Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/heathaze/src/world_entities/camera.cc @ 10633

Last change on this file since 10633 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 5.3 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Christian Meyer
13   co-programmer: Benjamin Grauer
14*/
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
16
17#include "camera.h"
18#include "key_mapper.h"
19#include "glincl.h"
20
21ObjectListDefinition(Camera);
22
23/**
24 *  creates a Camera
25*/
26Camera::Camera()
27{
28  this->registerObject(this, Camera::_objectList);
29  this->setName("camera");
30  this->target = new CameraTarget();
31
32  this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW0);
33  this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW1);
34  this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW2);
35  this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW3);
36  this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW4);
37  this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW5);
38
39  this->setFovy(90);
40  this->setAspectRatio(1.2f);
41  this->setClipRegion(.1, 10000);
42
43  this->setViewMode(Camera::ViewNormal);
44
45  this->setParentMode(PNODE_ALL);
46}
47
48/**
49 *  default destructor
50*/
51Camera::~Camera()
52{}
53
54/**
55 *  focuses the Camera onto a Target
56 * @param target the new PNode the Camera should look at.
57*/
58void Camera::lookAt(PNode* target)
59{
60  this->target->setParent(target);
61}
62
63/**
64 * @returns The PNode of the Target (from there you can get position and so on
65*/
66PNode* Camera::getTargetNode() const
67{
68  return (PNode*)this->target;
69}
70
71/**
72 *  sets a new AspectRatio
73 * @param aspectRatio the new aspect ratio to set (width / height)
74*/
75void Camera::setAspectRatio(float aspectRatio)
76{
77  this->aspectRatio = aspectRatio;
78}
79
80/**
81 * Sets a new clipping region
82 * @param nearClip The near clip plane
83 * @param farClip The far clip plane
84*/
85void Camera::setClipRegion(float nearClip, float farClip)
86{
87  this->nearClip = nearClip;
88  this->farClip = farClip;
89}
90
91/**
92 *  sets the new VideoMode and initializes iteration to it.
93 * @param mode the mode to change to.
94*/
95void Camera::setViewMode(ViewMode mode)
96{
97  currentMode = mode;
98  switch (mode)
99  {
100    default:
101    case Camera::ViewNormal:
102      this->toFovy = 60.0;
103      this->setRelCoorSoft(-10, 5, 0);
104      this->target->setRelCoorSoft(0,0,0);
105      break;
106    case Camera::ViewBehind:
107      break;
108    case Camera::ViewFront:
109      this->toFovy = 120.0;
110      this->setRelCoorSoft(4, 0, 0, 5);
111      this->target->setRelCoorSoft(Vector(10,0,0), 5);
112      break;
113    case Camera::ViewLeft:
114      this->toFovy = 90;
115      this->setRelCoorSoft(0, 1, -10, .5);
116      this->target->setRelCoorSoft(0,0,0);
117      break;
118    case Camera::ViewRight:
119      this->toFovy = 90;
120      this->setRelCoorSoft(Vector(0, 1, 10));
121      this->target->setRelCoorSoft(0,0,0);
122      break;
123    case Camera::ViewTop:
124      this->toFovy= 120;
125      this->setRelCoorSoft(Vector(30, 50, 0));
126      this->target->setRelCoorSoft(35,0,0);
127  }
128}
129
130
131/**
132 *  Updates the position of the camera.
133 * @param dt: The time that elapsed.
134*/
135void Camera::tick(float dt)
136{
137  //update frustum plane
138  this->viewVector = (this->target->getAbsCoor() - this->getAbsCoor()).getNormalized();
139  this->frustumPlane = Plane(this->viewVector, this->getAbsCoor() + this->viewVector * 0.1);
140
141  this->upVector =  this->getAbsDirV();
142
143
144  float tmpFovy = (this->toFovy - this->fovy);
145  if (tmpFovy > 0.01)
146    this->fovy += tmpFovy * fabsf(dt);
147}
148
149
150/**
151 *  initialize rendering perspective according to this camera
152 *
153 * This is called immediately before the rendering cycle starts, it sets all global
154 * rendering options as well as the GL_PROJECTION matrix according to the camera.
155 */
156void Camera::apply ()
157{
158  // switching to Projection Matrix
159  glMatrixMode (GL_PROJECTION);
160  glLoadIdentity ();
161
162  gluPerspective(this->fovy,
163                 this->aspectRatio,
164                 this->nearClip,
165                 this->farClip);
166
167
168    // setting up the perspective
169  // speed-up feature
170  glMatrixMode (GL_MODELVIEW);
171  glLoadIdentity();
172
173
174}
175
176void Camera::project()
177{
178  Vector cameraPosition = this->getAbsCoor();
179  Vector targetPosition = this->target->getAbsCoor();
180
181       // Setting the Camera Eye, lookAt and up Vectors
182  gluLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z,
183            targetPosition.x, targetPosition.y, targetPosition.z,
184            this->upVector.x, this->upVector.y, this->upVector.z);
185}
186
187
188/**
189 *  processes an event
190 * @param event: the event to process
191*/
192void Camera::process(const Event &event)
193{
194  if( event.type == KeyMapper::PEV_VIEW0)
195  {
196    this->setViewMode(Camera::ViewNormal);
197  }
198  else if( event.type == KeyMapper::PEV_VIEW1)
199  {
200    this->setViewMode(Camera::ViewBehind);
201  }
202  else if( event.type == KeyMapper::PEV_VIEW2)
203  {
204    this->setViewMode(Camera::ViewFront);
205  }
206  else if( event.type == KeyMapper::PEV_VIEW3)
207  {
208    this->setViewMode(Camera::ViewLeft);
209  }
210  else if( event.type == KeyMapper::PEV_VIEW4)
211  {
212    this->setViewMode(Camera::ViewRight);
213  }
214  else if( event.type == KeyMapper::PEV_VIEW5)
215  {
216    this->setViewMode(Camera::ViewTop);
217  }
218}
219
220
221///////////////////
222// CAMERA-TARGET //
223///////////////////
224
225ObjectListDefinition(CameraTarget);
226CameraTarget::CameraTarget()
227{
228  this->registerObject(this, CameraTarget::_objectList);
229  //  this->setParentMode(PNODE_MOVEMENT);
230}
231
Note: See TracBrowser for help on using the repository browser.