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source: orxonox.OLD/branches/gui/src/lib/collision_reaction/collision_handle.h @ 7917

Last change on this file since 7917 was 7841, checked in by patrick, 19 years ago

trunk: collision handle introduced and other stuff

File size: 1.2 KB
Line 
1/*!
2 * @file collision_handle.h
3 * @brief Definition of a collision handle: used for accesing per world entity collision events and reactions
4*/
5
6#ifndef _COLLISION_HANDLE_H
7#define _COLLISION_HANDLE_H
8
9#include "base_object.h"
10
11class Collision;
12
13//! A class for defining collision reactions and storing events
14class CollisionHandle : public BaseObject {
15
16 public:
17  CollisionHandle();
18  virtual ~CollisionHandle();
19
20  void registerCollision(Collision* collision);
21
22  void handleCollisions();
23
24
25 private:
26   WorldEntity*                  owner;                   //!< the worldenity this reaction will be applied on
27   classID                       targetClass;             //!< the entities triggering the handle
28
29   bool                          bDispatched;             //!< true if this handle has already been dispatched
30   bool                          bStopOnFirstCollision    //!< true if the cd of this object should be terminated after one match
31
32   std::vector<Collision*>       collisionList;           //!< a list full of collisions
33   std::vector<classID>          targetList;              //!< a list of target classes for filtering
34
35};
36
37#endif /* _COLLISION_HANDLE_H */
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