
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235 | CL_CROSSHAIR = 0x00000612, |
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236 | |
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237 | CL_WEAPON_MANAGER = 0x00000603, |
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238 | CL_AMMO_CONTAINER = 0x00000604, |
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239 | CL_HUD = 0x00000620, |
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240 | |
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241 | |
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242 | /// Physics stuff (range from 0x00000700 to 0x000008ff) |
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243 | CL_PHYSICS_CONNECTION = 0x00000701, |
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244 | CL_FIELD_GRAVITY = 0x00000710, |
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245 | CL_FIELD_POINT_GRAVITY = 0x00000711, |
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246 | CL_FIELD_TWIRL = 0x00000712, |
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247 | |
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248 | |
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249 | /// Collision |
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250 | CL_COLLISION = 0x00000711, |
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251 | CL_BV_TREE = 0x00701000, |
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252 | CL_BV_TREE_NODE = 0x00702000, |
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253 | CL_OBB_TREE = 0x00000714, |
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254 | CL_OBB_TREE_NODE = 0x00000715, |
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255 | CL_BOUNDING_VOLUME = 0x00710000, |
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256 | CL_OBB = 0x00720000, |
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257 | CL_BOUNDING_SPHERE = 0x00740000, |
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258 | |
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259 | |
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260 | /// Graphical stuff (range from 0x00000800 to 0x00000aff) |
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261 | /// SUPER-Textures |
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262 | CL_TEXTURE = 0x00801000, |
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263 | CL_TEXTURE_SEQUENCE = 0x00802000, |
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264 | CL_TEXT = 0x00804000, |
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265 | CL_MULTI_LINE_TEXT = 0x00000840, |
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266 | |
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267 | // Texutres. |
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268 | CL_FONT = 0x00000802, |
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269 | CL_MOVIE_PLAYER = 0x00000805, |
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270 | CL_MEDIA_CONTAINER = 0x00000806, |
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271 | |
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272 | /// Super-Models |
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273 | CL_MODEL = 0x00901000, |
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274 | CL_STATIC_MODEL = 0x00902000, |
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275 | CL_VERTEX_ARRAY_MODEL = 0x00904000, |
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276 | |
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277 | // Models |
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278 | CL_OBJ_MODEL = 0x00000907, |
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279 | |
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280 | CL_PRIMITIVE_MODEL = 0x00000908, |
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281 | CL_MD2_MODEL = 0x00000909, |
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282 | CL_HEIGHT_MAP = 0x0000090a, |
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283 | CL_GRID = 0x0000090b, |
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284 | |
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285 | CL_MATERIAL = 0x00000810, |
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286 | CL_SHADER = 0x00000811, |
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287 | CL_LIGHT = 0x00000821, |
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288 | |
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289 | CL_BILLBOARD = 0x00000a01, |
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290 | |
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291 | CL_GRAPHICS_EFFECT = 0x00a01000, |
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292 | CL_WEATHER_EFFECT = 0x00a10000, |
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293 | CL_FOG_EFFECT = 0x00000a10, |
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294 | CL_VOLFOG_EFFECT = 0x00000a11, |
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295 | CL_LENSE_FLARE = 0x00000a12, |
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296 | CL_RAIN_EFFECT = 0x00000a13, |
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297 | CL_SNOW_EFFECT = 0x00000a14, |
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298 | CL_CLOUD_EFFECT = 0x00000a15, |
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299 | CL_LIGHTENING_EFFECT = 0x00000a16, |
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300 | CL_EXPLOSION = 0x00000a20, |
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301 | CL_LIGHTNING_BOLT = 0x00000a21, |
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302 | |
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303 | |
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304 | |
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305 | // Particles |
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306 | CL_PARTICLE_SYSTEM = 0x00a02000, |
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307 | CL_DOT_PARTICLES = 0x00000aa1, |
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308 | CL_SPARK_PARTICLES = 0x00000aa2, |
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309 | CL_SPRITE_PARTICLES = 0x00000aa3, |
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310 | CL_MODEL_PARTICLES = 0x00000aa4, |
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311 | // CL_PNODE_PARTICLES = 0x00a20000, |
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312 | |
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313 | CL_PARTICLE_EMITTER = 0x00a04000, |
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314 | CL_DOT_EMITTER = 0x00000ab1, |
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315 | CL_PLANE_EMITTER = 0x00000ab2, |
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316 | CL_BOX_EMITTER = 0x00000ab3, |
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317 | CL_SPHERE_EMITTER = 0x00000ab4, |
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318 | // CL_MODEL_EMITTER = 0x00000a25, |
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319 | |
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320 | // Element2D's (range from 0x00000b00 to 0x00000bff) |
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321 | /// GL-GUI |
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322 | CL_GLGUI_WIDGET = 0x00b01000, |
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323 | CL_GLGUI_BUTTON = 0x00b02000, |
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324 | CL_GLGUI_PUSHBUTTON = 0x00000b03, |
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325 | CL_GLGUI_CHECKBUTTON = 0x00000b04, |
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326 | CL_GLGUI_RADIOBUTTON = 0x00000b05, |
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327 | CL_GLGUI_SLIDER = 0x00000b06, |
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328 | CL_GLGUI_PROGRESSBAR = 0x00000b07, |
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329 | CL_GLGUI_CONTAINER = 0x00b04000, |
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330 | CL_GLGUI_BOX = 0x00000b17, |
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331 | CL_GLGUI_FRAME = 0x00000b18, |
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332 | CL_GLGUI_WINDOW = 0x00000b19, |
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333 | CL_GLMENU_IMAGE_SCREEN = 0x00000b20, |
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334 | CL_GLGUI_BAR = 0x00000b30, |
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335 | CL_GLGUI_CURSOR = 0x00000b50, |
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336 | CL_GLGUI_INPUTLINE = 0x00000b60, |
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337 | CL_GLGUI_TEXTFIELD = 0x00000b61, |
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338 | CL_GLGUI_IMAGE = 0x00000b70, |
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339 | |
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340 | // QT_GUI |
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341 | CL_GUI_SAVEABLE = 0x00b10000, |
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342 | CL_QTGUI_BUTTON = 0x00000ba0, |
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343 | CL_QTGUI_PUSHBUTTON = 0x00000ba3, |
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344 | CL_QTGUI_CHECKBUTTON = 0x00000ba4, |
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345 | CL_QTGUI_RADIOBUTTON = 0x00000ba5, |
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346 | CL_QTGUI_CONTAINER = 0x00b200a0, |
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347 | CL_QTGUI_BOX = 0x00000ba7, |
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348 | CL_QTGUI_FRAME = 0x00000ba8, |
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349 | CL_QTGUI_WINDOW = 0x00000ba9, |
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350 | CL_QTMENU_IMAGE_SCREEN = 0x00000ba0, |
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351 | CL_QTGUI_BAR = 0x00000ba0, |
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352 | |
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353 | /// AUDIO stuff (range from 0x00000c00 to 0x00000cff) |
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354 | CL_SOUND_BUFFER = 0x00000c01, |
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355 | CL_SOUND_SOURCE = 0x00000c02, |
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356 | CL_SOUND_OGG_PLAYER = 0x00000c11, |
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357 | |
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358 | |
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359 | /// NETWORK stuff (range from 0x00000d00 to 0x00000dff) |
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360 | CL_DATA_STREAM = 0x00d01000, |
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361 | CL_NETWORK_STREAM = 0x00000d01, |
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362 | CL_NETWORK_PROTOCOL = 0x00000d02, |
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363 | CL_NETWORK_SOCKET = 0x00000d03, |
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364 | CL_SERVER_SOCKET = 0X00000d04, |
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365 | CL_CONNECTION_MONITOR = 0x00000d05, |
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366 | CL_HANDSHAKE = 0x00000d06, |
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367 | CL_NETWORK_GAME_MANAGER = 0x00000d07, |
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368 | |
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369 | |
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370 | |
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371 | /// MISCELANEOUS: (range from 0x00000e00 to 0x00000fff) |
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372 | CL_ANIMATION = 0x00000e01, |
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373 | // CL_ANIMATION3D = 0x00000b02, |
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374 | CL_QUICK_ANIMATION = 0x00000e02, |
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375 | |
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376 | CL_FACTORY = 0x00e01000, |
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377 | CL_FAST_FACTORY = 0x00000ea2, |
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378 | CL_LOAD_PARAM = 0x00000ea3, |
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379 | CL_DYNAMIC_LOADER = 0x00000ea8, |
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380 | |
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381 | CL_INI_PARSER = 0x00000e04, |
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382 | |
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383 | CL_SHELL = 0x00000e10, |
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384 | CL_SHELL_COMMAND = 0x00000e11, |
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385 | CL_SHELL_COMMAND_CLASS = 0x00000e12, |
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386 | CL_SHELL_INPUT = 0x00000e13, |
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387 | CL_SHELL_COMPLETION = 0x00000e14, |
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388 | CL_SHELL_COMMAND_ALIAS = 0x00000e15, |
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389 | |
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390 | CL_TRACK_ELEMENT = 0x00000e2b, |
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391 | CL_LIST = 0x00000e25, |
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392 | CL_SUBSTRING = 0x00000e26, |
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393 | CL_CURVE = 0x00000e28, |
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394 | CL_CHARACTER_ATTRIBUTES = 0x00000e2a, |
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395 | CL_NUMBER = 0x00000e2c, |
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396 | CL_EXECUTOR = 0x00000e2d, |
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397 | |
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398 | // Spatial Data Separation |
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399 | CL_SPATIAL_SEPARATION = 0x00000e0d, |
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400 | CL_QUADTREE = 0x00000e0e, |
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401 | CL_QUADTREE_NODE = 0x00000e0f, |
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402 | }; |
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403 | |
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404 | |
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405 | #endif /* _CLASS_ID_H */ |
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