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source: orxonox.OLD/branches/height_map/src/world_entities/weapons/projectile.cc @ 6675

Last change on this file since 6675 was 6078, checked in by bensch, 19 years ago

orxonox/trunk: PNode compiles again
PNode is now handled with the erase function of stl, rather than remove (which is totally the wrong way when iterating through a list and delete elements)

File size: 2.5 KB
Line 
1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
18
19#include "projectile.h"
20
21#include "world_entity.h"
22#include "weapon.h"
23#include "model.h"
24
25#include "garbage_collector.h"
26
27using namespace std;
28
29
30/**
31 *  standard constructor
32*/
33Projectile::Projectile () : WorldEntity()
34{
35  this->setClassID(CL_PROJECTILE, "Projectile");
36
37  this->lifeCycle = 0.0;
38  this->lifeSpan = 1.0f; /* sec */
39  this->target = NULL;
40  this->removeNode();
41}
42
43
44/**
45 *  standard deconstructor
46*/
47Projectile::~Projectile ()
48{
49  /*
50     do not delete the test projectModel, since it is pnode
51     and will be cleaned out by world
52  */
53  //delete this->projectileModel;
54}
55
56
57void Projectile::setEnergies(float energyMin, float energyMax)
58{
59  this->energyMin = energyMin;
60  if (energyMax <= energyMin)
61  {
62    this->bChargeable = false;
63    this->energyMax = energyMin;
64  }
65  else
66  {
67    this->bChargeable = true;
68    this->energyMax = energyMax;
69  }
70}
71
72
73/**
74 *  this sets the flight direction of the projectile
75 * @param directin in which to flight
76
77   this function will calculate a vector out of this to be used in the
78   tick function
79*/
80void Projectile::setFlightDirection(const Quaternion& flightDirection)
81{
82  Vector v(1, 0, 0);
83  this->flightDirection = flightDirection.apply(v);
84  this->flightDirection.normalize();
85}
86
87/**
88 *  sets the velocity vector to a spec speed
89 * @param velocity: vector of the velocity
90*/
91void Projectile::setVelocity(const Vector &velocity)
92{
93  //Vector offsetVel =
94  this->velocity = velocity;
95 // offsetVel.normalize();
96  //this->velocity += (offsetVel * 50.0);
97}
98
99
100
101void Projectile::setTarget(PNode* target)
102{
103  if (this->target == NULL)
104    this->target = new PNode(target, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_ON_PARENTS_REMOVE);
105  else
106    this->target->setParent(target);
107}
108
109
110/**
111 * signal tick, time dependent things will be handled here
112 * @param dt since last tick
113*/
114void Projectile::tick (float dt)
115{
116  Vector v = this->velocity * (dt);
117  this->shiftCoor(v);
118
119  if (this->tickLifeCycle(dt))
120    this->destroy();
121}
122
123
124/**
125 *  the function gets called, when the projectile is destroyed
126*/
127void Projectile::destroy ()
128{}
129
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