[4591] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: Benjamin Grauer |
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| 14 | |
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[4596] | 15 | 2005-06-10: (bensch) added new sturcture to support multiple inheritance |
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[4591] | 16 | */ |
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| 17 | |
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[4571] | 18 | /*! |
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[5039] | 19 | * @file class_id.h |
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[5434] | 20 | * @brief list of orxonox classID's |
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| 21 | * |
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| 22 | * this File is used to identify an Object with its class and also with its sub/super-classes. |
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| 23 | * this is also used by the ObjectManager to identify and load important classes |
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| 24 | * |
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| 25 | * !! important !! |
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| 26 | * When adding a new CLASS be sure about the following: |
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| 27 | * 1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach) |
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| 28 | * 2. if it is a (SUB)SUPERCLASS also add the CLASS to BaseObject::whatIs() so we have nice output :) |
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| 29 | * 3. check if the Number you add is not refered to twice, and that with (SUB)SUPERCLASSES there are no intersections |
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| 30 | * 4. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :) |
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| 31 | */ |
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[4315] | 32 | |
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[4742] | 33 | #ifndef _CLASS_ID_H |
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| 34 | #define _CLASS_ID_H |
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[4315] | 35 | |
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| 36 | //! list of all classes to be loadable in via the ObjectManager |
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[4591] | 37 | /** |
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| 38 | * inheritance is done in the following way: Classes are identified by |
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| 39 | * a HEX-number eg: 0x12345678 |
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[4595] | 40 | * The number has 8^4 entries. |
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[4591] | 41 | * The first two: 1,2 superclass identifiers to |
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[4837] | 42 | * The second three are for subclasses with inheritance: |
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[5362] | 43 | * the first of these numbers is defining the subclassType, it may be anything between 1-a |
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| 44 | * The following two may not be the same in any way, |
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| 45 | * eg. the bits may not intersect (no 1, 2 and a 3; 01, 02 and 04, 08, 10 would be ok) |
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[4591] | 46 | * The last three entries are for any classes in existence eg. SkyBox and so on |
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| 47 | * |
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[4837] | 48 | * -> # max SuperClass-count = 7 (not intersecting) |
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| 49 | * # max SubSuperClass-count = 15*7 = 105 (the 7 classes will be able to get derived from each other, but not over the SubSuperClass.) |
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| 50 | * # max lowerClasses-count = 3^16 = enough (they are Leaves, and may NOT be derived by any other class.) |
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| 51 | */ |
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[4591] | 52 | typedef enum ClassID |
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[4315] | 53 | { |
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[4754] | 54 | // the Nothing CLASS (NULL) |
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[4837] | 55 | CL_NULL = 0x00000000, |
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[4754] | 56 | |
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[4591] | 57 | // superclasses |
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[4837] | 58 | CL_MASK_SUPER_CLASS = 0xff000000, |
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| 59 | CL_BASE_OBJECT = 0x01000000, |
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[4592] | 60 | |
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[4837] | 61 | CL_PARENT_NODE = 0x02000000, |
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| 62 | CL_WORLD_ENTITY = 0x04000000, |
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[4592] | 63 | |
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[4837] | 64 | CL_STORY_ENTITY = 0x08000000, |
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[4445] | 65 | |
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[4837] | 66 | CL_PHYSICS_INTERFACE = 0x10000000, |
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[4592] | 67 | |
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[4837] | 68 | CL_EVENT_LISTENER = 0x20000000, |
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[4592] | 69 | |
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[4838] | 70 | CL_ELEMENT_2D = 0x40000000, |
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| 71 | |
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[4591] | 72 | // subsuper-classes |
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[4837] | 73 | CL_MASK_SUBSUPER_CLASS = 0x00fff000, |
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| 74 | CL_MASK_SUBSUPER_CLASS_ID = 0x00f00000, |
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| 75 | CL_MASK_SUBSUPER_CLASS_ID2 = 0x000ff000, |
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| 76 | CL_PLAYER = 0x00101000, |
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| 77 | CL_NPC = 0x00102000, |
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| 78 | CL_POWER_UP = 0x00104000, |
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| 79 | CL_FIELD = 0x00108000, |
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| 80 | CL_PROJECTILE = 0x00110000, |
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| 81 | CL_WEAPON = 0x00120000, |
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[4318] | 82 | |
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[5362] | 83 | // subsuper-classes derivations taken : 1, 5, a, b. << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken |
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[4838] | 84 | |
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[4592] | 85 | // lowest level classes |
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[4837] | 86 | CL_MASK_LOWLEVEL_CLASS = 0x00000fff, |
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[4595] | 87 | |
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[4779] | 88 | // singleton classes (range from 0x00000f00 to 0x00000fff) |
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[4837] | 89 | CL_MASK_SINGLETON = 0x00000f00, |
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| 90 | CL_ORXONOX = 0x00000f01, |
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| 91 | CL_NULL_PARENT = 0x00000f02, |
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| 92 | CL_PILOT_PARENT = 0x00000f03, |
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| 93 | CL_OBJECT_MANAGER = 0x00000f04, |
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| 94 | CL_RESOURCE_MANAGER = 0x00000f05, |
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| 95 | CL_GARBAGE_COLLECTOR = 0x00000f06, |
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| 96 | CL_GAME_LOADER = 0x00000f07, |
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| 97 | CL_GRAPHICS_ENGINE = 0x00000f08, |
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| 98 | CL_TEXT_ENGINE = 0x00000f09, |
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| 99 | CL_LIGHT_MANAGER = 0x00000f0a, |
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| 100 | CL_EVENT_HANDLER = 0x00000f0b, |
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| 101 | CL_PHYSICS_ENGINE = 0x00000f0c, |
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| 102 | CL_CD_ENGINE = 0x00000f0d, |
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| 103 | CL_PARTICLE_ENGINE = 0x00000f0e, |
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| 104 | CL_SOUND_ENGINE = 0x00000f0f, |
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| 105 | CL_ANIMATION_PLAYER = 0x00000f10, |
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| 106 | CL_TRACK_MANAGER = 0x00000f11, |
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| 107 | CL_TRACK_NODE = 0x00000f12, |
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| 108 | CL_STATE = 0x00000f13, |
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| 109 | CL_FRAMEWORK = 0x00000f14, |
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[5117] | 110 | CL_RENDER_2D = 0x00000f21, |
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| 111 | CL_NULL_ELEMENT_2D = 0x00000f22, |
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[5182] | 112 | CL_SHELL_BUFFER = 0x00000f32, |
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[5366] | 113 | CL_GLGUI_HANDLER = 0x00000f40, |
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[5384] | 114 | CL_GLGUI_MAIN_WIDGET = 0x00000f41, |
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[4591] | 115 | |
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[4779] | 116 | // StoryEntities (range from 0x00000100 to 0x000001ff) |
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[4837] | 117 | CL_CAMPAIGN = 0x00000101, |
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| 118 | CL_WORLD = 0x00000102, |
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[4591] | 119 | |
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[4596] | 120 | |
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[4779] | 121 | // WorldEntities (range from 0x00000200 to 0x000004ff) |
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[4837] | 122 | CL_CAMERA = 0x00000201, |
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| 123 | CL_CAMERA_TARGET = 0x00000202, |
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[4591] | 124 | |
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[4837] | 125 | CL_ENVIRONEMENT = 0x00000203, |
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| 126 | CL_SATELLITE = 0x00000204, |
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| 127 | CL_SKYBOX = 0x00000205, |
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| 128 | CL_SKYSPHERE = 0x00000206, |
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| 129 | CL_TERRAIN = 0x00000207, |
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| 130 | CL_TEST_ENTITY = 0x00000209, |
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[4591] | 131 | |
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[5456] | 132 | CL_TURRET_POWER_UP = 0x00000211, |
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[5458] | 133 | CL_LASER_POWER_UP = 0x00000212, |
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[4315] | 134 | |
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[5456] | 135 | CL_TEST_GUN = 0x00000230, |
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| 136 | CL_TURRET = 0x00000231, |
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[5750] | 137 | CL_AIMING_TURRET = 0x00000232, |
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| 138 | CL_CANNON = 0x00000233, |
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[5434] | 139 | |
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[5456] | 140 | CL_TEST_BULLET = 0x00000240, |
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| 141 | CL_ROCKET = 0x00000241, |
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| 142 | CL_LASER = 0x00000242, |
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[5750] | 143 | CL_BOMB = 0x00000243, |
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| 144 | CL_GROUND_TURRET = 0x00000244, |
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[5763] | 145 | CL_GUIDED_MISSILE = 0x00000245, |
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[5456] | 146 | |
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[4597] | 147 | // gamePlay (range from 0x00000500 0x000005ff) |
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[4837] | 148 | CL_EVENT = 0x00000501, |
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| 149 | CL_KEY_MAPPER = 0x00000502, |
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[5040] | 150 | CL_USER_CONTROL = 0x00000511, |
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| 151 | CL_CROSSHAIR = 0x00000512, |
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[4318] | 152 | |
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[4837] | 153 | CL_WEAPON_MANAGER = 0x00000503, |
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[4597] | 154 | |
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| 155 | // Physics stuff (range from 0x00000600 to 0x000007ff) |
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[4837] | 156 | CL_PHYSICS_CONNECTION = 0x00000601, |
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| 157 | CL_FIELD_GRAVITY = 0x00000610, |
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| 158 | CL_FIELD_POINT_GRAVITY = 0x00000611, |
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| 159 | CL_FIELD_TWIRL = 0x00000612, |
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[4742] | 160 | |
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| 161 | |
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[4597] | 162 | // Collision |
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[4837] | 163 | CL_COLLISION = 0x00000611, |
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| 164 | CL_BV_TREE = 0x00a01612, |
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| 165 | CL_BV_TREE_NODE = 0x00a02613, |
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| 166 | CL_OBB_TREE = 0x00a04614, |
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| 167 | CL_OBB_TREE_NODE = 0x00a08615, |
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| 168 | CL_BOUNDING_VOLUME = 0x00a10616, |
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| 169 | CL_OBB = 0x00a20617, |
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| 170 | CL_BOUNDING_SPHERE = 0x00a40618, |
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[4597] | 171 | |
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[4595] | 172 | // graphical stuff (range from 0x00000800 to 0x000009ff) |
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[5206] | 173 | CL_TEXT = 0x00b01801, |
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[4837] | 174 | CL_FONT = 0x00000802, |
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[5304] | 175 | CL_TEXTURE = 0x00000803, |
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| 176 | CL_MATERIAL = 0x00000804, |
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| 177 | CL_MODEL = 0x00000805, //!< @todo make this a SUBCLASS maybe |
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| 178 | CL_OBJMODEL = 0x00000806, |
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| 179 | CL_PROMITIVE_MODEL = 0x00000807, |
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| 180 | CL_MD2Model = 0x00000808, |
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| 181 | CL_LIGHT = 0x00000809, |
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| 182 | CL_PARTICLE_EMITTER = 0x0000080a, |
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[5445] | 183 | CL_PARTICLE_SYSTEM = 0x0000080b, |
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[4837] | 184 | CL_ENVIRONMENT = 0x00000810, |
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[5261] | 185 | CL_SHADER = 0x00000811, |
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[5362] | 186 | // GL-GUI |
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| 187 | CL_GLGUI_WIDGET = 0x00501901, |
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[5363] | 188 | CL_GLGUI_BUTTON = 0x00502902, |
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[5364] | 189 | CL_GLGUI_PUSHBUTTON = 0x00000903, |
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| 190 | CL_GLGUI_CHECKBUTTON = 0x00000904, |
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| 191 | CL_GLGUI_RADIOBUTTON = 0x00000905, |
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| 192 | CL_GLGUI_CONTAINER = 0x00504906, |
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| 193 | CL_GLGUI_BOX = 0x00000907, |
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| 194 | CL_GLGUI_FRAME = 0x00000908, |
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| 195 | CL_GLGUI_WINDOW = 0x00000909, |
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[5363] | 196 | CL_GLMENU_IMAGE_SCREEN = 0x00000920, |
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[5362] | 197 | |
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[4597] | 198 | // sound stuff (range from 0x00000a00 to 0x00000aff) |
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[4837] | 199 | CL_SOUND_BUFFER = 0x00000a01, |
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| 200 | CL_SOUND_SOURCE = 0x00000a02, |
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[4961] | 201 | CL_SOUND_OGG_PLAYER = 0x00000a11, |
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[4318] | 202 | |
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[4597] | 203 | |
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| 204 | // misc: (range from 0x00000b00 to 0x00000cff) |
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[4837] | 205 | CL_ANIMATION = 0x00000b01, |
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| 206 | // CL_ANIMATION3D = 0x00000b02, |
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| 207 | CL_QUICK_ANIMATION = 0x00000b02, |
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| 208 | CL_FACTORY = 0x00000b03, |
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| 209 | CL_INI_PARSER = 0x00000b04, |
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| 210 | CL_LIST = 0x00000b05, |
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| 211 | CL_SUBSTRING = 0x00000b06, |
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| 212 | CL_LOAD_PARAM = 0x00000b07, |
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| 213 | CL_CURVE = 0x00000b08, |
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| 214 | CL_VECTOR = 0x00000b09, |
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| 215 | CL_CHARACTER_ATTRIBUTES = 0x00000b0a, |
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| 216 | CL_TRACK_ELEMENT = 0x00000b0b, |
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| 217 | CL_NUMBER = 0x00000b0c, |
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[5634] | 218 | CL_EXECUTOR = 0x00000b0d, |
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[4932] | 219 | CL_FAST_FACTORY = 0x00000c01, |
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[5206] | 220 | CL_SHELL = 0x00000c10, |
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[5182] | 221 | CL_SHELL_COMMAND = 0x00000c11, |
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[5188] | 222 | CL_SHELL_COMMAND_CLASS = 0x00000c12, |
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| 223 | CL_SHELL_INPUT = 0x00000c13, |
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| 224 | CL_SHELL_COMPLETION = 0x00000c14, |
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[5190] | 225 | CL_SHELL_COMMAND_ALIAS = 0x00000c15, |
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[4789] | 226 | |
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| 227 | // Spatial Data Separation |
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[4837] | 228 | CL_SPATIAL_SEPARATION = 0x00000b0d, |
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| 229 | CL_QUADTREE = 0x00000b0e, |
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| 230 | CL_QUADTREE_NODE = 0x00000b0f |
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[4315] | 231 | }; |
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| 232 | |
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[4318] | 233 | |
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[4742] | 234 | #endif /* _CLASS_ID_H */ |
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