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source: orxonox.OLD/branches/gui/src/lib/graphics/importer/material.h @ 7914

Last change on this file since 7914 was 7909, checked in by bensch, 19 years ago

gui: also works on windows

File size: 3.1 KB
Line 
1/*!
2 * @file material.h
3 * @brief Contains the Material Class that handles Material for 3D-Objects.
4 * @todo free SDL-surface when deleting Material.
5 * @todo delete imgNameWithPath after use creation.
6 */
7
8#ifndef _MATERIAL_H
9#define _MATERIAL_H
10#include "base_object.h"
11
12
13#if HAVE_CONFIG_H
14#include <config.h>
15#endif /* HAVE_CONFIG_H */
16
17#include <vector>
18#include "texture.h"
19
20// FORWARD DECLARATIONS //
21
22//! Class to handle Materials.
23class Material : public BaseObject
24{
25  public:
26    Material (const std::string& mtlName = "");
27    virtual ~Material ();
28
29    Material& operator=(const Material& material);
30
31    bool select () const;
32
33    void setIllum (int illum);
34    int getIllumModel() const { return this->illumModel; };
35    void setDiffuse (float r, float g, float b);
36    void setAmbient (float r, float g, float b);
37    void setSpecular (float r, float g, float b);
38    void setShininess (float shini);
39    void setTransparency (float trans);
40    void setBlendFunc(GLenum sFactor, GLenum tFactor) { this->sFactor = sFactor; this->tFactor = tFactor; };
41
42
43    // TODO Move them out of here
44    void setIllum (char* illum);
45    void setDiffuse (char* rgb);
46    void setAmbient (char* rgb);
47    void setSpecular (char* rgb);
48    void setShininess (char* shini);
49    void setTransparency (char* trans);
50
51    void getDiffuseColor(float& r, float& g, float& b) const { r = diffuse[0], g = diffuse[1], b = diffuse[2]; }
52
53    // MAPPING //
54    void setDiffuseMap(const Texture& texture, unsigned int textureNumber = 0);
55    void setDiffuseMap(const std::string& dMap, GLenum target = GL_TEXTURE_2D, unsigned int textureNumber = 0);
56    void setSDLDiffuseMap(SDL_Surface *surface, GLenum target = GL_TEXTURE_2D, unsigned int textureNumber = 0);
57
58    void setAmbientMap(const std::string& aMap, GLenum target = GL_TEXTURE_2D);
59    void setSpecularMap(const std::string& sMap, GLenum target = GL_TEXTURE_2D);
60    void setBump(const std::string& bump);
61    GLuint getDiffuseTexture(unsigned int i = 0) const { return (this->textures.size() > i)? this->textures[i].getTexture() : 0; };
62
63    static void addTexturePath(const std::string& pathName);
64
65  public:
66    static const GLenum glTextureArbs[];  //!< The Texture ARB's
67
68    static int getMaxTextureUnits();
69
70  private:
71    static const Material* selectedMaterial; //!< The currently selected material.
72
73    int              illumModel;       //!< The IlluminationModel is either flat or smooth.
74    float            diffuse [4];      //!< The diffuse color of the Material.
75    float            ambient [4];      //!< The ambient color of the Material.
76    float            specular [4];     //!< The specular color of the Material.
77    float            shininess;        //!< The shininess of the Material.
78    float            transparency;     //!< The transperency of the Material.
79    GLenum           sFactor;
80    GLenum           tFactor;
81
82    std::vector<Texture> textures;    //!< An Array of Textures.
83
84    Texture*         ambientTexture;   //!< The ambient texture of the Material.
85    Texture*         specularTexture;  //!< The specular texture of the Material.
86
87
88};
89#endif
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