source:
orxonox.OLD/branches/heightMap/src/game_loader.h
@
5405
Last change on this file since 5405 was 4122, checked in by bensch, 20 years ago | |
---|---|
File size: 1.9 KB |
Line | |
---|---|
1 | /*! |
2 | \file game_loader.h |
3 | \brief loads campaigns, worlds and all other story_entities |
4 | */ |
5 | |
6 | #ifndef _GAME_LOADER_H |
7 | #define _GAME_LOADER_H |
8 | |
9 | //#include "stdincl.h" |
10 | #include "story_def.h" |
11 | #include "comincl.h" |
12 | |
13 | |
14 | //----------------------------------------------------------------------------- |
15 | // Forward declarations |
16 | //----------------------------------------------------------------------------- |
17 | class Campaign; |
18 | class World; |
19 | class Camera; |
20 | class CammandNode; |
21 | |
22 | //! The GameLoader |
23 | /** |
24 | The game loader loads all game date. this is performed in the following way: |
25 | 1. Read the structure of campaings and worlds |
26 | 2. Create the instances of the tree: here _ALL_ StoryEntities are created |
27 | also if they are not yet used. the worlds should load their data in |
28 | the StoryEntity::load() and StoryEntity::init() functions! NOWHERE ELSE! |
29 | Elsewhere, all the data will be allocated at the beginning... mess... |
30 | 3. StoryEntities are load() and init() before they start |
31 | 4. once the gamloader starts the game there will be a campaing starting a |
32 | world. this is done by callaing those StoryEntity::start() |
33 | */ |
34 | class GameLoader |
35 | { |
36 | |
37 | public: |
38 | static GameLoader* getInstance(); |
39 | |
40 | ErrorMessage init(); |
41 | ErrorMessage loadCampaign(char* name); |
42 | ErrorMessage start(); |
43 | ErrorMessage stop(); |
44 | ErrorMessage pause(); |
45 | ErrorMessage resume(); |
46 | ErrorMessage destroy(); |
47 | |
48 | void nextLevel(); |
49 | void previousLevel(); |
50 | |
51 | bool worldCommand(Command* cmd); |
52 | ErrorMessage loadDebugCampaign(Uint32 campaignID); |
53 | |
54 | void registerFactory( Factory* factory); |
55 | BaseObject* fabricate( TiXmlElement* data); |
56 | |
57 | private: |
58 | GameLoader (); |
59 | ~GameLoader (); |
60 | Uint32 startTime; //!> start time of the campaign |
61 | static GameLoader* singletonRef; |
62 | bool isPaused; |
63 | |
64 | Campaign* currentCampaign; //!> the current campaign playing |
65 | |
66 | Campaign* fileToCampaign(const char* name); |
67 | |
68 | Factory* first; |
69 | }; |
70 | |
71 | #endif /* _GAME_LOADER_H */ |
Note: See TracBrowser
for help on using the repository browser.