1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Benjamin Grauer |
---|
13 | co-programmer: ... |
---|
14 | */ |
---|
15 | |
---|
16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
---|
17 | |
---|
18 | #include "element_2d.h" |
---|
19 | #include "render_2d.h" |
---|
20 | |
---|
21 | #include <algorithm> |
---|
22 | |
---|
23 | // ONLY IF PNODE ENABLED // |
---|
24 | #include "state.h" |
---|
25 | #include "p_node.h" |
---|
26 | #include "camera.h" |
---|
27 | /////////////////////////// |
---|
28 | |
---|
29 | #include "graphics_engine.h" |
---|
30 | #include "util/loading/load_param.h" |
---|
31 | #include "class_list.h" |
---|
32 | |
---|
33 | #include "color.h" |
---|
34 | |
---|
35 | #include "shell_command.h" |
---|
36 | SHELL_COMMAND(debug, Element2D, debug2DSC); |
---|
37 | |
---|
38 | |
---|
39 | /** |
---|
40 | * @brief standard constructor |
---|
41 | * @param parent the parent to set for this Element2D |
---|
42 | * |
---|
43 | * NullElement2D needs this constructor with parameter NULL to initialize |
---|
44 | * itself. Otherwise it would result in an endless Loop. |
---|
45 | */ |
---|
46 | Element2D::Element2D (Element2D* parent, E2D_LAYER layer, short nodeFlags) |
---|
47 | { |
---|
48 | this->setClassID(CL_ELEMENT_2D, "Element2D"); |
---|
49 | |
---|
50 | this->setVisibility(true); |
---|
51 | this->bCurrentlyVisible = true; |
---|
52 | this->activate2D(); |
---|
53 | this->setAlignment(E2D_ALIGN_NONE); |
---|
54 | this->bindNode = NULL; |
---|
55 | |
---|
56 | this->parentMode = nodeFlags; |
---|
57 | this->parent = NULL; |
---|
58 | this->absDirection = 0.0; |
---|
59 | this->relDirection = 0.0; |
---|
60 | this->bRelCoorChanged = true; |
---|
61 | this->bRelDirChanged = true; |
---|
62 | this->toCoordinate = NULL; |
---|
63 | this->toDirection = NULL; |
---|
64 | |
---|
65 | this->size = Vector2D(0,0); |
---|
66 | this->toSize = NULL; |
---|
67 | |
---|
68 | |
---|
69 | this->layer = layer; |
---|
70 | if (parent != NULL) |
---|
71 | parent->addChild2D(this); |
---|
72 | } |
---|
73 | |
---|
74 | |
---|
75 | /** |
---|
76 | * @brief the mighty NullElement |
---|
77 | * TopMost Node of them all. |
---|
78 | */ |
---|
79 | Element2D* Element2D::nullElement = NULL; |
---|
80 | |
---|
81 | |
---|
82 | /** |
---|
83 | * @brief standard deconstructor |
---|
84 | * |
---|
85 | * There are two general ways to delete an Element2D |
---|
86 | * 1. delete instance; |
---|
87 | * -> result |
---|
88 | * delete this Node and all its children and children's children... |
---|
89 | * (danger if you still want the instance!!) |
---|
90 | * |
---|
91 | * 2. instance->remove2D(); delete instance; |
---|
92 | * -> result: |
---|
93 | * moves its children to the NullElement2D |
---|
94 | * then deletes the Element. |
---|
95 | */ |
---|
96 | Element2D::~Element2D () |
---|
97 | { |
---|
98 | // remove the Element2D, delete it's children (if required). |
---|
99 | std::list<Element2D*>::iterator tmp = this->children.begin(); |
---|
100 | std::list<Element2D*>::iterator deleteNode; |
---|
101 | while(!this->children.empty()) |
---|
102 | while (tmp != this->children.end()) |
---|
103 | { |
---|
104 | deleteNode = tmp; |
---|
105 | tmp++; |
---|
106 | // printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassName(), this->getName()); |
---|
107 | if ((this->parentMode & E2D_PROHIBIT_CHILD_DELETE) || |
---|
108 | ((*deleteNode)->parentMode & E2D_PROHIBIT_DELETE_WITH_PARENT)) |
---|
109 | { |
---|
110 | if (this == Element2D::nullElement && (*deleteNode)->parentMode & E2D_REPARENT_TO_NULL) |
---|
111 | delete (*deleteNode); |
---|
112 | else |
---|
113 | (*deleteNode)->reparent2D(); |
---|
114 | } |
---|
115 | else |
---|
116 | delete (*deleteNode); |
---|
117 | } |
---|
118 | |
---|
119 | if (this->parent != NULL) |
---|
120 | { |
---|
121 | this->parent->eraseChild2D(this); |
---|
122 | this->parent = NULL; |
---|
123 | } |
---|
124 | |
---|
125 | // remove all other allocated memory. |
---|
126 | if (this->toCoordinate != NULL) |
---|
127 | delete this->toCoordinate; |
---|
128 | if (this->toDirection != NULL) |
---|
129 | delete this->toDirection; |
---|
130 | if (this->toSize != NULL) |
---|
131 | delete this->toSize; |
---|
132 | |
---|
133 | if (this == Element2D::nullElement) |
---|
134 | Element2D::nullElement = NULL; |
---|
135 | } |
---|
136 | |
---|
137 | |
---|
138 | /** |
---|
139 | * @brief Loads the Parameters of an Element2D from... |
---|
140 | * @param root The XML-element to load from |
---|
141 | */ |
---|
142 | void Element2D::loadParams(const TiXmlElement* root) |
---|
143 | { |
---|
144 | BaseObject::loadParams(root); |
---|
145 | |
---|
146 | // ELEMENT2D-native settings. |
---|
147 | LoadParam(root, "alignment", this, Element2D, setAlignment) |
---|
148 | .describe("loads the alignment: (either: center, left, right or screen-center)"); |
---|
149 | |
---|
150 | LoadParam(root, "layer", this, Element2D, setLayer) |
---|
151 | .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); |
---|
152 | |
---|
153 | LoadParam(root, "bind-node", this, Element2D, setBindNode) |
---|
154 | .describe("sets a node, this 2D-Element should be shown upon (name of the node)"); |
---|
155 | |
---|
156 | LoadParam(root, "visibility", this, Element2D, setVisibility) |
---|
157 | .describe("if the Element is visible or not"); |
---|
158 | |
---|
159 | |
---|
160 | // PNode-style: |
---|
161 | LoadParam(root, "rel-coor-2d", this, Element2D, setRelCoor2D) |
---|
162 | .describe("Sets The relative position of the Node to its parent."); |
---|
163 | |
---|
164 | LoadParam(root, "abs-coor-2d", this, Element2D, setAbsCoor2D) |
---|
165 | .describe("Sets The absolute Position of the Node."); |
---|
166 | |
---|
167 | LoadParam(root, "rel-dir-2d", this, Element2D, setRelDir2D) |
---|
168 | .describe("Sets The relative rotation of the Node to its parent."); |
---|
169 | |
---|
170 | LoadParam(root, "abs-dir-2d", this, Element2D, setAbsDir2D) |
---|
171 | .describe("Sets The absolute rotation of the Node."); |
---|
172 | |
---|
173 | LoadParam(root, "parent", this, Element2D, setParent2D) |
---|
174 | .describe("the Name of the Parent of this Element2D"); |
---|
175 | |
---|
176 | LoadParam(root, "parent-mode", this, Element2D, setParentMode2D) |
---|
177 | .describe("the mode to connect this node to its parent ()"); |
---|
178 | |
---|
179 | // cycling properties |
---|
180 | LOAD_PARAM_START_CYCLE(root, element); |
---|
181 | { |
---|
182 | LoadParam_CYCLE(element, "child", this, Element2D, addChild2D) |
---|
183 | .describe("adds a new Child to the current Node."); |
---|
184 | } |
---|
185 | LOAD_PARAM_END_CYCLE(element); |
---|
186 | } |
---|
187 | |
---|
188 | /** |
---|
189 | * @brief sets the alignment of the 2D-element in form of a String |
---|
190 | * @param alignment the alignment @see loadParams |
---|
191 | */ |
---|
192 | void Element2D::setAlignment(const std::string& alignment) |
---|
193 | { |
---|
194 | if (alignment == "center") |
---|
195 | this->setAlignment(E2D_ALIGN_CENTER); |
---|
196 | else if (alignment == "left") |
---|
197 | this->setAlignment(E2D_ALIGN_LEFT); |
---|
198 | else if (alignment == "right") |
---|
199 | this->setAlignment(E2D_ALIGN_RIGHT); |
---|
200 | else if (alignment == "screen-center") |
---|
201 | this->setAlignment(E2D_ALIGN_SCREEN_CENTER); |
---|
202 | } |
---|
203 | |
---|
204 | |
---|
205 | /** |
---|
206 | * @brief moves a Element to another layer |
---|
207 | * @param layer the Layer this is drawn on |
---|
208 | */ |
---|
209 | void Element2D::setLayer(E2D_LAYER layer) |
---|
210 | { |
---|
211 | if (unlikely(this->layer == layer)) return; |
---|
212 | |
---|
213 | if (this->parent != NULL && this->parent->getLayer() > layer) |
---|
214 | { |
---|
215 | PRINTF(2)("Unable to set %s to layer %s, because it's parent(%s) is of higher layer %s\n", |
---|
216 | this->getName(), |
---|
217 | Element2D::layer2DToChar(layer), |
---|
218 | this->parent->getName(), |
---|
219 | Element2D::layer2DToChar(this->parent->getLayer())); |
---|
220 | layer = this->parent->getLayer(); |
---|
221 | } |
---|
222 | this->layer = layer; |
---|
223 | |
---|
224 | |
---|
225 | if (this->parent != NULL) |
---|
226 | this->parent->children.sort(layerSortPredicate); |
---|
227 | } |
---|
228 | |
---|
229 | /** |
---|
230 | * @brief sets the layer onto which this 2D-element is projected to. |
---|
231 | * @param layer the layer @see loadParams @see Element2D::charToLayer2D(const std::string& layer) |
---|
232 | */ |
---|
233 | void Element2D::setLayer(const std::string& layer) |
---|
234 | { |
---|
235 | this->setLayer(Element2D::charToLayer2D(layer)); |
---|
236 | } |
---|
237 | |
---|
238 | /** |
---|
239 | * @brief sets the Size of the Element2D softly. |
---|
240 | * @param x the x-coordinate |
---|
241 | * @param y the y-coordinate. |
---|
242 | * @param bias the bias (bigger = faster). |
---|
243 | */ |
---|
244 | void Element2D::setSizeSoft2D(float x, float y, float bias) |
---|
245 | { |
---|
246 | if (likely(this->toSize == NULL)) |
---|
247 | this->toSize = new Vector2D(); |
---|
248 | |
---|
249 | *this->toSize = Vector2D(x,y);; |
---|
250 | this->bias = bias; |
---|
251 | } |
---|
252 | |
---|
253 | |
---|
254 | /** |
---|
255 | * @brief sets a node, this 2D-Element should be shown upon |
---|
256 | * @param bindNode the Node of the Node. (if NULL it will be unset). |
---|
257 | */ |
---|
258 | void Element2D::setBindNode(const PNode* bindNode) |
---|
259 | { |
---|
260 | this->bindNode = bindNode; |
---|
261 | this->bCurrentlyVisible = (bindNode == NULL); |
---|
262 | } |
---|
263 | |
---|
264 | /** |
---|
265 | * @brief sets a node, this 2D-Element should be shown upon |
---|
266 | * @param bindNode the name of the Node (should be existing) |
---|
267 | */ |
---|
268 | void Element2D::setBindNode(const std::string& bindNode) |
---|
269 | { |
---|
270 | const PNode* tmpBindNode = dynamic_cast<const PNode*>(ClassList::getObject(bindNode, CL_PARENT_NODE)); |
---|
271 | if (tmpBindNode != NULL) |
---|
272 | this->bindNode = tmpBindNode; |
---|
273 | } |
---|
274 | |
---|
275 | /** |
---|
276 | * @brief sets the relative coordinate of the Element2D to its parent |
---|
277 | * @param relCoord the relative coordinate to the parent |
---|
278 | */ |
---|
279 | void Element2D::setRelCoor2D (const Vector2D& relCoord) |
---|
280 | { |
---|
281 | if (this->toCoordinate!= NULL) |
---|
282 | { |
---|
283 | delete this->toCoordinate; |
---|
284 | this->toCoordinate = NULL; |
---|
285 | } |
---|
286 | this->relCoordinate = relCoord; |
---|
287 | this->bRelCoorChanged = true; |
---|
288 | } |
---|
289 | |
---|
290 | /** |
---|
291 | * @brief sets the relative coordinate of the Element2D to its Parent |
---|
292 | * @param x the x coordinate |
---|
293 | * @param y the y coordinate |
---|
294 | */ |
---|
295 | void Element2D::setRelCoor2D (float x, float y) |
---|
296 | { |
---|
297 | this->setRelCoor2D(Vector2D(x,y)); |
---|
298 | } |
---|
299 | |
---|
300 | /** |
---|
301 | * @brief sets the Relative coordinate to the parent in Pixels |
---|
302 | * @param x the relCoord X |
---|
303 | * @param y the relCoord Y |
---|
304 | */ |
---|
305 | void Element2D::setRelCoor2Dpx (int x, int y) |
---|
306 | { |
---|
307 | this->setRelCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
---|
308 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); |
---|
309 | } |
---|
310 | |
---|
311 | /** |
---|
312 | * @brief sets a new relative position smoothely |
---|
313 | * @param relCoordSoft the new Position to iterate to |
---|
314 | * @param bias how fast to iterate to this position |
---|
315 | */ |
---|
316 | void Element2D::setRelCoorSoft2D(const Vector2D& relCoordSoft, float bias) |
---|
317 | { |
---|
318 | if (likely(this->toCoordinate == NULL)) |
---|
319 | this->toCoordinate = new Vector2D(); |
---|
320 | |
---|
321 | *this->toCoordinate = relCoordSoft; |
---|
322 | this->bias = bias; |
---|
323 | } |
---|
324 | |
---|
325 | /** |
---|
326 | * @brief sets a new relative position smoothely |
---|
327 | * @param x the new x-coordinate in Pixels of the Position to iterate to |
---|
328 | * @param y the new y-coordinate in Pixels of the Position to iterate to |
---|
329 | * @param bias how fast to iterate to this position |
---|
330 | */ |
---|
331 | void Element2D::setRelCoorSoft2Dpx (int x, int y, float bias) |
---|
332 | { |
---|
333 | this->setRelCoorSoft2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
---|
334 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY()), |
---|
335 | bias); |
---|
336 | } |
---|
337 | |
---|
338 | /** |
---|
339 | * @brief set relative coordinates smoothely |
---|
340 | * @param x x-relative coordinates to its parent |
---|
341 | * @param y y-relative coordinates to its parent |
---|
342 | * @param z z-relative coordinates to its parent |
---|
343 | * @see void PNode::setRelCoorSoft (const Vector2D&, float) |
---|
344 | */ |
---|
345 | void Element2D::setRelCoorSoft2D(float x, float y, float bias) |
---|
346 | { |
---|
347 | this->setRelCoorSoft2D(Vector2D(x, y), bias); |
---|
348 | } |
---|
349 | |
---|
350 | /** |
---|
351 | * @param absCoord set absolute coordinate |
---|
352 | */ |
---|
353 | void Element2D::setAbsCoor2D (const Vector2D& absCoord) |
---|
354 | { |
---|
355 | if (this->toCoordinate!= NULL) |
---|
356 | { |
---|
357 | delete this->toCoordinate; |
---|
358 | this->toCoordinate = NULL; |
---|
359 | } |
---|
360 | |
---|
361 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
---|
362 | { |
---|
363 | /* if you have set the absolute coordinates this overrides all other changes */ |
---|
364 | if (likely(this->parent != NULL)) |
---|
365 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
---|
366 | else |
---|
367 | this->relCoordinate = absCoord; |
---|
368 | } |
---|
369 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
---|
370 | { |
---|
371 | if (likely(this->parent != NULL)) |
---|
372 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
---|
373 | else |
---|
374 | this->relCoordinate = absCoord; |
---|
375 | } |
---|
376 | |
---|
377 | this->bRelCoorChanged = true; |
---|
378 | } |
---|
379 | |
---|
380 | /** |
---|
381 | * @param x x-coordinate. |
---|
382 | * @param y y-coordinate. |
---|
383 | * @param z z-coordinate. |
---|
384 | * @see void PNode::setAbsCoor (const Vector2D& absCoord) |
---|
385 | */ |
---|
386 | void Element2D::setAbsCoor2D (float x, float y) |
---|
387 | { |
---|
388 | this->setAbsCoor2D(Vector2D(x, y)); |
---|
389 | } |
---|
390 | |
---|
391 | /** |
---|
392 | * @param x x-coordinate in Pixels |
---|
393 | * @param y y-coordinate in Pixels |
---|
394 | * @see void PNode::setAbsCoor (const Vector2D& absCoord) |
---|
395 | */ |
---|
396 | void Element2D::setAbsCoor2Dpx (int x, int y) |
---|
397 | { |
---|
398 | this->setAbsCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
---|
399 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); |
---|
400 | } |
---|
401 | |
---|
402 | /** |
---|
403 | * @param absCoordSoft set absolute coordinate |
---|
404 | * @param bias how fast to iterato to the new Coordinate |
---|
405 | */ |
---|
406 | void Element2D::setAbsCoorSoft2D (const Vector2D& absCoordSoft, float bias) |
---|
407 | { |
---|
408 | if (this->toCoordinate == NULL) |
---|
409 | this->toCoordinate = new Vector2D(); |
---|
410 | |
---|
411 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
---|
412 | { |
---|
413 | /* if you have set the absolute coordinates this overrides all other changes */ |
---|
414 | if (likely(this->parent != NULL)) |
---|
415 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); |
---|
416 | else |
---|
417 | *this->toCoordinate = absCoordSoft; |
---|
418 | } |
---|
419 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
---|
420 | { |
---|
421 | if (likely(this->parent != NULL)) |
---|
422 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); |
---|
423 | else |
---|
424 | *this->toCoordinate = absCoordSoft; |
---|
425 | } |
---|
426 | |
---|
427 | this->bias = bias; |
---|
428 | } |
---|
429 | |
---|
430 | /** |
---|
431 | * @param x x-coordinate. |
---|
432 | * @param y y-coordinate. |
---|
433 | * @param z z-coordinate. |
---|
434 | * @see void PNode::setAbsCoor (const Vector2D& absCoord) |
---|
435 | */ |
---|
436 | void Element2D::setAbsCoorSoft2D (float x, float y, float bias) |
---|
437 | { |
---|
438 | this->setAbsCoorSoft2D(Vector2D(x, y), bias); |
---|
439 | } |
---|
440 | |
---|
441 | /** |
---|
442 | * @brief shift coordinate ralative |
---|
443 | * @param shift shift vector |
---|
444 | * |
---|
445 | * This simply adds the shift-Vector2D to the relative Coordinate |
---|
446 | */ |
---|
447 | void Element2D::shiftCoor2D (const Vector2D& shift) |
---|
448 | { |
---|
449 | this->relCoordinate += shift; |
---|
450 | this->bRelCoorChanged = true; |
---|
451 | } |
---|
452 | |
---|
453 | /** |
---|
454 | * @brief shifts in PixelSpace |
---|
455 | * @param x the pixels to shift in X |
---|
456 | * @param y the pixels to shift in Y |
---|
457 | */ |
---|
458 | void Element2D::shiftCoor2Dpx (int x, int y) |
---|
459 | { |
---|
460 | this->shiftCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
---|
461 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); |
---|
462 | } |
---|
463 | |
---|
464 | /** |
---|
465 | * @brief set relative direction |
---|
466 | * @param relDir to its parent |
---|
467 | */ |
---|
468 | void Element2D::setRelDir2D (float relDir) |
---|
469 | { |
---|
470 | if (this->toDirection!= NULL) |
---|
471 | { |
---|
472 | delete this->toDirection; |
---|
473 | this->toDirection = NULL; |
---|
474 | } |
---|
475 | |
---|
476 | this->relDirection = relDir; |
---|
477 | this->bRelDirChanged = true; |
---|
478 | } |
---|
479 | |
---|
480 | /** |
---|
481 | * @brief sets the Relative Direction of this node to its parent in a Smoothed way |
---|
482 | * @param relDirSoft the direction to iterate to smoothely. |
---|
483 | * @param bias how fast to iterate to the new Direction |
---|
484 | */ |
---|
485 | void Element2D::setRelDirSoft2D(float relDirSoft, float bias) |
---|
486 | { |
---|
487 | if (likely(this->toDirection == NULL)) |
---|
488 | this->toDirection = new float; |
---|
489 | |
---|
490 | *this->toDirection = relDirSoft; |
---|
491 | this->bias = bias; |
---|
492 | } |
---|
493 | |
---|
494 | /** |
---|
495 | * @brief sets the absolute direction |
---|
496 | * @param absDir absolute coordinates |
---|
497 | */ |
---|
498 | void Element2D::setAbsDir2D (float absDir) |
---|
499 | { |
---|
500 | if (this->toDirection!= NULL) |
---|
501 | { |
---|
502 | delete this->toDirection; |
---|
503 | this->toDirection = NULL; |
---|
504 | } |
---|
505 | |
---|
506 | if (likely(this->parent != NULL)) |
---|
507 | this->relDirection = absDir - this->parent->getAbsDir2D(); |
---|
508 | else |
---|
509 | this->relDirection = absDir; |
---|
510 | |
---|
511 | this->bRelDirChanged = true; |
---|
512 | } |
---|
513 | |
---|
514 | /** |
---|
515 | * @brief sets the absolute direction softly |
---|
516 | * @param absDir absolute coordinates |
---|
517 | */ |
---|
518 | void Element2D::setAbsDirSoft2D (float absDirSoft, float bias) |
---|
519 | { |
---|
520 | if (this->toDirection == NULL) |
---|
521 | this->toDirection = new float; |
---|
522 | |
---|
523 | if (likely(this->parent != NULL)) |
---|
524 | *this->toDirection = absDirSoft - this->parent->getAbsDir2D(); |
---|
525 | else |
---|
526 | *this->toDirection = absDirSoft; |
---|
527 | |
---|
528 | this->bias = bias; |
---|
529 | } |
---|
530 | |
---|
531 | /** |
---|
532 | * shift Direction |
---|
533 | * @param shift the direction around which to shift. |
---|
534 | */ |
---|
535 | void Element2D::shiftDir2D (float shiftDir) |
---|
536 | { |
---|
537 | this->relDirection = this->relDirection + shiftDir; |
---|
538 | this->bRelDirChanged = true; |
---|
539 | } |
---|
540 | |
---|
541 | /** |
---|
542 | * @brief adds a child and makes this node to a parent |
---|
543 | * @param child child reference |
---|
544 | * @param parentMode on which changes the child should also change ist state |
---|
545 | * |
---|
546 | * use this to add a child to this node. |
---|
547 | */ |
---|
548 | void Element2D::addChild2D (Element2D* child) |
---|
549 | { |
---|
550 | assert(child != NULL); |
---|
551 | if( likely(child->parent != NULL)) |
---|
552 | { |
---|
553 | PRINTF(5)("Element2D::addChild() - reparenting node: removing it and adding it again\n"); |
---|
554 | child->parent->eraseChild2D(child); |
---|
555 | } |
---|
556 | if (this->checkIntegrity(child)) |
---|
557 | { |
---|
558 | // Setting the New Parent. |
---|
559 | child->parent = this; |
---|
560 | if (likely(this != NULL)) |
---|
561 | { |
---|
562 | // Layers of Children that are smaller than this(parents) Layer will be updated, and pushed to the front. |
---|
563 | if (unlikely(this->layer > child->getLayer())) |
---|
564 | { |
---|
565 | PRINTF(2)("Layer '%s' of Child(%s::%s) lower than parents(%s::%s) layer '%s'. updating...\n", |
---|
566 | Element2D::layer2DToChar(child->getLayer()),child->getClassName(), child->getName(), |
---|
567 | this->getClassName(), this->getName(), Element2D::layer2DToChar(this->layer)); |
---|
568 | child->layer = this->layer; |
---|
569 | this->children.push_front(child); |
---|
570 | } |
---|
571 | else |
---|
572 | { |
---|
573 | // Inserting the Element at the right Layer depth. |
---|
574 | std::list<Element2D*>::iterator elem; |
---|
575 | for (elem = this->children.begin(); elem != this->children.end(); elem++) |
---|
576 | { |
---|
577 | if ((*elem)->layer <= child->layer) |
---|
578 | { |
---|
579 | this->children.insert(elem, child); |
---|
580 | break; |
---|
581 | } |
---|
582 | } |
---|
583 | // if we are at the Last child push it back. |
---|
584 | if (elem == this->children.end()) |
---|
585 | this->children.push_back(child); |
---|
586 | } |
---|
587 | } |
---|
588 | else |
---|
589 | { |
---|
590 | PRINTF(1)("Tried to reparent2D to own child '%s::%s' to '%s::%s'.\n", |
---|
591 | this->getClassName(), this->getName(), child->getClassName(), child->getName()); |
---|
592 | child->parent = NULL; |
---|
593 | } |
---|
594 | } |
---|
595 | child->parentCoorChanged2D(); |
---|
596 | } |
---|
597 | |
---|
598 | /** |
---|
599 | * @see Element2D::addChild(Element2D* child); |
---|
600 | * @param childName the name of the child to add to this PNode |
---|
601 | */ |
---|
602 | void Element2D::addChild2D (const std::string& childName) |
---|
603 | { |
---|
604 | Element2D* childNode = dynamic_cast<Element2D*>(ClassList::getObject(childName, CL_ELEMENT_2D)); |
---|
605 | if (childNode != NULL) |
---|
606 | this->addChild2D(childNode); |
---|
607 | } |
---|
608 | |
---|
609 | /** |
---|
610 | * @brief removes a child from the node |
---|
611 | * @param child the child to remove from this Node.. |
---|
612 | * |
---|
613 | * Children from nodes will not be lost, they are referenced to NullPointer |
---|
614 | */ |
---|
615 | void Element2D::removeChild2D (Element2D* child) |
---|
616 | { |
---|
617 | if (child != NULL) |
---|
618 | child->remove2D(); |
---|
619 | } |
---|
620 | |
---|
621 | /** |
---|
622 | * !! PRIVATE FUNCTION |
---|
623 | * @brief reparents an Element2D (happens on Parents Node delete or remove and Flags are set.) |
---|
624 | */ |
---|
625 | void Element2D::reparent2D() |
---|
626 | { |
---|
627 | if (this->parentMode & E2D_REPARENT_TO_NULL) |
---|
628 | this->setParent2D((Element2D*)NULL); |
---|
629 | else if (this->parentMode & E2D_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) |
---|
630 | this->setParent2D(this->parent->getParent2D()); |
---|
631 | else |
---|
632 | this->setParent2D(Element2D::getNullElement()); |
---|
633 | } |
---|
634 | |
---|
635 | |
---|
636 | /** |
---|
637 | * @param child the child to be erased from this Nodes List |
---|
638 | */ |
---|
639 | void Element2D::eraseChild2D(Element2D* child) |
---|
640 | { |
---|
641 | assert (this != NULL && child != NULL); |
---|
642 | std::list<Element2D*>::iterator childIT = std::find(this->children.begin(), this->children.end(), child); |
---|
643 | this->children.erase(childIT); |
---|
644 | } |
---|
645 | |
---|
646 | |
---|
647 | |
---|
648 | /** |
---|
649 | * @brief remove this Element from the tree and adds all children to NullElement2D |
---|
650 | * |
---|
651 | * afterwards this Node is free, and can be reattached, or deleted freely. |
---|
652 | */ |
---|
653 | void Element2D::remove2D() |
---|
654 | { |
---|
655 | std::list<Element2D*>::iterator child = this->children.begin(); |
---|
656 | std::list<Element2D*>::iterator reparenter; |
---|
657 | while (child != this->children.end()) |
---|
658 | { |
---|
659 | reparenter = child; |
---|
660 | child++; |
---|
661 | if (this->parentMode & E2D_REPARENT_CHILDREN_ON_REMOVE || |
---|
662 | (*reparenter)->parentMode & E2D_REPARENT_ON_PARENTS_REMOVE) |
---|
663 | { |
---|
664 | printf("TEST----------------%s ---- %s\n", this->getClassName(), (*reparenter)->getClassName()); |
---|
665 | (*reparenter)->reparent2D(); |
---|
666 | printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent2D()->getClassName(),(*reparenter)->getParent2D()->getName()); |
---|
667 | } |
---|
668 | } |
---|
669 | if (this->parent != NULL) |
---|
670 | { |
---|
671 | this->parent->eraseChild2D(this); |
---|
672 | this->parent = NULL; |
---|
673 | } |
---|
674 | } |
---|
675 | |
---|
676 | |
---|
677 | /** |
---|
678 | * @see Element2D::setParent(Element2D* parent); |
---|
679 | * @param parentName the name of the Parent to set to this Element2D |
---|
680 | */ |
---|
681 | void Element2D::setParent2D (const std::string& parentName) |
---|
682 | { |
---|
683 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
---|
684 | if (parentNode != NULL) |
---|
685 | parentNode->addChild2D(this); |
---|
686 | else |
---|
687 | PRINTF(2)("Not Found Element2D's (%s::%s) new Parent by Name: %s\n", |
---|
688 | this->getClassName(), this->getName(), parentName.c_str()); |
---|
689 | } |
---|
690 | |
---|
691 | /** |
---|
692 | * @brief does the reparenting in a very smooth way |
---|
693 | * @param parentNode the new Node to connect this node to. |
---|
694 | * @param bias the speed to iterate to this new Positions |
---|
695 | */ |
---|
696 | void Element2D::setParentSoft2D(Element2D* parentNode, float bias) |
---|
697 | { |
---|
698 | if (this->parent == parentNode) |
---|
699 | return; |
---|
700 | |
---|
701 | if (likely(this->toCoordinate == NULL)) |
---|
702 | { |
---|
703 | this->toCoordinate = new Vector2D(); |
---|
704 | *this->toCoordinate = this->getRelCoor2D(); |
---|
705 | } |
---|
706 | if (likely(this->toDirection == NULL)) |
---|
707 | { |
---|
708 | this->toDirection = new float; |
---|
709 | *this->toDirection = this->getRelDir2D(); |
---|
710 | } |
---|
711 | this->bias = bias; |
---|
712 | |
---|
713 | |
---|
714 | Vector2D tmpV = this->getAbsCoor2D(); |
---|
715 | float tmpQ = this->getAbsDir2D(); |
---|
716 | |
---|
717 | parentNode->addChild2D(this); |
---|
718 | |
---|
719 | if (this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) //! @todo implement this. |
---|
720 | ;//this->setRelCoor(this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor())); |
---|
721 | else |
---|
722 | this->relCoordinate = (tmpV - parentNode->getAbsCoor2D()); |
---|
723 | this->bRelCoorChanged = true; |
---|
724 | |
---|
725 | this->relDirection = (tmpQ - parentNode->getAbsDir2D()); |
---|
726 | this->bRelDirChanged = true; |
---|
727 | } |
---|
728 | |
---|
729 | /** |
---|
730 | * @brief does the reparenting in a very smooth way |
---|
731 | * @param parentName the name of the Parent to reconnect to |
---|
732 | * @param bias the speed to iterate to this new Positions |
---|
733 | */ |
---|
734 | void Element2D::setParentSoft2D(const std::string& parentName, float bias) |
---|
735 | { |
---|
736 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
---|
737 | if (parentNode != NULL) |
---|
738 | this->setParentSoft2D(parentNode, bias); |
---|
739 | } |
---|
740 | |
---|
741 | /** |
---|
742 | * @param parentMode sets the parentingMode of this Node |
---|
743 | */ |
---|
744 | void Element2D::setParentMode2D(E2D_PARENT_MODE parentMode) |
---|
745 | { |
---|
746 | this->parentMode = ((this->parentMode & 0xfff0) | parentMode); |
---|
747 | } |
---|
748 | |
---|
749 | |
---|
750 | /** |
---|
751 | * @brief sets the mode of this parent manually |
---|
752 | * @param parentMode a String representing this parentingMode |
---|
753 | */ |
---|
754 | void Element2D::setParentMode2D (const std::string& parentingMode) |
---|
755 | { |
---|
756 | this->setParentMode2D(Element2D::stringToParentingMode2D(parentingMode)); |
---|
757 | } |
---|
758 | |
---|
759 | /** |
---|
760 | * @brief checks if elem1 is in a deeper layer as elem2 |
---|
761 | * @param elem1 the first Element2D |
---|
762 | * @param elem2 the second Element2D |
---|
763 | * @returns true if elem1->layer < elem2->layer |
---|
764 | */ |
---|
765 | bool Element2D::layerSortPredicate(const Element2D* elem1, const Element2D* elem2) |
---|
766 | { |
---|
767 | return elem1->layer < elem2->layer; |
---|
768 | } |
---|
769 | |
---|
770 | |
---|
771 | /** |
---|
772 | * @returns the NullElement (and if needed (most probably) creates it) |
---|
773 | */ |
---|
774 | Element2D* Element2D::createNullElement() |
---|
775 | { |
---|
776 | if (likely(Element2D::nullElement == NULL)) |
---|
777 | { |
---|
778 | Element2D::nullElement = new Element2D(NULL, E2D_LAYER_BELOW_ALL, E2D_PARENT_MODE_DEFAULT | E2D_REPARENT_TO_NULL); |
---|
779 | Element2D::nullElement->setName("NullElement"); |
---|
780 | } |
---|
781 | return Element2D::nullElement; |
---|
782 | } |
---|
783 | |
---|
784 | |
---|
785 | /** |
---|
786 | * !! PRIVATE FUNCTION |
---|
787 | * @brief checks the upward integrity (e.g if Element2D is somewhere up the Node tree.) |
---|
788 | * @param checkParent the Parent to check. |
---|
789 | * @returns true if the integrity-check succeeds, false otherwise. |
---|
790 | * |
---|
791 | * If there is a second occurence of checkParent before NULL, then a loop could get |
---|
792 | * into the Tree, and we do not want this. |
---|
793 | */ |
---|
794 | bool Element2D::checkIntegrity(const Element2D* checkParent) const |
---|
795 | { |
---|
796 | const Element2D* parent = this; |
---|
797 | while ( (parent = parent->getParent2D()) != NULL) |
---|
798 | if (unlikely(parent == checkParent)) |
---|
799 | return false; |
---|
800 | return true; |
---|
801 | } |
---|
802 | |
---|
803 | |
---|
804 | /** |
---|
805 | * @brief updates the absCoordinate/absDirection |
---|
806 | * @param dt The time passed since the last update |
---|
807 | |
---|
808 | this is used to go through the parent-tree to update all the absolute coordinates |
---|
809 | and directions. this update should be done by the engine, so you don't have to |
---|
810 | worry, normaly... |
---|
811 | */ |
---|
812 | void Element2D::update2D (float dt) |
---|
813 | { |
---|
814 | // setting the Position of this 2D-Element. |
---|
815 | if( likely(this->parent != NULL)) |
---|
816 | { |
---|
817 | // movement for nodes with smoothMove enabled |
---|
818 | if (unlikely(this->toCoordinate != NULL)) |
---|
819 | { |
---|
820 | Vector2D moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
---|
821 | |
---|
822 | if (likely(moveVect.len() >= .001))//PNODE_ITERATION_DELTA)) |
---|
823 | { |
---|
824 | this->shiftCoor2D(moveVect); |
---|
825 | } |
---|
826 | else |
---|
827 | { |
---|
828 | Vector2D tmp = *this->toCoordinate; |
---|
829 | this->setRelCoor2D(tmp); |
---|
830 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
---|
831 | } |
---|
832 | } |
---|
833 | if (unlikely(this->toDirection != NULL)) |
---|
834 | { |
---|
835 | float rotFlot = (*this->toDirection - this->relDirection) *fabsf(dt)*bias; |
---|
836 | if (likely(fabsf(rotFlot) >= .001))//PNODE_ITERATION_DELTA)) |
---|
837 | { |
---|
838 | this->shiftDir2D(rotFlot); |
---|
839 | } |
---|
840 | else |
---|
841 | { |
---|
842 | float tmp = *this->toDirection; |
---|
843 | this->setRelDir2D(tmp); |
---|
844 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
845 | } |
---|
846 | } |
---|
847 | if (unlikely(this->toSize != NULL)) |
---|
848 | { |
---|
849 | Vector2D shiftSize = (*this->toSize - this->size) *fabsf(dt)*bias; |
---|
850 | if (likely((shiftSize).len() >= .001))//PNODE_ITERATION_DELTA)) |
---|
851 | { |
---|
852 | this->size += shiftSize; |
---|
853 | } |
---|
854 | else |
---|
855 | { |
---|
856 | delete this->toSize; |
---|
857 | this->toSize = NULL; |
---|
858 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
859 | } |
---|
860 | } |
---|
861 | |
---|
862 | // MAIN UPDATE ///////////////////////////////////// |
---|
863 | this->lastAbsCoordinate = this->absCoordinate; |
---|
864 | |
---|
865 | PRINTF(5)("Element2D::update - %s - (%f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y); |
---|
866 | |
---|
867 | |
---|
868 | if( this->parentMode & E2D_PARENT_LOCAL_ROTATE && this->bRelDirChanged) |
---|
869 | { |
---|
870 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
871 | this->prevRelDirection = this->relDirection; |
---|
872 | this->absDirection = this->relDirection + parent->getAbsDir2D();; |
---|
873 | } |
---|
874 | |
---|
875 | |
---|
876 | if (unlikely(this->alignment & E2D_ALIGN_SCREEN_CENTER && this->bRelCoorChanged)) |
---|
877 | { |
---|
878 | this->prevRelCoordinate = this->relCoordinate; |
---|
879 | this->absCoordinate.x = .5 + this->relCoordinate.x; |
---|
880 | this->absCoordinate.y = .5 + this->relCoordinate.y; |
---|
881 | } |
---|
882 | else if (unlikely(this->bindNode != NULL)) |
---|
883 | { |
---|
884 | if (State::getCamera()->distance(this->bindNode) < 0) |
---|
885 | this->bCurrentlyVisible = false; |
---|
886 | else |
---|
887 | { |
---|
888 | this->bCurrentlyVisible = true; |
---|
889 | } |
---|
890 | |
---|
891 | /// TODO this should be done on the new Projection Matrix. |
---|
892 | GLdouble projectPos[3] = {0.0, 0.0, 0.0}; |
---|
893 | gluProject(this->bindNode->getAbsCoor().x, |
---|
894 | this->bindNode->getAbsCoor().y, |
---|
895 | this->bindNode->getAbsCoor().z, |
---|
896 | GraphicsEngine::modMat, |
---|
897 | GraphicsEngine::projMat, |
---|
898 | GraphicsEngine::viewPort, |
---|
899 | projectPos, |
---|
900 | projectPos+1, |
---|
901 | projectPos+2); |
---|
902 | // printf("%s::%s == %f %f %f :: %f %f\n", this->getClassName(), this->getName(), |
---|
903 | // this->bindNode->getAbsCoor().x, |
---|
904 | // this->bindNode->getAbsCoor().y, |
---|
905 | // this->bindNode->getAbsCoor().z, |
---|
906 | // projectPos[0], |
---|
907 | // projectPos[1]); |
---|
908 | |
---|
909 | this->prevRelCoordinate.x = this->absCoordinate.x = projectPos[0] /* /(float)GraphicsEngine::getInstance()->getResolutionX() */ + this->relCoordinate.x; |
---|
910 | this->prevRelCoordinate.y = this->absCoordinate.y = (float)GraphicsEngine::getInstance()->getResolutionY() - projectPos[1] + this->relCoordinate.y; |
---|
911 | this->bRelCoorChanged = true; |
---|
912 | } |
---|
913 | else |
---|
914 | { |
---|
915 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) |
---|
916 | { |
---|
917 | /* update the current absCoordinate */ |
---|
918 | this->prevRelCoordinate = this->relCoordinate; |
---|
919 | this->absCoordinate = this->parent->getAbsCoor2D() + this->relCoordinate; |
---|
920 | } |
---|
921 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
---|
922 | { |
---|
923 | /* update the current absCoordinate */ |
---|
924 | this->prevRelCoordinate = this->relCoordinate; |
---|
925 | float sine = sin(this->parent->getAbsDir2D()); |
---|
926 | float cose = cos(this->parent->getAbsDir2D()); |
---|
927 | // this->absCoordinate.x = this->relCoordinate.x*cose - this->relCoordinate.y*sine + this->parent->getRelCoor2D().x*(1-cose) +this->parent->getRelCoor2D().y*sine; |
---|
928 | // this->absCoordinate.y = this->relCoordinate.x*sine + this->relCoordinate.y*cose + this->parent->getRelCoor2D().y*(1-cose) +this->parent->getRelCoor2D().x*sine; |
---|
929 | |
---|
930 | this->absCoordinate.x = this->parent->getAbsCoor2D().x + (this->relCoordinate.x*cos(this->parent->getAbsDir2D()) - this->relCoordinate.y * sin(this->parent->getAbsDir2D())); |
---|
931 | this->absCoordinate.y = this->parent->getAbsCoor2D().y + (this->relCoordinate.x*sin(this->parent->getAbsDir2D()) + this->relCoordinate.y * cos(this->parent->getAbsDir2D())); |
---|
932 | |
---|
933 | } |
---|
934 | } |
---|
935 | ///////////////////////////////////////////////// |
---|
936 | } |
---|
937 | else |
---|
938 | { |
---|
939 | PRINTF(5)("Element2D::update - (%f, %f)\n", this->absCoordinate.x, this->absCoordinate.y); |
---|
940 | if (this->bRelCoorChanged) |
---|
941 | { |
---|
942 | this->prevRelCoordinate = this->relCoordinate; |
---|
943 | this->absCoordinate = this->relCoordinate; |
---|
944 | } |
---|
945 | if (this->bRelDirChanged) |
---|
946 | { |
---|
947 | this->prevRelDirection = this->relDirection; |
---|
948 | this->absDirection = this->getAbsDir2D() + this->relDirection; |
---|
949 | } |
---|
950 | } |
---|
951 | |
---|
952 | |
---|
953 | // UPDATE CHILDREN |
---|
954 | if(!this->children.empty() || this->parentMode & E2D_UPDATE_CHILDREN_IF_INACTIVE) |
---|
955 | { |
---|
956 | std::list<Element2D*>::iterator child; |
---|
957 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
958 | { |
---|
959 | /* if this node has changed, make sure, that all children are updated also */ |
---|
960 | if( likely(this->bRelCoorChanged)) |
---|
961 | (*child)->parentCoorChanged2D(); |
---|
962 | if( likely(this->bRelDirChanged)) |
---|
963 | (*child)->parentDirChanged2D(); |
---|
964 | |
---|
965 | (*child)->update2D(dt); |
---|
966 | } |
---|
967 | } |
---|
968 | |
---|
969 | // FINISHING PROCESS |
---|
970 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
971 | this->bRelCoorChanged = false; |
---|
972 | this->bRelDirChanged = false; |
---|
973 | } |
---|
974 | |
---|
975 | |
---|
976 | /** |
---|
977 | * @brief displays some information about this pNode |
---|
978 | * @param depth The deph into which to debug the children of this Element2D to. |
---|
979 | * (0: all children will be debugged, 1: only this Element2D, 2: this and direct children...) |
---|
980 | * @param level The n-th level of the Node we draw (this is internal and only for nice output) |
---|
981 | */ |
---|
982 | void Element2D::debug2D (unsigned int depth, unsigned int level) const |
---|
983 | { |
---|
984 | for (unsigned int i = 0; i < level; i++) |
---|
985 | PRINT(0)(" |"); |
---|
986 | if (this->children.size() > 0) |
---|
987 | PRINT(0)(" +"); |
---|
988 | else |
---|
989 | PRINT(0)(" -"); |
---|
990 | PRINT(0)("E2D(%s::%s);AC:(%0.2f, %0.2f);RC:(%0.2f, %0.2f);AD(%0.2f)->%s;Layer:(%s)\n", |
---|
991 | this->getClassName(), |
---|
992 | this->getName(), |
---|
993 | this->absCoordinate.x, |
---|
994 | this->absCoordinate.y, |
---|
995 | this->relCoordinate.x, |
---|
996 | this->relCoordinate.y, |
---|
997 | this->getAbsDir2D(), |
---|
998 | Element2D::parentingModeToString2D(parentMode), |
---|
999 | Element2D::layer2DToChar(this->layer)); |
---|
1000 | |
---|
1001 | if (depth >= 2 || depth == 0) |
---|
1002 | { |
---|
1003 | std::list<Element2D*>::const_iterator child; |
---|
1004 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
1005 | { |
---|
1006 | if (depth == 0) |
---|
1007 | (*child)->debug2D(0, level + 1); |
---|
1008 | else |
---|
1009 | (*child)->debug2D(depth - 1, level +1); |
---|
1010 | } |
---|
1011 | } |
---|
1012 | } |
---|
1013 | |
---|
1014 | /** |
---|
1015 | * @brief ticks the 2d-Element |
---|
1016 | * @param dt the time elapsed since the last tick |
---|
1017 | * |
---|
1018 | * the element only gets tickt, if it is active. |
---|
1019 | * Be aware, that this walks through the entire Element2D-tree, |
---|
1020 | * searching for Elements to be ticked. |
---|
1021 | */ |
---|
1022 | void Element2D::tick2D(float dt) |
---|
1023 | { |
---|
1024 | if (this->bActive) |
---|
1025 | this->tick(dt); |
---|
1026 | if (this->children.size() > 0) |
---|
1027 | { |
---|
1028 | std::list<Element2D*>::iterator child; |
---|
1029 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
1030 | (*child)->tick2D(dt); |
---|
1031 | } |
---|
1032 | } |
---|
1033 | |
---|
1034 | /** |
---|
1035 | * @brief draws all the Elements from this element2D downwards |
---|
1036 | * @param layer the maximal Layer to draw. @see E2D_LAYER |
---|
1037 | */ |
---|
1038 | void Element2D::draw2D(E2D_LAYER from, E2D_LAYER to) const |
---|
1039 | { |
---|
1040 | if (this->isVisible()) |
---|
1041 | this->draw(); |
---|
1042 | if (this->children.size() > 0) |
---|
1043 | { |
---|
1044 | std::list<Element2D*>::const_iterator child; |
---|
1045 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
1046 | if (likely( (*child)->layer >= from && (*child)->layer <= to)) |
---|
1047 | (*child)->draw2D(from, to); |
---|
1048 | } |
---|
1049 | } |
---|
1050 | |
---|
1051 | /** |
---|
1052 | * @brief displays the Element2D at its position with its rotation as a Plane. |
---|
1053 | */ |
---|
1054 | void Element2D::debugDraw2D(unsigned int depth, float size, Vector color, unsigned int level) const |
---|
1055 | { |
---|
1056 | if (level == 0) |
---|
1057 | { |
---|
1058 | glPushAttrib(GL_ENABLE_BIT); |
---|
1059 | glMatrixMode(GL_MODELVIEW); |
---|
1060 | |
---|
1061 | glDisable(GL_LIGHTING); |
---|
1062 | glDisable(GL_BLEND); |
---|
1063 | glDisable(GL_TEXTURE_2D); |
---|
1064 | } |
---|
1065 | |
---|
1066 | glPushMatrix(); |
---|
1067 | /* translate */ |
---|
1068 | /* rotate */ |
---|
1069 | glColor3f(color.x, color.y, color.z); |
---|
1070 | |
---|
1071 | glTranslatef (this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); |
---|
1072 | glRotatef(this->getAbsDir2D(), 0,0,1); |
---|
1073 | glBegin(GL_LINE_LOOP); |
---|
1074 | glVertex2f(0, 0); |
---|
1075 | glVertex2f(0, +this->getSizeY2D()); |
---|
1076 | glVertex2f(+this->getSizeX2D(), +this->getSizeY2D()); |
---|
1077 | glVertex2f(+this->getSizeX2D(), 0); |
---|
1078 | glEnd(); |
---|
1079 | |
---|
1080 | |
---|
1081 | glPopMatrix(); |
---|
1082 | if (depth >= 2 || depth == 0) |
---|
1083 | { |
---|
1084 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
---|
1085 | std::list<Element2D*>::const_iterator child; |
---|
1086 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
1087 | { |
---|
1088 | // drawing the Dependency graph |
---|
1089 | if (this != Element2D::getNullElement()) |
---|
1090 | { |
---|
1091 | glBegin(GL_LINES); |
---|
1092 | glColor3f(color.x, color.y, color.z); |
---|
1093 | glVertex3f(this->getAbsCoor2D ().x, |
---|
1094 | this->getAbsCoor2D ().y, |
---|
1095 | 0); |
---|
1096 | glColor3f(childColor.x, childColor.y, childColor.z); |
---|
1097 | glVertex3f((*child)->getAbsCoor2D ().x, |
---|
1098 | (*child)->getAbsCoor2D ().y, |
---|
1099 | 0); |
---|
1100 | glEnd(); |
---|
1101 | } |
---|
1102 | if (depth == 0) |
---|
1103 | (*child)->debugDraw2D(0, size, childColor, level+1); |
---|
1104 | else |
---|
1105 | (*child)->debugDraw2D(depth - 1, size, childColor, level +1); |
---|
1106 | } |
---|
1107 | } |
---|
1108 | if (level == 0) |
---|
1109 | glPopAttrib(); |
---|
1110 | } |
---|
1111 | |
---|
1112 | |
---|
1113 | // helper functions // |
---|
1114 | /** |
---|
1115 | * @brief converts a parentingMode into a string that is the name of it |
---|
1116 | * @param parentingMode the ParentingMode to convert |
---|
1117 | * @return the converted string |
---|
1118 | */ |
---|
1119 | const char* Element2D::parentingModeToString2D(int parentingMode) |
---|
1120 | { |
---|
1121 | if (parentingMode == E2D_PARENT_LOCAL_ROTATE) |
---|
1122 | return "local-rotate"; |
---|
1123 | else if (parentingMode == E2D_PARENT_ROTATE_MOVEMENT) |
---|
1124 | return "rotate-movement"; |
---|
1125 | else if (parentingMode == E2D_PARENT_MOVEMENT) |
---|
1126 | return "movement"; |
---|
1127 | else if (parentingMode == E2D_PARENT_ALL) |
---|
1128 | return "all"; |
---|
1129 | else if (parentingMode == E2D_PARENT_ROTATE_AND_MOVE) |
---|
1130 | return "rotate-and-move"; |
---|
1131 | } |
---|
1132 | |
---|
1133 | /** |
---|
1134 | * @brief converts a parenting-mode-string into a int |
---|
1135 | * @param parentingMode the string naming the parentingMode |
---|
1136 | * @return the int corresponding to the named parentingMode |
---|
1137 | */ |
---|
1138 | E2D_PARENT_MODE Element2D::stringToParentingMode2D(const std::string& parentingMode) |
---|
1139 | { |
---|
1140 | if (parentingMode == "local-rotate") |
---|
1141 | return (E2D_PARENT_LOCAL_ROTATE); |
---|
1142 | else if (parentingMode == "rotate-movement") |
---|
1143 | return (E2D_PARENT_ROTATE_MOVEMENT); |
---|
1144 | else if (parentingMode == "movement") |
---|
1145 | return (E2D_PARENT_MOVEMENT); |
---|
1146 | else if (parentingMode == "all") |
---|
1147 | return (E2D_PARENT_ALL); |
---|
1148 | else if (parentingMode == "rotate-and-move") |
---|
1149 | return (E2D_PARENT_ROTATE_AND_MOVE); |
---|
1150 | } |
---|
1151 | |
---|
1152 | /** |
---|
1153 | * @brief converts a layer into its corresponding string |
---|
1154 | * @param layer the layer to get the name-String of. |
---|
1155 | * @returns the Name of the Layer (on error the default-layer-string is returned) |
---|
1156 | */ |
---|
1157 | const char* Element2D::layer2DToChar(E2D_LAYER layer) |
---|
1158 | { |
---|
1159 | switch(layer) |
---|
1160 | { |
---|
1161 | case E2D_LAYER_ABOVE_ALL: |
---|
1162 | return "above-all"; |
---|
1163 | case E2D_LAYER_TOP: |
---|
1164 | return "top"; |
---|
1165 | case E2D_LAYER_MEDIUM: |
---|
1166 | return "medium"; |
---|
1167 | case E2D_LAYER_BOTTOM: |
---|
1168 | return "bottom"; |
---|
1169 | case E2D_LAYER_BELOW_ALL: |
---|
1170 | return "below-all"; |
---|
1171 | default: |
---|
1172 | assert (false); |
---|
1173 | return layer2DToChar(E2D_DEFAULT_LAYER); |
---|
1174 | } |
---|
1175 | } |
---|
1176 | |
---|
1177 | /** |
---|
1178 | * @brief converts a String holding a actual Layer |
---|
1179 | * @param layer the String to convert into a Layer2D |
---|
1180 | * @returns the E2D_LAYER on success, E2D_DEFAULT_LAYER on error. |
---|
1181 | */ |
---|
1182 | E2D_LAYER Element2D::charToLayer2D(const std::string& layer) |
---|
1183 | { |
---|
1184 | if (layer == "above-all") |
---|
1185 | return (E2D_LAYER_ABOVE_ALL); |
---|
1186 | if (layer == "top") |
---|
1187 | return (E2D_LAYER_TOP); |
---|
1188 | else if (layer == "medium") |
---|
1189 | return (E2D_LAYER_MEDIUM); |
---|
1190 | else if (layer == "bottom") |
---|
1191 | return (E2D_LAYER_BOTTOM); |
---|
1192 | else if (layer == "below-all") |
---|
1193 | return (E2D_LAYER_BELOW_ALL); |
---|
1194 | else |
---|
1195 | return (E2D_DEFAULT_LAYER); |
---|
1196 | } |
---|