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source: orxonox.OLD/branches/gui/src/lib/graphics/text_engine/text.cc @ 7873

Last change on this file since 7873 was 7873, checked in by bensch, 18 years ago

PushButton Testing

File size: 6.5 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
17
18#include "text.h"
19#include "font.h"
20
21#include "util/loading/resource_manager.h"
22#include "debug.h"
23
24using namespace std;
25
26/**
27 * @brief creates a new Text Element
28 * @param fontFile the Font to render this text in
29 * @param type The renderType to display this font in
30 */
31Text::Text(const std::string& fontFile, unsigned int textSize)
32{
33  this->setClassID(CL_TEXT, "Text");
34
35  // initialize this Text
36  this->font = NULL;
37  this->size = textSize;
38  this->setSizeY2D(size);
39  this->blending = TEXT_DEFAULT_BLENDING;
40  this->color = TEXT_DEFAULT_COLOR;
41
42  this->setAlignment(TEXT_DEFAULT_ALIGNMENT);
43
44  this->setFont(fontFile, FONT_DEFAULT_RENDER_SIZE);
45}
46
47Text::Text(const Text& text)
48{
49  this->setClassID(CL_TEXT, "Text");
50  this->font = NULL;
51
52  *this = text;
53}
54
55
56/**
57 * @brief deletes a Text out of memory
58 */
59Text::~Text()
60{
61  if (this->font != NULL && this->font != Font::getDefaultFont())
62    ResourceManager::getInstance()->unload(this->font);
63}
64
65/**
66 * @brief compare the Text with another Text.
67 * @param text the Text to compare.
68 * @returns true if all the properties Match.
69 */
70bool Text::operator==(const Text& text) const
71{
72  return (this->text == text.text &&
73          this->size == text.size &&
74          this->font == text.font &&
75          this->color == text.color &&
76          this->blending == text.blending);
77}
78
79/**
80 * @brief compare this Text's internal String with the text.
81 * @param text the Comparator Text.
82 * @returns true on a match.
83 */
84bool Text::operator==(const std::string& text) const
85{
86  return (this->text == text);
87}
88
89/**
90 * @brief Copies the properties of one text onto the other one.
91 * @param text: the Text to apply to this one.
92 * @returns This-reference.
93 */
94Text& Text::operator=(const Text& text)
95{
96  this->size = text.size;
97  this->blending = text.blending;
98  this->color = text.color;
99  this->setAlignment(text.getAlignment());
100  if (this->font != NULL)
101    ResourceManager::getInstance()->unload(this->font);
102
103  this->font = (Font*)ResourceManager::getInstance()->copy( text.font ); //!< HACK
104
105  this->text = text.text;
106  return *this;
107}
108
109/**
110 * @brief Sets a new Text to the font
111 * @param text the new text to set
112 */
113void Text::setText(const std::string& text)
114{
115  this->text = text;
116  this->setupTextWidth();
117}
118
119/**
120 * @brief append some text to the already existing Text.
121 * @param appendText The text to append to this Text.
122 */
123void Text::append(const std::string& appendText)
124{
125  this->text += appendText;
126  this->setupTextWidth();
127}
128
129/**
130 * @brief append some text to the already existing Text.
131 * @param appendText The text to append to this Text.
132 */
133const std::string& Text::operator <<(const std::string& appendText)
134{
135  this->append(appendText);
136  return this->text;
137}
138
139/**
140 * @brief sets the Font of this Text to font from fontFile
141 * @param fontFile the File to load the Font from.
142 * @param fontSize the Size of the Font
143 */
144void Text::setFont(const std::string& fontFile, unsigned int fontSize)
145{
146  Font* newFont = NULL;
147  Font* oldFont = this->font;
148
149  // load a new Font
150  if (!fontFile.empty())
151  {
152    newFont = (Font*)ResourceManager::getInstance()->load(fontFile, TTF, RP_GAME, (int)fontSize);
153    if (newFont == NULL)
154    {
155      newFont = Font::getDefaultFont();
156      PRINTF(2)("Font %s could not be loaded, probably file not found\n", fontFile.c_str());
157    }
158  }
159  if (newFont == NULL)
160    newFont = Font::getDefaultFont();
161  assert(newFont != NULL);
162
163  // unloading the Font if we alrady have one loaded.
164  this->font = newFont;
165  if (oldFont != NULL && oldFont != Font::getDefaultFont())
166    ResourceManager::getInstance()->unload(oldFont);
167
168  this->setupTextWidth();
169}
170
171/**
172 * @brief sets the Size of the Font
173 * @param size :the size of the Text
174 */
175void Text::setSize(float size)
176{
177  this->size = size;
178  this->setSizeY2D(size);
179  this->setupTextWidth();
180}
181
182
183/**
184 * @brief draws the Text
185 */
186void Text::draw() const
187{
188  if (unlikely(this->text.empty()))
189    return;
190  glPushMatrix();
191  // transform for alignment.
192  if (this->getAlignment() == TEXT_ALIGN_RIGHT)
193    glTranslatef(-this->getSizeX2D(), 0, 0);
194  else if (this->getAlignment() == TEXT_ALIGN_CENTER || this->getAlignment() == TEXT_ALIGN_SCREEN_CENTER)
195    glTranslatef(-this->getSizeX2D()/2, 0, 0);
196
197  // drawing this Text.
198  // setting the Blending effects
199  glColor4f(this->color.x, this->color.y, this->color.z, this->blending);
200  glEnable(GL_BLEND);
201  glEnable(GL_TEXTURE_2D);
202  glBlendFunc(GL_SRC_ALPHA, GL_ONE);
203  glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_MODULATE );
204
205  glBindTexture(GL_TEXTURE_2D, font->getTexture());
206  glTranslatef(getAbsCoor2D().x, getAbsCoor2D().y, 0);
207  glRotatef(this->getAbsDir2D(), 0, 0, 1);
208
209  Glyph* tmpGlyph;
210  float posX = 0.0f;
211  glBegin(GL_QUADS);
212  for (unsigned int i = 0; i < this->text.size(); i++)
213  {
214    if(likely((tmpGlyph = this->getFont()->getGlyphArray()[this->text[i]]) != NULL))
215    {
216      glTexCoord2f(tmpGlyph->texCoord[1], tmpGlyph->texCoord[2]);
217      glVertex2d(posX+tmpGlyph->maxX*this->getSize(), 0);
218
219      glTexCoord2f(tmpGlyph->texCoord[1], tmpGlyph->texCoord[3]);
220      glVertex2d(posX+tmpGlyph->maxX*this->getSize(), this->getSize());
221
222      glTexCoord2f(tmpGlyph->texCoord[0], tmpGlyph->texCoord[3]);
223      glVertex2d(posX+tmpGlyph->minX*this->getSize(), this->getSize());
224
225      glTexCoord2f(tmpGlyph->texCoord[0], tmpGlyph->texCoord[2]);
226      glVertex2d(posX+tmpGlyph->minX*this->getSize(), 0);
227
228      posX += tmpGlyph->advance * this->getSize();
229    }
230  }
231  glEnd();
232  glPopMatrix();
233}
234
235
236/**
237 * @brief setting up the Text-Width.
238 */
239void Text::setupTextWidth()
240{
241  float width = 0;
242  for (unsigned int i = 0; i < this->text.size(); i++)
243    if(this->font->getGlyphArray()[this->text[i]] != NULL)
244      width += this->font->getGlyphArray()[this->text[i]]->advance;
245  this->setSizeX2D(width *this->getSize());
246}
247
248
249/**
250 * @brief prints out some nice debug information about this text
251 */
252void Text::debug() const
253{
254  PRINT(0)("=== TEXT: %s (with Font:'%s')  displaying %s ===\n", this->getName(), this->font->getName(), this->text.c_str());
255  PRINT(0)("Color: %0.2f %0.2f %0.2f\n", this->color.x, this->color.y, this->color.z);
256}
257
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