1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | */ |
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14 | |
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15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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16 | |
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17 | #include "md3_animation_cfg.h" |
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18 | |
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19 | #include "md3_animation.h" |
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20 | |
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21 | #include "substring.h" |
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22 | #include "helper_functions.h" |
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23 | |
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24 | #include "debug.h" |
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25 | |
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26 | |
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27 | |
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28 | |
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29 | |
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30 | namespace md3 |
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31 | { |
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32 | |
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33 | /** |
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34 | * create an empty MD3AnimationCfg object |
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35 | */ |
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36 | MD3AnimationCfg::MD3AnimationCfg() |
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37 | { |
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38 | } |
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39 | |
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40 | |
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41 | /** |
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42 | * create a new MD3 Anumation object and initialize it with the data on the given line |
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43 | * @param line: the line to read from |
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44 | */ |
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45 | MD3AnimationCfg::MD3AnimationCfg(std::string filename) |
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46 | { |
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47 | |
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48 | |
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49 | this->loadConfig(filename); |
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50 | } |
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51 | |
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52 | |
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53 | /** |
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54 | * deconstructor |
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55 | */ |
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56 | MD3AnimationCfg::~MD3AnimationCfg() |
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57 | {} |
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58 | |
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59 | |
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60 | /** |
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61 | * loads the configuration file |
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62 | */ |
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63 | void MD3AnimationCfg::loadConfig(std::string filename) |
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64 | { |
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65 | // BufferedReader bin=new BufferedReader(new InputStreamReader(in)); |
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66 | |
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67 | int i = 0; //!< last read animation, animation order is hard coded! |
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68 | int torsoOffset = -1; //!< torso offset |
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69 | int firstTorsoFrame = -1; //!< first of the TORSO animation frames |
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70 | bool inHeader = true; //!< are we still in the header of the .cfg file? |
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71 | |
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72 | |
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73 | FILE* pFile; |
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74 | char* cLine; |
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75 | size_t len = 0; |
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76 | ssize_t read = 0; |
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77 | |
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78 | PRINTF(0)("opening file: %s\n", filename.c_str()); |
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79 | pFile = fopen(filename.c_str(), "r"); |
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80 | if( !pFile) { |
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81 | PRINTF(1)("Error: file could not be opened: %s\n", filename.c_str()); |
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82 | return; |
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83 | } |
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84 | |
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85 | |
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86 | // parse file |
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87 | /// @FIXME FIXME bensch took this out, cause: not portable |
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88 | // while( (read = getline(&cLine, &len, pFile)) != -1) { /*( !this->dataStream.eof()) {*/ |
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89 | /* |
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90 | std::string line(cLine); |
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91 | |
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92 | // PRINTF(0)("size = %i, line = |%s|\n", read, line.c_str()); |
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93 | |
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94 | //ignore empty lines and comments |
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95 | if( line.length() > 2 && line.find("//") != 0) { |
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96 | |
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97 | // find the gender section |
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98 | if( inHeader && line.find("sex") == 0) { |
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99 | //parse line: sex [m | f | ...] |
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100 | SubString tokens(line, " \t\n\r\f/"); |
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101 | |
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102 | std::string sexStr = tokens.back(); |
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103 | // probably error in the file format |
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104 | if( sexStr.length() != 1) { |
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105 | this->sex = '?'; |
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106 | PRINTF(2)("no section \"sex\" in the config file %s found\n", filename.c_str()); |
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107 | } |
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108 | else { |
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109 | this->sex = sexStr[0]; |
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110 | } |
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111 | |
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112 | PRINTF(0)("sex of the md3 model: %c\n", this->sex); |
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113 | } |
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114 | else if( inHeader && line.find("headoffset") == 0) { |
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115 | // parse line: headoffset X Y Z |
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116 | SubString tokens(line, " \t\n\r\f/"); |
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117 | |
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118 | float z = atof(tokens.back().c_str()); tokens.pop_back(); |
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119 | float y = atof(tokens.back().c_str()); tokens.pop_back(); |
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120 | float x = atof(tokens.back().c_str()); tokens.pop_back(); |
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121 | |
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122 | this->headOffset = Vector(x, y, z); |
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123 | |
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124 | PRINTF(0)("got head offset: %f, %f, %f\n", x, y, z); |
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125 | } |
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126 | else if( inHeader && line.find("footsteps") == 0) { |
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127 | //parse line: footsteps [normal | mech | ...] |
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128 | SubString tokens (line, " \t\n\r\f/"); |
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129 | |
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130 | this->footsteps = tokens.back(); |
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131 | |
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132 | //check if value is ok |
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133 | if (!(nocaseCmp(this->footsteps, "default") || |
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134 | nocaseCmp(this->footsteps, "normal") || |
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135 | nocaseCmp(this->footsteps, "boot") || |
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136 | nocaseCmp(this->footsteps, "flesh") || |
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137 | nocaseCmp(this->footsteps, "mech") || |
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138 | nocaseCmp(this->footsteps, "energy")) ) { |
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139 | this->footsteps="illegal footsteps value (" + this->footsteps + ")"; |
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140 | } |
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141 | PRINTF(0)("got footsteps: %s\n", this->footsteps.c_str()); |
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142 | } |
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143 | else |
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144 | { |
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145 | // assume it's an animation line |
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146 | inHeader = false; |
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147 | |
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148 | MD3Animation* animation = new MD3Animation(); |
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149 | this->loadAnimation(animation, line); |
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150 | |
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151 | if( i < 25) |
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152 | { |
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153 | animation->name = MD3Animation::animationList[i].animationName; |
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154 | animation->type = MD3Animation::animationList[i++].animationType; |
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155 | } |
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156 | |
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157 | // workaround for strange numbering in animation.cfg: skip TORSO frames |
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158 | // for LEGS animation lines... |
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159 | if( animation->type == LEGS) |
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160 | { |
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161 | //when first LEGS animation is found, calc # of TORSO frames |
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162 | if( torsoOffset == -1) |
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163 | torsoOffset = animation->first - firstTorsoFrame; |
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164 | |
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165 | animation->first -= torsoOffset; |
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166 | animation->offset = torsoOffset; |
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167 | } |
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168 | else if( animation->type == TORSO) |
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169 | if( firstTorsoFrame == -1) |
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170 | firstTorsoFrame = animation->first; |
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171 | |
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172 | this->putAnimation(animation); |
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173 | } |
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174 | } |
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175 | } |
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176 | */ |
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177 | } |
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178 | |
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179 | |
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180 | /** |
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181 | * loading the animation data itself |
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182 | */ |
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183 | void MD3AnimationCfg::loadAnimation(MD3Animation* anim, std::string line) |
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184 | { |
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185 | // parse the line: |
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186 | // first frame, num frames, looping frames, frames per second (fps) |
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187 | SubString tokens(line, " \t\n\r\f/"); |
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188 | |
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189 | anim->fps = atoi(tokens.back().c_str()); tokens.pop_back(); |
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190 | anim->numLoopFrames = atoi(tokens.back().c_str()); tokens.pop_back(); |
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191 | anim->numFrames = atoi(tokens.back().c_str()); tokens.pop_back(); |
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192 | anim->first = atoi(tokens.back().c_str()); tokens.pop_back(); |
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193 | |
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194 | //some adjustements: |
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195 | if( anim->fps == 0) |
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196 | anim->fps = 33; |
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197 | |
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198 | PRINTF(0)("Animation: first frame: %i, num frames: %i, num loops: %i, fps: %i\n", anim->first, anim->numFrames, anim->numLoopFrames, anim->fps); |
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199 | } |
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200 | |
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201 | |
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202 | /** |
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203 | * Look up the animation data for the animation with the specified name. |
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204 | * |
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205 | * @param name Name of the animation. |
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206 | * @return The animation data associated with the name or null if no data was found. |
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207 | */ |
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208 | MD3Animation* MD3AnimationCfg::getAnimation(std::string name) |
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209 | { |
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210 | return this->animations[name]; |
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211 | } |
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212 | |
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213 | |
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214 | /** |
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215 | * Add the specified animation to the list of known animations. |
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216 | */ |
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217 | void MD3AnimationCfg::putAnimation(MD3Animation* anim) |
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218 | { |
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219 | this->animations[anim->name] = anim; |
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220 | } |
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221 | |
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222 | |
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223 | } |
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224 | |
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225 | |
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226 | |
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