| 1 | /*! |
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| 2 | \file world_entity.h |
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| 3 | \brief Definition of the basic WorldEntity |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _WORLD_ENTITY_H |
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| 7 | #define _WORLD_ENTITY_H |
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| 8 | |
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| 9 | #include "p_node.h" |
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| 10 | #include "comincl.h" |
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| 11 | #include "resource_manager.h" |
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| 12 | |
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| 13 | |
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| 14 | //class CollisionCluster; |
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| 15 | class CharacterAttributes; |
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| 16 | class Model; |
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| 17 | |
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| 18 | |
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| 19 | //! Basic class from which all interactive stuff in the world is derived from |
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| 20 | class WorldEntity : public PNode |
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| 21 | { |
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| 22 | friend class World; |
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| 23 | |
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| 24 | public: |
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| 25 | WorldEntity (void); |
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| 26 | WorldEntity(TiXmlElement* root); |
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| 27 | virtual ~WorldEntity (); |
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| 28 | |
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| 29 | |
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| 30 | //void setCollision (CollisionCluster* newhull); |
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| 31 | |
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| 32 | //void addAbility(Ability* ability); |
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| 33 | //void removeAbility(Ability* ability); |
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| 34 | void setDrawable (bool bDraw); |
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| 35 | void setCharacterAttributes(CharacterAttributes* charAttr); |
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| 36 | CharacterAttributes* getCharacterAttributes(); |
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| 37 | |
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| 38 | virtual void postSpawn (); |
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| 39 | virtual void leftWorld (); |
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| 40 | |
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| 41 | virtual void hit (WorldEntity* weapon, Vector* loc); |
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| 42 | virtual void collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags); |
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| 43 | virtual void command (Command* cmd); |
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| 44 | |
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| 45 | void processDraw (); |
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| 46 | virtual void draw (); |
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| 47 | virtual void tick (float time); |
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| 48 | |
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| 49 | protected: |
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| 50 | Model* model; //!< The model that should be loaded for this entity. |
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| 51 | CharacterAttributes* charAttr; //!< the character attributes of a world_entity |
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| 52 | |
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| 53 | private: |
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| 54 | bool bCollide; //!< If it should be considered for the collisiontest. |
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| 55 | bool bDraw; //!< If it should be visible. |
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| 56 | |
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| 57 | |
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| 58 | |
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| 59 | //CollisionCluster* collisioncluster; //!< The collision-Cluster of this entity. |
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| 60 | }; |
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| 61 | |
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| 62 | #endif /* _WORLD_ENTITY_H */ |
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