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source: orxonox.OLD/branches/guidedmissile/src/world_entities/world_entity.h @ 5762

Last change on this file since 5762 was 5511, checked in by bensch, 19 years ago

orxonox/trunk: more cleanup of the WorldEntity (includes rearanged)

File size: 2.1 KB
Line 
1/*!
2 * @file world_entity.h
3 * Definition of the basic WorldEntity
4*/
5
6#ifndef _WORLD_ENTITY_H
7#define _WORLD_ENTITY_H
8
9#include "p_node.h"
10
11#include "glincl.h"
12
13// FORWARD DECLARATION
14class SoundBuffer;
15class SoundSource;
16class BVTree;
17class Model;
18
19//class CharacterAttributes;
20
21
22//! Basis-class all interactive stuff in the world is derived from
23class WorldEntity : public PNode
24{
25 public:
26  WorldEntity(const TiXmlElement* root = NULL);
27  virtual ~WorldEntity ();
28
29  void loadParams(const TiXmlElement* root);
30  void loadModel(const char* fileName, float scaling = 1.0f);
31  bool buildObbTree(unsigned int depth);
32
33  /** @param visibility if the Entity should be visible (been draw) */
34  void setVisibiliy (bool visibility) { this->bVisible = visibility; };
35  /** @returns true if the entity is visible, false otherwise */
36  inline bool isVisible() const { return this->bVisible; };
37
38
39
40  virtual void postSpawn ();
41  virtual void leftWorld ();
42
43  virtual void tick (float time);
44  virtual void draw () const;
45  virtual void collidesWith (WorldEntity* entity, const Vector& location);
46
47  void drawBVTree(unsigned int depth, int drawMode) const;
48  /** @returns a reference to the obb tree of this worldentity */
49  BVTree* getOBBTree() const { return this->obbTree; };
50
51  /* @returns the Count of Faces on this WorldEntity */
52  //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; };
53  //  void addAbility(Ability* ability);
54  //  void removeAbility(Ability* ability);
55  //  void setCharacterAttributes(CharacterAttributes* charAttr);
56  //  CharacterAttributes* getCharacterAttributes();
57
58
59 protected:
60  Model*                  model;            //!< The model that should be loaded for this entity.
61  BVTree*                 obbTree;          //!< this is the obb tree reference needed for collision detection
62  //  CharacterAttributes*    charAttr;         //!< the character attributes of a world_entity
63
64 private:
65  bool                    bCollide;         //!< If it should be considered for the collisiontest.
66  bool                    bVisible;         //!< If it should be visible.
67};
68
69#endif /* _WORLD_ENTITY_H */
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