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[10214] | 1 | /*! |
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| 2 | * @file proto_class.h |
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| 3 | * @brief A class to manage all the heat particles to get a correct heat haze effect |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _HEAT_HAZE_MANAGER_H |
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| 7 | #define _HEAT_HAZE_MANAGER_H |
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| 8 | |
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| 9 | #include "base_object.h" |
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| 10 | #include "shader.h" |
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| 11 | #include "texture.h" |
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| 12 | #include "particles/heat_particles.h" |
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| 13 | |
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| 14 | |
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| 15 | //! A class to manage all the heat particles to get a correct heat haze effect |
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| 16 | class HeatHazeManager : public BaseObject { |
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| 17 | friend class HeatParticle; |
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| 18 | |
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| 19 | ObjectListDeclaration(HeatHazeManager); |
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| 20 | |
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| 21 | public: |
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| 22 | HeatHazeManager(); |
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| 23 | virtual ~HeatHazeManager(); |
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| 24 | |
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| 25 | void acquireMask(); |
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| 26 | void apply(); |
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| 27 | |
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| 28 | private: |
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| 29 | void init(); |
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| 30 | |
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| 31 | private: |
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[10250] | 32 | Texture particleMask; |
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[10214] | 33 | |
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| 34 | Shader heatShader; |
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| 35 | |
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| 36 | // uniforms |
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[10250] | 37 | Shader::Uniform* parameters; |
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[10214] | 38 | |
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| 39 | }; |
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| 40 | |
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| 41 | #endif /* _HEAT_HAZE_MANAGER_H */ |
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