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source: orxonox.OLD/branches/heathaze/src/lib/network/monitor/network_node.h

Last change on this file was 9656, checked in by bensch, 18 years ago

orxonox/trunk: merged the proxy bache back with no conflicts

File size: 3.1 KB
Line 
1/*!
2 * @file network_node.h
3 *  a class representing a node in the network (this can be a MASTER_SERVER, PROXY_SERVER or a CLIENT
4 */
5
6#ifndef _NETWORK_NODE_H
7#define _NETWORK_NODE_H
8
9#include "base_object.h"
10#include "synchronizeable.h"
11#include "peer_info.h"
12
13#include <list>
14
15//!< a class representing a node in the network (this can be a MASTER_SERVER, PROXY_SERVER or a CLIENT
16class NetworkNode
17{
18  public:
19    NetworkNode(PeerInfo* pInfo);
20    ~NetworkNode();
21
22
23    void addClient(NetworkNode* node);
24    void addActiveProxyServer(NetworkNode* node);
25    void addPassiveProxyServer(NetworkNode* node);
26    void addMasterServer(NetworkNode* node);
27
28    void removeClient(NetworkNode* node);
29    void removeActiveProxyServer(NetworkNode* node);
30    void removePassiveProxyServer(NetworkNode* node);
31    void removeMasterServer(NetworkNode* node);
32
33    void removeClient(int userId);
34    void removeActiveProxyServer(int userId);
35    void removePassiveProxyServer(int userId);
36    void removeMasterServer(int userId);
37
38
39    PeerInfo* getClient(int index) const;
40    PeerInfo* getActiveProxyServer(int index) const;
41    PeerInfo* getPassiveProxyServer(int index) const;
42    PeerInfo* getMasterServer(int index) const;
43
44    /** @returns the master server list */
45    inline std::list<NetworkNode*> getMasterServers() const { return this->masterServerList; }
46    /** @returns the active proxy server list */
47    inline std::list<NetworkNode*> getActiveProxyServers() const { return this->activeProxyServerList; }
48    /** @returns the passive proxy server list */
49    inline std::list<NetworkNode*> getPassiveProxyServers() const { return this->passiveProxyServerList; }
50    /** @returns the client list */
51    inline std::list<NetworkNode*> getClients() const { return this->clientList; }
52
53    PeerInfo* getPeerByUserId( int userId);
54
55    /** @returns the number of players */
56    inline int getPlayerNumber() const { return this->playerNumber; }
57    /** @returns the node type of this node */
58    inline int getNodeType() const { return this->peerInfo->nodeType; }
59    /** @returns the peer info of this node */
60    inline PeerInfo* getPeerInfo() const { return this->peerInfo; }
61
62    NetworkNode* getNodeByUserId( int userId);
63
64    void debug(int depth) const;
65
66
67  private:
68    int                          playerNumber;                 //!< localy direct connected player number
69    int                          connectionNumber;             //!< number of connections ( can but musn't be equal players)
70    PeerInfo*                    peerInfo;                     //!< the peer information about this node
71
72    /* network nodes directly connected to this node */
73    std::list<NetworkNode*>         clientList;                   //!< list of all clients in the network
74    std::list<NetworkNode*>         activeProxyServerList;        //!< list of all proxy servers in the network
75    std::list<NetworkNode*>         passiveProxyServerList;       //!< list of all proxy servers in the network
76    std::list<NetworkNode*>         masterServerList;             //!< list of all master servers in the network (should be 1!! :D)
77
78};
79
80#endif /* _NETWORK_NODE_H */
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