1 | |
---|
2 | |
---|
3 | /* |
---|
4 | orxonox - the future of 3D-vertical-scrollers |
---|
5 | |
---|
6 | Copyright (C) 2004 orx |
---|
7 | |
---|
8 | This program is free software; you can redistribute it and/or modify |
---|
9 | it under the terms of the GNU General Public License as published by |
---|
10 | the Free Software Foundation; either version 2, or (at your option) |
---|
11 | any later version. |
---|
12 | |
---|
13 | ### File Specific: |
---|
14 | main-programmer: Patrick Boenzli |
---|
15 | co-programmer: ... |
---|
16 | */ |
---|
17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_BASE |
---|
18 | |
---|
19 | #include "base_object.h" |
---|
20 | |
---|
21 | #include "load_param.h" |
---|
22 | #include "compiler.h" |
---|
23 | #include "class_list.h" |
---|
24 | |
---|
25 | using namespace std; |
---|
26 | |
---|
27 | |
---|
28 | /** |
---|
29 | * sets the name from a LoadXML-Element |
---|
30 | * @param root the element to load from |
---|
31 | */ |
---|
32 | BaseObject::BaseObject(const TiXmlElement* root) |
---|
33 | { |
---|
34 | this->className = NULL; |
---|
35 | this->classID = CL_BASE_OBJECT; |
---|
36 | |
---|
37 | this->objectName = NULL; |
---|
38 | |
---|
39 | if (root) |
---|
40 | this->loadParams(root); |
---|
41 | |
---|
42 | // ClassList::addToClassList(this, this->classID, "BaseObject"); |
---|
43 | } |
---|
44 | |
---|
45 | /** |
---|
46 | * standard deconstructor |
---|
47 | */ |
---|
48 | BaseObject::~BaseObject () |
---|
49 | { |
---|
50 | ClassList::removeFromClassList(this); |
---|
51 | |
---|
52 | // delete []this->className; |
---|
53 | if (this->objectName) |
---|
54 | delete[] this->objectName; |
---|
55 | } |
---|
56 | |
---|
57 | /** |
---|
58 | * loads parameters |
---|
59 | * @param root the element to load from |
---|
60 | */ |
---|
61 | void BaseObject::loadParams(const TiXmlElement* root) |
---|
62 | { |
---|
63 | // name setup |
---|
64 | LoadParam(root, "name", this, BaseObject, setName) |
---|
65 | .describe("the Name of the Object."); |
---|
66 | } |
---|
67 | |
---|
68 | /** |
---|
69 | * sets the class identifiers |
---|
70 | * @param id a number for the class from class_id.h enumeration |
---|
71 | * @param className the class name |
---|
72 | */ |
---|
73 | void BaseObject::setClassID(long classID, const char* className) |
---|
74 | { |
---|
75 | this->classID |= classID; |
---|
76 | this->className = className; |
---|
77 | |
---|
78 | ClassList::addToClassList(this, classID, className); |
---|
79 | } |
---|
80 | |
---|
81 | /** |
---|
82 | \brief set the name of the Object |
---|
83 | */ |
---|
84 | void BaseObject::setName (const char* objectName) |
---|
85 | { |
---|
86 | if (this->objectName) |
---|
87 | delete[] this->objectName; |
---|
88 | if (objectName != NULL) |
---|
89 | { |
---|
90 | this->objectName = new char[strlen(objectName)+1]; |
---|
91 | strcpy(this->objectName, objectName); |
---|
92 | } |
---|
93 | else |
---|
94 | this->objectName = NULL; |
---|
95 | } |
---|
96 | |
---|
97 | |
---|
98 | /** |
---|
99 | * checks if the class is a classID |
---|
100 | * @param classID the Identifier to check for |
---|
101 | * @returns true if it is, false otherwise |
---|
102 | */ |
---|
103 | bool BaseObject::isA (long classID) const |
---|
104 | { |
---|
105 | // if classID is a derivable object from a SUPERCLASS |
---|
106 | if (classID & CL_MASK_SUPER_CLASS) |
---|
107 | { |
---|
108 | if( likely(this->classID & classID)) |
---|
109 | return true; |
---|
110 | } |
---|
111 | // if classID is a SubSuperClass, and |
---|
112 | else if (classID & CL_MASK_SUBSUPER_CLASS) |
---|
113 | { |
---|
114 | if (likely(((this->classID & CL_MASK_SUBSUPER_CLASS_ID) == (this->classID & CL_MASK_SUBSUPER_CLASS_ID)) && |
---|
115 | this->classID & classID & CL_MASK_SUBSUPER_CLASS_ID2)) |
---|
116 | return true; |
---|
117 | } |
---|
118 | // if classID is a LOWLEVEL-class |
---|
119 | else |
---|
120 | { |
---|
121 | if( likely((this->classID & CL_MASK_LOWLEVEL_CLASS) == classID)) |
---|
122 | return true; |
---|
123 | } |
---|
124 | return false; |
---|
125 | } |
---|
126 | |
---|
127 | /** |
---|
128 | * checks if the class is a classID |
---|
129 | * @param classID the Identifier to check for |
---|
130 | * @returns true if it is, false otherwise |
---|
131 | */ |
---|
132 | bool BaseObject::isA (const char* className) const |
---|
133 | { |
---|
134 | long classID = ClassList::StringToID(className); |
---|
135 | if (classID != CL_NULL) |
---|
136 | return this->isA(classID); |
---|
137 | } |
---|
138 | |
---|
139 | /** |
---|
140 | * compares the ObjectName with an external name |
---|
141 | * @param objectName: the name to check. |
---|
142 | * @returns true on match, false otherwise. |
---|
143 | */ |
---|
144 | bool BaseObject::operator ==(const char* objectName) |
---|
145 | { |
---|
146 | if (likely(this->objectName != NULL && objectName != NULL)) |
---|
147 | return (strcmp(this->objectName, objectName)) ? false : true; |
---|
148 | } |
---|
149 | |
---|
150 | |
---|
151 | /** |
---|
152 | * displays everything this class is |
---|
153 | * @TODO REIMPLEMENT WITH SENSE. |
---|
154 | */ |
---|
155 | void BaseObject::whatIs() const |
---|
156 | { |
---|
157 | PRINT(0)("object %s of class %s: ", this->getName(), this->getClassName()); |
---|
158 | if ((this->classID & CL_MASK_SINGLETON) == CL_MASK_SINGLETON) |
---|
159 | PRINT(0)("is a Singleton-Class "); |
---|
160 | if (this->classID & CL_MASK_SUPER_CLASS) |
---|
161 | { |
---|
162 | PRINT(0)(" ->is a derived from the following superclasses:"); |
---|
163 | if (this->isA(CL_BASE_OBJECT)) |
---|
164 | PRINT(0)(" =BaseObject="); |
---|
165 | if (this->isA(CL_PARENT_NODE)) |
---|
166 | PRINT(0)(" =PNode="); |
---|
167 | if (this->isA(CL_WORLD_ENTITY)) |
---|
168 | PRINT(0)(" =WorldEntity="); |
---|
169 | if (this->isA(CL_PHYSICS_INTERFACE)) |
---|
170 | PRINT(0)(" =PhysicsInterface="); |
---|
171 | if (this->isA(CL_EVENT_LISTENER)) |
---|
172 | PRINT(0)(" =EventListener="); |
---|
173 | if (this->isA(CL_STORY_ENTITY)) |
---|
174 | PRINT(0)(" =StoryEntity="); |
---|
175 | if (this->isA(CL_ELEMENT_2D)) |
---|
176 | PRINT(0)(" =Element2D="); |
---|
177 | PRINT(0)("\n"); |
---|
178 | } |
---|
179 | // subsuper-classes |
---|
180 | if (this->classID & CL_MASK_SUBSUPER_CLASS) |
---|
181 | { |
---|
182 | PRINT(0)(" ->further derivations: "); |
---|
183 | if (this->isA(CL_PLAYER)) |
---|
184 | PRINT(0)(" -Player-"); |
---|
185 | if (this->isA(CL_NPC)) |
---|
186 | PRINT(0)(" -NPC-"); |
---|
187 | if (this->isA(CL_POWER_UP)) |
---|
188 | PRINT(0)(" -PowerUp-"); |
---|
189 | if (this->isA(CL_FIELD)) |
---|
190 | PRINT(0)(" -Field-"); |
---|
191 | if (this->isA(CL_PROJECTILE)) |
---|
192 | PRINT(0)(" -Projectile-"); |
---|
193 | if (this->isA(CL_WEAPON)) |
---|
194 | PRINT(0)(" -Weapon-"); |
---|
195 | PRINT(0)("\n"); |
---|
196 | } |
---|
197 | } |
---|