1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: Patrick Boenzli : Vector2D::scale() |
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14 | Vector2D::abs() |
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15 | |
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16 | Benjamin Grauer: port to Vector2D |
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17 | */ |
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18 | |
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19 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_MATH |
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20 | |
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21 | #include "rect2D.h" |
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22 | #ifdef DEBUG |
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23 | #include "debug.h" |
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24 | #else |
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25 | #include <stdio.h> |
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26 | #define PRINT(x) printf |
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27 | #endif |
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28 | |
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29 | /** |
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30 | * @brief creates a new Rectangle with |
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31 | * @param x the left border |
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32 | * @param y the top border |
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33 | * @param width: the width |
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34 | * @param height the height |
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35 | */ |
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36 | Rect2D::Rect2D(float x, float y, float width, float height) |
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37 | { |
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38 | this->setLeft(x), this->setTop(y); |
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39 | this->setSize(width, height); |
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40 | } |
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41 | |
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42 | /** |
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43 | * @brief creates a new Rectangle with |
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44 | * @param topLeft the top-left corner |
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45 | * @param bottomRight the lower-right corner |
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46 | */ |
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47 | Rect2D::Rect2D(const Vector2D& topLeft, const Vector2D& bottomRight ) |
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48 | { |
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49 | this->setTopLeft(topLeft); |
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50 | this->setBottomRight(bottomRight); |
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51 | } |
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52 | |
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53 | /** |
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54 | * @brief creates a new Rectangle with |
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55 | * @param rect the rectangle to copy. |
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56 | */ |
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57 | Rect2D::Rect2D(const Rect2D& rect) |
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58 | { |
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59 | *this = rect; |
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60 | } |
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61 | |
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62 | /** |
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63 | * @brief copies the Values of rect to this rect |
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64 | * @param rect copy the values from. |
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65 | * @returns this reference. |
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66 | */ |
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67 | Rect2D& Rect2D::operator=(const Rect2D& rect) |
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68 | { |
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69 | this->_topLeft = rect._topLeft; |
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70 | this->_bottomRight = rect._bottomRight; |
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71 | return *this; |
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72 | } |
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73 | |
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74 | bool Rect2D::operator==(const Rect2D& rect) const |
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75 | { |
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76 | return (this->_topLeft == rect._topLeft && |
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77 | this->_bottomRight == rect._bottomRight); |
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78 | } |
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79 | |
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80 | bool Rect2D::operator!=(const Rect2D& rect) const |
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81 | { |
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82 | return (this->_topLeft != rect._topLeft || |
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83 | this->_bottomRight != rect._bottomRight); |
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84 | } |
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85 | |
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86 | |
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87 | Rect2D Rect2D::operator+(const Rect2D& rect) const |
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88 | { |
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89 | return Rect2D(this->_topLeft + rect._topLeft, |
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90 | this->_bottomRight + rect._bottomRight); |
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91 | } |
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92 | |
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93 | |
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94 | Rect2D& Rect2D::operator+=(const Rect2D& rect) |
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95 | { |
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96 | this->_topLeft += rect._topLeft; |
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97 | this->_bottomRight += rect._bottomRight; |
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98 | return *this; |
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99 | } |
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100 | |
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101 | |
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102 | Rect2D Rect2D::operator-(const Rect2D& rect) const |
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103 | { |
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104 | return Rect2D(this->_topLeft - rect._topLeft, |
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105 | this->_bottomRight - rect._bottomRight); |
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106 | } |
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107 | |
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108 | Rect2D& Rect2D::operator-=(const Rect2D& rect) |
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109 | { |
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110 | this->_topLeft -= rect._topLeft; |
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111 | this->_bottomRight -= rect._bottomRight; |
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112 | return *this; |
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113 | } |
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114 | |
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115 | Rect2D Rect2D::operator&(const Rect2D& rect) const |
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116 | { |
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117 | return this->intersection(rect); |
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118 | } |
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119 | |
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120 | Rect2D& Rect2D::operator&=(const Rect2D& rect) |
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121 | { |
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122 | *this = this->intersection(rect); |
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123 | } |
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124 | |
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125 | Rect2D Rect2D::operator*(const Vector2D& scaling) const |
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126 | { |
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127 | #warning implements this... |
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128 | //this->scale(scaling); |
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129 | } |
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130 | |
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131 | |
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132 | void Rect2D::setWidth(float width) |
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133 | { |
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134 | this->_bottomRight.x = this->_topLeft.x + width; |
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135 | } |
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136 | |
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137 | |
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138 | void Rect2D::setHeight(float height) |
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139 | { |
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140 | this->_bottomRight.y = this->_topLeft.y + height; |
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141 | } |
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142 | |
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143 | void Rect2D::setSize(float width, float height) |
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144 | { |
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145 | this->_bottomRight = this->_topLeft + Vector2D(width, height); |
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146 | } |
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147 | |
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148 | void Rect2D::setSize(const Vector2D& size) |
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149 | { |
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150 | this->_bottomRight = this->_topLeft + size; |
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151 | } |
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152 | |
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153 | void Rect2D::setCenter(const Vector2D& center) |
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154 | { |
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155 | this->move(center - this->center()); |
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156 | } |
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157 | |
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158 | void Rect2D::scaleX(float x) |
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159 | { |
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160 | this->_bottomRight.x = this->_topLeft.x + this->width() * x; |
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161 | } |
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162 | |
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163 | void Rect2D::scaleY(float y) |
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164 | { |
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165 | this->_bottomRight.y = this->_topLeft.y + this->height() * y; |
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166 | } |
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167 | |
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168 | void Rect2D::scale(float x, float y) |
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169 | { |
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170 | this->scale(Vector2D(x,y)); |
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171 | } |
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172 | |
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173 | void Rect2D::scale(const Vector2D& v) |
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174 | { |
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175 | this->_bottomRight = this->_topLeft + this->size().internalMultipy(v); |
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176 | |
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177 | } |
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178 | |
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179 | void Rect2D::scaleCentered(float x, float y) |
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180 | { |
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181 | this->scaleCentered(Vector2D(x, y)); |
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182 | } |
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183 | |
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184 | void Rect2D::scaleCentered(const Vector2D& v) |
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185 | { |
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186 | #warning implement this |
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187 | } |
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188 | |
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189 | void Rect2D::moveX(float x) |
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190 | { |
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191 | this->_topLeft.x += x; |
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192 | this->_bottomRight.x += x; |
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193 | } |
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194 | |
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195 | void Rect2D::moveY(float y) |
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196 | { |
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197 | this->_topLeft.y += y; |
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198 | this->_bottomRight.y += y; |
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199 | } |
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200 | void Rect2D::move(const Vector2D& v) |
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201 | { |
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202 | this->_topLeft += v; |
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203 | this->_bottomRight += v; |
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204 | } |
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205 | |
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206 | void Rect2D::swapTopBottom() |
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207 | { |
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208 | float tmp = this->top(); |
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209 | this->setTop(this->bottom()); |
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210 | this->setBottom(tmp); |
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211 | } |
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212 | |
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213 | void Rect2D::swapLeftRight() |
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214 | { |
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215 | float tmp = this->left(); |
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216 | this->setLeft(this->right()); |
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217 | this->setRight(tmp); |
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218 | } |
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219 | |
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220 | |
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221 | void Rect2D::normalize() |
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222 | { |
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223 | if (this->top() > this->bottom()) |
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224 | this->swapTopBottom(); |
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225 | if (this->left() > this->right()) |
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226 | this->swapLeftRight(); |
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227 | } |
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228 | |
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229 | Rect2D Rect2D::normalized() const |
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230 | { |
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231 | Rect2D norm(*this); |
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232 | norm.normalize(); |
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233 | return norm; |
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234 | } |
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235 | |
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236 | |
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237 | Rect2D Rect2D::intersection(const Rect2D& intersector) const |
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238 | { |
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239 | #warning implement |
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240 | } |
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241 | |
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242 | bool Rect2D::intersects(const Rect2D& intersector) const |
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243 | { |
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244 | #warning implement |
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245 | |
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246 | } |
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247 | Rect2D Rect2D::unite(const Rect2D& rect) |
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248 | { |
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249 | #warning implement |
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250 | } |
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251 | bool Rect2D::contains(const Rect2D& rect) const |
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252 | { |
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253 | return (this->top() <= rect.top() && |
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254 | this->bottom() >= rect.bottom() && |
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255 | this->left() <= rect.left() && |
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256 | this->right() >= rect.right()); |
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257 | } |
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258 | bool Rect2D::contains(const Vector2D& point) const |
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259 | { |
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260 | return (this->top() <= point.y && |
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261 | this->bottom() >= point.y && |
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262 | this->left() <= point.x && |
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263 | this->right() >= point.x); |
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264 | } |
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265 | |
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266 | const Rect2D& Rect2D::slerp(const Rect2D& rect, float value) |
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267 | { |
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268 | this->_topLeft.slerp(rect._topLeft, value); |
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269 | this->_bottomRight.slerp(rect._bottomRight, value); |
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270 | |
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271 | return *this; |
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272 | } |
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273 | |
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