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source: orxonox.OLD/branches/height_map/src/util/loading/game_loader.h @ 6176

Last change on this file since 6176 was 5982, checked in by bensch, 19 years ago

orxonox/trunk: Factory-Redesign on the wish of manuel

File size: 2.2 KB
Line 
1/*!
2 * @file game_loader.h
3 *  loads campaigns, worlds and all other story_entities
4*/
5
6#ifndef _GAME_LOADER_H
7#define _GAME_LOADER_H
8
9//#include "stdincl.h"
10#include "story_def.h"
11#include "comincl.h"
12#include "event_listener.h"
13
14#include "error.h"
15
16//-----------------------------------------------------------------------------
17// Forward declarations
18//-----------------------------------------------------------------------------
19class Campaign;
20class World;
21class Factory;
22class TiXmlElement;
23class BaseObject;
24class Event;
25class EventHandler;
26
27//! The GameLoader
28/**
29   The game loader loads all game date. this is performed in the following way:
30   1. Read the structure of campaings and worlds
31   2. Create the instances of the tree: here _ALL_ StoryEntities are created
32      also if they are not yet used. the worlds should load their data in
33      the StoryEntity::load() and StoryEntity::init() functions! NOWHERE ELSE!
34      Elsewhere, all the data will be allocated at the beginning... mess...
35   3. StoryEntities are load() and init() before they start
36   4. once the gamloader starts the game there will be a campaing starting a
37      world. this is done by callaing those StoryEntity::start()
38*/
39class GameLoader : public EventListener
40{
41
42 public:
43  ~GameLoader ();
44
45  static GameLoader* getInstance();
46
47  ErrorMessage init();
48  ErrorMessage loadCampaign(const char* name);
49  ErrorMessage start();
50  void stop();
51  ErrorMessage pause();
52  ErrorMessage resume();
53  ErrorMessage destroy();
54
55  void nextLevel();
56  void previousLevel();
57
58  /** \brief a world command to send to the GameLoader @param cmd the command */
59  bool worldCommand(Command* cmd);
60  ErrorMessage loadDebugCampaign(Uint32 campaignID);
61
62  void process(const Event &event);
63
64 private:
65  GameLoader ();
66
67  Campaign* fileToCampaign(const char* name);
68
69 private:
70  static GameLoader*     singletonRef;         //!< The singleton-reference to this object
71
72  Uint32                 startTime;            //!< start time of the campaign
73  bool                   isPaused;             //!< if the game is paused
74
75  Campaign*              currentCampaign;      //!< reference to the current campaign playing
76
77  EventHandler*          eventHandler;         //!< reference to the eventHandler
78};
79
80#endif /* _GAME_LOADER_H */
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