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source: orxonox.OLD/branches/height_map/src/world_entities/test_entity.cc @ 6537

Last change on this file since 6537 was 5994, checked in by bensch, 19 years ago

orxonox/trunk: much cleaner Model Loading unloading, model is now private to WorldEntity (not protected)

File size: 2.0 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
18
19
20#include "test_entity.h"
21#include "stdincl.h"
22#include "model.h"
23#include "md2Model.h"
24#include "obb_tree.h"
25#include "state.h"
26#include "list.h"
27
28using namespace std;
29
30
31
32TestEntity::TestEntity ()
33{
34  this->setClassID(CL_TEST_ENTITY, "TestEntity");
35
36  this->md2Model = new MD2Model("models/droidika.md2", "models/droideka.pcx");
37//   this->md2Model = new MD2Model("models/tris.md2", "models/tris.pcx");
38// this->md2Model = new MD2Model("models/goblin.md2", "maps/goblin.bmp");
39
40/// FIXME
41//  this->obbTree = new OBBTree(4, (sVec3D*)this->md2Model->data->pVertices, this->md2Model->data->numVertices);
42
43  this->md2Model->setAnim(RUN);
44  this->md2Model->debug();
45}
46
47
48TestEntity::~TestEntity ()
49{
50  delete this->md2Model;
51}
52
53
54void  TestEntity::setAnim(int animationIndex)
55{
56  this->md2Model->setAnim(animationIndex);
57}
58
59
60void TestEntity::tick (float time)
61{
62  this->md2Model->tick(time);
63}
64
65
66void TestEntity::collidesWith(WorldEntity* entity, const Vector& location)
67{
68  if (entity->isA(CL_PROJECTILE))
69  {
70    PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z);
71  this->setVisibiliy(false);
72  State::getWorldEntityList()->remove(this);
73  }
74}
75
76void TestEntity::destroy () {}
77
78
79
80
81void TestEntity::draw () const
82{
83  glMatrixMode(GL_MODELVIEW);
84  glPushMatrix();
85  float matrix[4][4];
86
87
88  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
89  this->getAbsDir().matrix (matrix);
90  glMultMatrixf((float*)matrix);
91  this->md2Model->draw();
92
93
94  glPopMatrix();
95}
96
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