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source: orxonox.OLD/branches/height_map/src/lib/graphics/importer/texture.cc @ 6177

Last change on this file since 6177 was 5863, checked in by bensch, 19 years ago

orxonox/trunk: TextureSequence finished for testing

File size: 6.7 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER
17
18#include "texture.h"
19
20#include "debug.h"
21
22// INCLUDING SDL_Image
23#ifdef HAVE_SDL_IMAGE_H
24#include <SDL_image.h>
25#else
26#include <SDL/SDL_image.h>
27#endif
28
29/**
30 *  Constructor for a Texture
31*/
32Texture::Texture(const char* imageName)
33{
34  this->setClassID(CL_TEXTURE, "Texture");
35
36  this->bAlpha = false;
37  this->texture = 0;
38  this->image = NULL;
39
40  if (imageName != NULL)
41  {
42    this->setName(imageName);
43    this->loadImage(imageName);
44  }
45}
46
47
48/**
49 *  Destructor of a Texture
50
51   Frees Data, and deletes the textures from GL
52*/
53Texture::~Texture()
54{
55  if (this->texture != 0)
56    glDeleteTextures(1, &this->texture);
57  if (this->image != NULL)
58    SDL_FreeSurface(this->image);
59}
60
61
62/**
63 *  loads an Image from a file to a Texture
64 * @param imageName The image to load
65*/
66bool Texture::loadImage(const char* imageName)
67{
68  if (Texture::texturesEnabled)
69    {
70      if (this->image != NULL)
71        {
72          SDL_FreeSurface(this->image);
73          this->image = NULL;
74        }
75      if (this->texture != 0)
76        {
77          glDeleteTextures(1, &this->texture);
78          this->texture = 0;
79        }
80      if (imageName != NULL)
81        {
82          SDL_Surface* tmpSurf;
83          if (this->texture != 0 && glIsTexture(this->texture))
84            glDeleteTextures(1, &this->texture);
85          // load the new Image to memory
86          tmpSurf = IMG_Load(imageName);
87          if(tmpSurf != NULL)
88          {
89            PRINTF(4)("loading Image %s\n", imageName);
90            bool hasAlpha;
91            SDL_Surface* newSurf = this->prepareSurface(tmpSurf, hasAlpha);
92            if (newSurf != NULL)
93            {
94              this->setSurface(newSurf);
95              this->setAlpha(hasAlpha);
96              this->setTexture(Texture::loadTexToGL(newSurf));
97            }
98
99            SDL_FreeSurface(tmpSurf);
100            return true;
101          }
102          else
103            {
104              PRINTF(1)("IMG_Load: %s\n", IMG_GetError());
105              this->texture = 0;
106              return false;
107            }
108        }
109      else
110        {
111          PRINTF(2)("Image-Name not specified\n");
112          return false;
113        }
114    }
115  return false;
116}
117
118
119/**
120 * rebuilds the texture.
121 * reloads the Texture from Memory to OpenGL.
122 */
123bool Texture::rebuild()
124{
125  if (this->texture != 0)
126    {
127      if (glIsTexture(this->texture))
128        glDeleteTextures(1,&this->texture);
129      this->setTexture(0);
130    }
131
132  if (this->image != NULL)
133    {
134      PRINTF(3)("Reloading Texture of %s '%s'\n", this->getClassName(), this->getName());
135      this->setTexture(loadTexToGL(this->image));
136    }
137}
138
139
140/**
141 * set the surface this Texture handles
142 * @param newSurface the new Surface to set as the image for this Texture.
143 *
144 * This deletes the old version of the stored Texture,
145 * and sets the newly given Surface as current.
146 */
147bool Texture::setSurface(SDL_Surface* newSurface)
148{
149  if (this->image != NULL)
150    SDL_FreeSurface(this->image);
151
152  this->image = newSurface;
153
154  return (this->image != NULL);
155}
156
157
158bool Texture::texturesEnabled = true;
159
160/**
161 * enables, disables textures
162 * @param texturesEnabled true if the textures should be enabled
163 */
164void Texture::setTextureEnableState(bool texturesEnabled)
165{
166  Texture::texturesEnabled = texturesEnabled;
167}
168
169
170//////////////////////////////////////
171// UTILITY FUNCTIONALITY OF TEXTURE //
172//////////////////////////////////////
173/**
174 * converts surface to a new SDL_Surface, that is loadable by openGL
175 * @param surface the Surface to convert
176 * @param hasAlpha if the newly created Surface has an alpha channel, true is returned otherwise false.
177 * @returns a !!new!! Surface, that is loadable by openGL.
178 */
179SDL_Surface* Texture::prepareSurface(SDL_Surface* surface, bool& hasAlpha)
180{
181  PRINTF(4)("Loading texture to OpenGL-Environment.\n");
182
183  SDL_Surface* retSurface;
184  SDL_Rect area;
185  Uint32 saved_flags;
186  Uint8  saved_alpha;
187
188  hasAlpha = false;
189  retSurface = SDL_CreateRGBSurface(SDL_SWSURFACE,
190                                    surface->w, surface->h,
191                                    32,
192#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
193                               0x000000FF,
194                               0x0000FF00,
195                               0x00FF0000,
196                               0xFF000000
197#else
198                                   0xFF000000,
199                               0x00FF0000,
200                               0x0000FF00,
201                               0x000000FF
202#endif
203                                   );
204  if ( retSurface == NULL )
205  {
206    return NULL;
207  }
208
209  /* Save the alpha blending attributes */
210  saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK);
211  saved_alpha = surface->format->alpha;
212  if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
213    SDL_SetAlpha(surface, 0, 0);
214  }
215
216  /* Copy the surface into the GL texture image */
217  area.x = 0;
218  area.y = 0;
219  area.w = surface->w;
220  area.h = surface->h;
221  SDL_BlitSurface(surface, &area, retSurface, &area);
222
223  /* Restore the alpha blending attributes */
224  if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA )
225  {
226    SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha);
227    hasAlpha = true;
228  }
229
230  return (retSurface);
231}
232
233
234/**
235 *  Loads a Texture to the openGL-environment.
236 * @param surface the Image to load to openGL
237 * @returns The ID of the texture.
238 */
239GLuint Texture::loadTexToGL (const SDL_Surface* surface)
240{
241//   if (this->texture != 0 && glIsTexture(this->texture))
242//     glDeleteTextures(1, &this->texture);
243//   this->texture = 0;
244
245  GLuint texture;
246
247  if (surface == NULL)
248    return 0;
249
250  /* Create an OpenGL texture for the image */
251  glGenTextures(1, &texture);
252  glBindTexture(GL_TEXTURE_2D, texture);
253  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
254  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
255  // build the Texture
256  glTexImage2D(GL_TEXTURE_2D,
257               0,
258               GL_RGBA,
259               surface->w, surface->h,
260               0,
261               GL_RGBA,
262               GL_UNSIGNED_BYTE,
263               surface->pixels);
264  // build the MipMaps
265  gluBuild2DMipmaps(GL_TEXTURE_2D,
266                    GL_RGBA,
267                    surface->w,
268                    surface->h,
269                    GL_RGBA,
270                    GL_UNSIGNED_BYTE,
271                    surface->pixels);
272  glBindTexture(GL_TEXTURE_2D, 0);
273  return texture;
274}
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