1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Stefan Lienhard |
---|
13 | co-programmer: ... |
---|
14 | */ |
---|
15 | |
---|
16 | #include "bomb.h" |
---|
17 | #include "glincl.h" |
---|
18 | #include "state.h" |
---|
19 | #include "list.h" |
---|
20 | #include "model.h" |
---|
21 | #include "vector.h" |
---|
22 | #include "fast_factory.h" |
---|
23 | |
---|
24 | |
---|
25 | #include "particle_engine.h" |
---|
26 | #include "particle_emitter.h" |
---|
27 | #include "particle_system.h" |
---|
28 | |
---|
29 | using namespace std; |
---|
30 | |
---|
31 | CREATE_FAST_FACTORY_STATIC(Bomb, CL_BOMB); |
---|
32 | |
---|
33 | /** |
---|
34 | * constructs and loads a Bomb from a XML-element |
---|
35 | * @param root the XML-element to load from |
---|
36 | */ |
---|
37 | Bomb::Bomb(const TiXmlElement* root) |
---|
38 | { |
---|
39 | this->init(); |
---|
40 | if (root != NULL) |
---|
41 | this->loadParams(root); |
---|
42 | |
---|
43 | float modelSize = 1.0; |
---|
44 | this->loadModel("models/projectiles/RadioActiveBomb.obj", 1.0); |
---|
45 | |
---|
46 | this->energyMin = 1; |
---|
47 | this->energyMax = 1; |
---|
48 | this->remove(); |
---|
49 | this->lifeSpan = 15; |
---|
50 | |
---|
51 | this->emitter = new ParticleEmitter(Vector(0,1,0), M_2_PI, 100, 5); |
---|
52 | this->emitter->setParent(this); |
---|
53 | this->emitter->setSpread(M_PI, M_PI); |
---|
54 | } |
---|
55 | |
---|
56 | |
---|
57 | /** |
---|
58 | * standard deconstructor |
---|
59 | */ |
---|
60 | Bomb::~Bomb () |
---|
61 | { |
---|
62 | |
---|
63 | } |
---|
64 | |
---|
65 | |
---|
66 | /** |
---|
67 | * initializes the Bomb |
---|
68 | * @todo change this to what you wish |
---|
69 | */ |
---|
70 | void Bomb::init() |
---|
71 | { |
---|
72 | this->setClassID(CL_BOMB, "Bomb"); |
---|
73 | |
---|
74 | /** |
---|
75 | * @todo: Write CL_PROTO_WORLD_ENTITY INTO THE src/defs/class_id.h (your own definition) |
---|
76 | */ |
---|
77 | |
---|
78 | } |
---|
79 | |
---|
80 | |
---|
81 | /** |
---|
82 | * loads a Bomb from a XML-element |
---|
83 | * @param root the XML-element to load from |
---|
84 | * @todo make the class Loadable |
---|
85 | */ |
---|
86 | void Bomb::loadParams(const TiXmlElement* root) |
---|
87 | { |
---|
88 | // all the clases this Entity is directly derived from must be called in this way, to load all settings. |
---|
89 | static_cast<WorldEntity*>(this)->loadParams(root); |
---|
90 | |
---|
91 | |
---|
92 | /** |
---|
93 | * @todo: make the class Loadable |
---|
94 | */ |
---|
95 | } |
---|
96 | |
---|
97 | |
---|
98 | /** |
---|
99 | * advances the Bomb about time seconds |
---|
100 | * @param time the Time to step |
---|
101 | */ |
---|
102 | void Bomb::tick(float time) |
---|
103 | { |
---|
104 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); |
---|
105 | Vector v = this->velocity * (time); |
---|
106 | this->shiftCoor(v); |
---|
107 | |
---|
108 | this->lifeCycle += time/this->lifeSpan; |
---|
109 | if( this->lifeCycle >= 1.0) |
---|
110 | { |
---|
111 | PRINTF(5)("FINALIZE==========================\n"); |
---|
112 | PRINTF(5)("current life cycle is: %f\n", this->lifeCycle); |
---|
113 | PRINTF(5)("FINALIZE===========================\n"); |
---|
114 | |
---|
115 | this->deactivate(); |
---|
116 | } |
---|
117 | } |
---|
118 | |
---|
119 | /** |
---|
120 | * draws this worldEntity |
---|
121 | */ |
---|
122 | void Bomb::draw () const |
---|
123 | { |
---|
124 | glMatrixMode(GL_MODELVIEW); |
---|
125 | glPushMatrix(); |
---|
126 | float matrix[4][4]; |
---|
127 | |
---|
128 | /* translate */ |
---|
129 | glTranslatef (this->getAbsCoor ().x, |
---|
130 | this->getAbsCoor ().y, |
---|
131 | this->getAbsCoor ().z); |
---|
132 | /* rotate */ |
---|
133 | this->getAbsDir().matrix(matrix); |
---|
134 | glMultMatrixf((float*)matrix); |
---|
135 | |
---|
136 | if (model) |
---|
137 | model->draw(); |
---|
138 | glPopMatrix(); |
---|
139 | } |
---|
140 | |
---|
141 | |
---|
142 | /** |
---|
143 | * |
---|
144 | * |
---|
145 | */ |
---|
146 | void Bomb::collidesWith (WorldEntity* entity, const Vector& location) |
---|
147 | { |
---|
148 | this->detonate(); |
---|
149 | } |
---|
150 | |
---|
151 | void Bomb::activate() |
---|
152 | { |
---|
153 | State::getWorldEntityList()->add(this); |
---|
154 | |
---|
155 | } |
---|
156 | |
---|
157 | void Bomb::deactivate() |
---|
158 | { |
---|
159 | State::getWorldEntityList()->remove(this); |
---|
160 | Bomb::fastFactory->kill(this); |
---|
161 | } |
---|
162 | |
---|
163 | void Bomb::detonate() |
---|
164 | { |
---|
165 | tIterator<WorldEntity>* it = State::getWorldEntityList()->getIterator(); |
---|
166 | WorldEntity* lm = it->firstElement(); |
---|
167 | |
---|
168 | while(lm != NULL) |
---|
169 | { |
---|
170 | |
---|
171 | lm = it->nextElement(); |
---|
172 | } |
---|
173 | } |
---|