1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | /*! |
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17 | * @file vector2D.h |
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18 | * A basic 2D Vector math framework |
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19 | * |
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20 | * Contains classes to handle vectors, lines, rotations and planes |
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21 | */ |
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22 | |
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23 | #ifndef __VECTOR2D_H_ |
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24 | #define __VECTOR2D_H_ |
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25 | |
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26 | #include <math.h> |
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27 | #include "compiler.h" |
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28 | |
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29 | //! small and performant 2D vector |
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30 | typedef float sVec2D[2]; |
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31 | |
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32 | //! 2D Vector2D |
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33 | /** |
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34 | * Class to handle 2D Vector2Ds |
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35 | */ |
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36 | class Vector2D { |
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37 | public: |
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38 | Vector2D (float x, float y) : x(x), y(y) {} //!< assignment constructor |
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39 | Vector2D () : x(0), y(0) {} |
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40 | |
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41 | /** @param v: the Vecor to compare with this one @returns true, if the Vecors are the same, false otherwise */ |
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42 | inline bool operator== (const Vector2D& v) const { return (this->x==v.x && this->y==v.y); }; |
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43 | /** @param v: the Vector to negative-compare with this one @returns true if the two vectors are different */ |
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44 | inline bool operator!= (const Vector2D& v) const { return (this->x!=v.x && this->y!=v.y); }; |
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45 | /** @param index The index of the "array" @returns the x/y coordinate */ |
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46 | inline float operator[] (float index) const { return ( index == 0)? this->x : this->y; } |
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47 | /** @param v The vector to add @returns the addition between two vectors (this + v) */ |
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48 | inline Vector2D operator+ (const Vector2D& v) const { return Vector2D(x + v.x, y + v.y); }; |
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49 | /** @param v The vector to add @returns the addition between two vectors (this + v) */ |
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50 | inline Vector2D operator+ (const sVec2D& v) const { return Vector2D(x + v[0], y + v[1]); }; |
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51 | /** @param v The vector to add @returns the addition between two vectors (this += v) */ |
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52 | inline const Vector2D& operator+= (const Vector2D& v) { this->x += v.x; this->y += v.y; return *this; }; |
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53 | /** @param v The vector to substract @returns the substraction between two vectors (this - v) */ |
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54 | inline const Vector2D& operator+= (const sVec2D& v) { this->x += v[0]; this->y += v[1]; return *this; }; |
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55 | /** @param v The vector to substract @returns the substraction between two vectors (this - v) */ |
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56 | inline Vector2D operator- (const Vector2D& v) const { return Vector2D(x - v.x, y - v.y); } |
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57 | /** @param v The vector to substract @returns the substraction between two vectors (this - v) */ |
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58 | inline Vector2D operator- (const sVec2D& v) const { return Vector2D(x - v[0], y - v[1]); } |
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59 | /** @param v The vector to substract @returns the substraction between two vectors (this -= v) */ |
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60 | inline const Vector2D& operator-= (const Vector2D& v) { this->x -= v.x; this->y -= v.y; return *this; }; |
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61 | /** @param v The vector to substract @returns the substraction between two vectors (this -= v) */ |
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62 | inline const Vector2D& operator-= (const sVec2D& v) { this->x -= v[0]; this->y -= v[1]; return *this; }; |
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63 | /** @param v the second vector @returns The dotProduct between two vector (this (dot) v) */ |
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64 | inline float operator* (const Vector2D& v) const { return x * v.x + y * v.y; }; |
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65 | /** @todo strange */ |
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66 | inline const Vector2D& operator*= (const Vector2D& v) { this->x *= v.x; this->y *= v.y; return *this; }; |
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67 | /** @param f a factor to multiply the vector with @returns the vector multiplied by f (this * f) */ |
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68 | inline Vector2D operator* (float f) const { return Vector2D(x * f, y * f); }; |
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69 | /** @param f a factor to multiply the vector with @returns the vector multiplied by f (this *= f) */ |
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70 | inline const Vector2D& operator*= (float f) { this->x *= f; this->y *= f; return *this; }; |
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71 | /** @param f a factor to divide the vector with @returns the vector divided by f (this / f) */ |
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72 | inline Vector2D operator/ (float f) const { return (unlikely(f == 0.0)) ? Vector2D(0,0):Vector2D(this->x / f, this->y / f); }; |
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73 | /** @param f a factor to divide the vector with @returns the vector divided by f (this /= f) */ |
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74 | inline const Vector2D& operator/= (float f) {if (unlikely(f == 0.0)) {this->x=0;this->y=0;} else {this->x /= f; this->y /= f;} return *this; }; |
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75 | /** copy constructor @todo (i do not know it this is faster) @param v the vector to assign to this vector. @returns the vector v */ |
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76 | inline const Vector2D& operator= (const Vector2D& v) { this->x = v.x; this->y = v.y; return *this; }; |
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77 | /** copy constructor* @param v the sVec3D to assign to this vector. @returns the vector v */ |
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78 | inline const Vector2D& operator= (const sVec2D& v) { this->x = v[0]; this->y = v[1]; } |
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79 | /** @param v: the other vector \return the dot product of the vectors */ |
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80 | float dot (const Vector2D& v) const { return x*v.x+y*v.y; }; |
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81 | /** @param v multipy each entry with each other @returns this reference */ |
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82 | const Vector2D& internalMultipy(const Vector2D& v) { this->x *= v.x; this->y *= y; }; |
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83 | /** scales the this vector with v* @param v the vector to scale this with */ |
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84 | void scale(const Vector2D& v) { x *= v.x; y *= v.y; }; |
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85 | /** @returns the length of the vector */ |
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86 | inline float len() const { return sqrt (x*x+y*y); } |
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87 | /** normalizes the vector */ |
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88 | inline void normalize() { float l = len(); if( unlikely(l == 0.0))return; this->x=this->x/l; this->y=this->y/l; }; |
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89 | Vector2D getNormalized() const; |
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90 | Vector2D abs(); |
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91 | |
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92 | /** @param v the Vector to slerp to @param val 0 = stay 1 = at v */ |
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93 | void slerp(const Vector2D& v, float val) { *this += (*this - v) * val; } |
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94 | |
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95 | void debug() const; |
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96 | |
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97 | public: |
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98 | float x; //!< The x Coordinate of the Vector2D. |
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99 | float y; //!< The y Coordinate of the Vector2D. |
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100 | }; |
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101 | |
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102 | |
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103 | /** an easy way to create a Random Vector2D @param sideLength the length of the Vector2D (x not sqrt(x^2...)) */ |
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104 | #define VECTOR2D_RAND(sideLength) (Vector2D((float)rand()/RAND_MAX -.5, (float)rand()/RAND_MAX -.5) * sideLength) |
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105 | |
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106 | |
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107 | #endif /* __VECTOR2D_H_ */ |
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108 | |
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