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source: orxonox.OLD/branches/guidedmissile/src/world_entities/camera.cc @ 5759

Last change on this file since 5759 was 5751, checked in by bensch, 19 years ago

orxonox/trunk: really cool hack, to let the fighter fly up and down :)

File size: 6.3 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Christian Meyer
15   co-programmer: ...
16*/
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
18
19#include "camera.h"
20
21#include "world.h"
22#include "world_entity.h"
23#include "vector.h"
24#include "event.h"
25#include "event_handler.h"
26
27using namespace std;
28
29////////////
30// CAMERA //
31////////////
32
33/**
34 *  creates a Camera
35*/
36Camera::Camera()
37{
38  this->setClassID(CL_CAMERA, "Camera");
39  this->setName("camera");
40  this->target = new CameraTarget();
41
42  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW0);
43  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW1);
44  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW2);
45  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW3);
46  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW4);
47  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW5);
48
49  this->setFovy(90);
50  this->setAspectRatio(1.2f);
51  this->setClipRegion(.1, 2000);
52
53  this->setViewMode(VIEW_NORMAL);
54
55  this->setParentMode(PNODE_ALL);
56}
57
58/**
59 *  default destructor
60*/
61Camera::~Camera()
62{
63}
64
65/**
66 *  focuses the Camera onto a Target
67 * @param target the new PNode the Camera should look at.
68*/
69void Camera::lookAt(PNode* target)
70{
71  this->target->setParent(target);
72}
73
74/**
75 * @returns The PNode of the Target (from there you can get position and so on
76*/
77PNode* Camera::getTarget()
78{
79  return (PNode*)this->target;
80}
81
82/**
83 *  sets a new AspectRatio
84 * @param aspectRatio the new aspect ratio to set (width / height)
85*/
86void Camera::setAspectRatio(float aspectRatio)
87{
88  this->aspectRatio = aspectRatio;
89}
90
91/**
92 *  sets the Field of View to fofy
93 * @param fovy new field of view factor (in degrees)
94*/
95void Camera::setFovy(float fovy)
96{
97  this->fovy = fovy;
98}
99
100/**
101 * Sets a new clipping region
102 * @param nearClip The near clip plane
103 * @param farClip The far clip plane
104*/
105void Camera::setClipRegion(float nearClip, float farClip)
106{
107  this->nearClip = nearClip;
108  this->farClip = farClip;
109}
110
111/**
112 *  sets the new VideoMode and initializes iteration to it.
113 * @param mode the mode to change to.
114*/
115void Camera::setViewMode(ViewMode mode)
116{
117  switch (mode)
118    {
119    default:
120    case VIEW_NORMAL:
121      this->toFovy = 60.0;
122      this->setParentSoft("TrackNode");
123      this->target->setParentSoft("TrackNode");
124      this->setRelCoorSoft(-10, 5, 0);
125      this->target->setRelCoorSoft(0,0,0);
126      break;
127    case VIEW_BEHIND:
128//      this->toFovy = 120.0;
129//      this->setRelCoorSoft(Vector(3.5, 0, 0));
130  //    this->target->setRelCoorSoft(Vector(10,0,0));
131
132      if (!strcmp(this->target->getParent()->getName(), "Player"))
133        this->target->setParentSoft("TrackNode");
134      else
135        this->target->setParentSoft("Player");
136      this->getParent()->debug(0);
137
138//      this->setParent("main-Turret");
139//      this->setParentMode(PNODE_ALL);
140//      this->target->setParentSoft("Player");
141
142      break;
143    case VIEW_FRONT:
144      this->toFovy = 120.0;
145       this->setParentSoft("Player");
146       this->target->setParentSoft("Player");
147       this->setRelCoorSoft(4, 0, 0, 5);
148       this->target->setRelCoorSoft(Vector(10,0,0), 5);
149//      this->target->setRelDirSoft(Quaternion(M_PI/4.0, Vector(0,1,0)));
150      break;
151    case VIEW_LEFT:
152      this->toFovy = 90;
153      this->setParentSoft("TrackNode");
154      this->target->setParentSoft("TrackNode");
155      this->setRelCoorSoft(0, 1, -10, .5);
156      this->target->setRelCoorSoft(0,0,0);
157      break;
158    case VIEW_RIGHT:
159      this->toFovy = 90;
160      this->setParentSoft("TrackNode");
161      this->target->setParentSoft("TrackNode");
162      this->setRelCoorSoft(Vector(0, 1, 10));
163      this->target->setRelCoorSoft(0,0,0);
164      break;
165    case VIEW_TOP:
166      this->toFovy= 120;
167      this->setParentSoft("TrackNode");
168      this->target->setParentSoft("TrackNode");
169      this->setRelCoorSoft(Vector(30, 50, 0));
170      this->target->setRelCoorSoft(35,0,0);
171    }
172}
173
174
175/**
176 *  Updates the position of the camera.
177 * @param dt: The time that elapsed.
178*/
179void Camera::tick(float dt)
180{
181  float tmpFovy = (this->toFovy - this->fovy) ;
182  if (tmpFovy > .01)
183    this->fovy += tmpFovy * fabsf(dt);
184}
185
186
187/**
188 *  initialize rendering perspective according to this camera
189
190   This is called immediately before the rendering cycle starts, it sets all global
191   rendering options as well as the GL_PROJECTION matrix according to the camera.
192*/
193void Camera::apply ()
194{
195  // switching to Projection Matrix
196  glMatrixMode (GL_PROJECTION);
197  glLoadIdentity ();
198
199  // setting up the perspective
200  gluPerspective(this->fovy,
201                 this->aspectRatio,
202                 this->nearClip,
203                 this->farClip);
204
205  // speed-up feature
206  Vector cameraPosition = this->getAbsCoor();
207  Vector targetPosition = this->target->getAbsCoor();
208  Vector up = this->getAbsDirV();
209
210  // Setting the Camera Eye, lookAt and up Vectors
211  gluLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z,
212            targetPosition.x, targetPosition.y, targetPosition.z,
213            up.x, up.y, up.z);
214
215  // switching back to Modeling Matrix
216  glMatrixMode (GL_MODELVIEW);
217//  this->target->getParent()->getParent()->debugDraw(0, 2, Vector(1,0,0));
218}
219
220/**
221 *  processes an event
222 * @param event: the event to process
223*/
224void Camera::process(const Event &event)
225{
226  if( event.type == KeyMapper::PEV_VIEW0)
227    {
228      this->setViewMode(VIEW_NORMAL);
229    }
230  else if( event.type == KeyMapper::PEV_VIEW1)
231    {
232      this->setViewMode(VIEW_BEHIND);
233    }
234  else if( event.type == KeyMapper::PEV_VIEW2)
235    {
236      this->setViewMode(VIEW_FRONT);
237    }
238  else if( event.type == KeyMapper::PEV_VIEW3)
239    {
240      this->setViewMode(VIEW_LEFT);
241    }
242  else if( event.type == KeyMapper::PEV_VIEW4)
243    {
244      this->setViewMode(VIEW_RIGHT);
245    }
246  else if( event.type == KeyMapper::PEV_VIEW5)
247    {
248      this->setViewMode(VIEW_TOP);
249    }
250}
251
252
253///////////////////
254// CAMERA-TARGET //
255///////////////////
256
257
258CameraTarget::CameraTarget()
259{
260  this->setClassID(CL_CAMERA_TARGET, "CameraTarget");
261//  this->setParentMode(PNODE_MOVEMENT);
262}
263
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