| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Manuel Leuenberger |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #include "ground_turret.h" |
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| 17 | #include "factory.h" |
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| 18 | #include "model.h" |
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| 19 | #include "turret.h" |
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| 20 | |
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| 21 | CREATE_FACTORY(GroundTurret, CL_GROUND_TURRET); |
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| 22 | |
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| 23 | using namespace std; |
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| 24 | |
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| 25 | |
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| 26 | /** |
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| 27 | * constructs and loads a GroundTurret from a XML-element |
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| 28 | * @param root the XML-element to load from |
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| 29 | */ |
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| 30 | GroundTurret::GroundTurret(const TiXmlElement* root) |
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| 31 | { |
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| 32 | this->init(); |
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| 33 | if (root != NULL) |
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| 34 | this->loadParams(root); |
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| 35 | } |
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| 36 | |
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| 37 | |
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| 38 | /** |
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| 39 | * standard deconstructor |
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| 40 | */ |
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| 41 | GroundTurret::~GroundTurret () |
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| 42 | { |
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| 43 | |
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| 44 | } |
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| 45 | |
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| 46 | |
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| 47 | /** |
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| 48 | * initializes the GroundTurret |
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| 49 | * @todo change this to what you wish |
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| 50 | */ |
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| 51 | void GroundTurret::init() |
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| 52 | { |
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| 53 | this->setClassID(CL_GROUND_TURRET, "GroundTurret"); |
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| 54 | this->loadModel("models/ground_turret.obj", 5); |
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| 55 | left = new Turret(); |
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| 56 | left->setParent(this); |
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| 57 | left->setRelCoor(0,10,0); |
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| 58 | right = new Turret(); |
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| 59 | right->setParent(this); |
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| 60 | right->setRelCoor(0,10,0); |
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| 61 | } |
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| 62 | |
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| 63 | |
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| 64 | /** |
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| 65 | * loads a GroundTurret from a XML-element |
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| 66 | * @param root the XML-element to load from |
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| 67 | * @todo make the class Loadable |
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| 68 | */ |
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| 69 | void GroundTurret::loadParams(const TiXmlElement* root) |
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| 70 | { |
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| 71 | // all the clases this Entity is directly derived from must be called in this way, to load all settings. |
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| 72 | static_cast<NPC*>(this)->loadParams(root); |
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| 73 | |
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| 74 | |
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| 75 | /** |
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| 76 | * @todo: make the class Loadable |
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| 77 | */ |
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| 78 | } |
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| 79 | |
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| 80 | |
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| 81 | /** |
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| 82 | * advances the GroundTurret about time seconds |
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| 83 | * @param time the Time to step |
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| 84 | */ |
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| 85 | void GroundTurret::tick(float time) |
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| 86 | { |
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| 87 | |
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| 88 | } |
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| 89 | |
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| 90 | /** |
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| 91 | * draws this worldEntity |
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| 92 | */ |
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| 93 | void GroundTurret::draw () const |
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| 94 | { |
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| 95 | glMatrixMode(GL_MODELVIEW); |
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| 96 | glPushMatrix(); |
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| 97 | float matrix[4][4]; |
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| 98 | |
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| 99 | /* translate */ |
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| 100 | glTranslatef (this->getAbsCoor ().x, |
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| 101 | this->getAbsCoor ().y, |
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| 102 | this->getAbsCoor ().z); |
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| 103 | /* rotate */ |
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| 104 | this->getAbsDir().matrix(matrix); |
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| 105 | glMultMatrixf((float*)matrix); |
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| 106 | |
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| 107 | if (model) |
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| 108 | model->draw(); |
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| 109 | //left->draw(); |
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| 110 | //right->draw(); |
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| 111 | glPopMatrix(); |
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| 112 | } |
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| 113 | |
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| 114 | |
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| 115 | /** |
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| 116 | * |
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| 117 | * |
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| 118 | */ |
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| 119 | void GroundTurret::collidesWith (WorldEntity* entity, const Vector& location) |
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| 120 | { |
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| 121 | |
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| 122 | } |
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| 123 | |
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| 124 | /** |
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| 125 | * |
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| 126 | * |
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| 127 | */ |
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| 128 | void GroundTurret::postSpawn () |
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| 129 | { |
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| 130 | |
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| 131 | } |
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| 132 | |
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| 133 | /** |
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| 134 | * |
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| 135 | * |
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| 136 | */ |
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| 137 | void GroundTurret::leftWorld () |
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| 138 | { |
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| 139 | |
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| 140 | } |
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