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source: orxonox.OLD/branches/hud/src/util/hud.h @ 10688

Last change on this file since 10688 was 10685, checked in by bknecht, 18 years ago

My computer is not working anymore, so I upload my unfinished work to continue my work

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[4838]1/*!
[6437]2 * @file hud.h
3 * @brief Definition of the ingame HUD.
[3245]4*/
[1853]5
[6437]6#ifndef _HUD_H
7#define _HUD_H
[1853]8
[8448]9#include "element_2d.h"
[8990]10#include "event_listener.h"
[10368]11#include "glgui_box.h"
12#include "elements/glgui_energywidgetvertical.h"
[8994]13
14
[4838]15// FORWARD DECLARATION
[6442]16class WeaponManager;
[8518]17namespace OrxGui {
18  class GLGuiWidget;
19  class GLGuiNotifier;
20  class GLGuiInputLine;
[8994]21  class GLGuiRadar;
[8518]22}
23
[8972]24//! A class that renders a HUD (Heads Up Display for User Information).
[8990]25class Hud : public Element2D, public EventListener
[6438]26{
[9869]27  ObjectListDeclaration(Hud);
[1853]28
[6438]29public:
[10685]30
31  typedef enum {
32    Vertical         =  1,       //!< Vertical (seen from left or right/move in x-z)
33    Horizontal       =  2,       //!< Horizontal (seet from the top/move in x-y)
34    FromBehind       =  4,       //!< Seen from behind (move in z-y)
35    Full3D           =  8,       //!< Full featured 3D-mode. (move in all directions x-y-z)
36    FirstPerson      = 16,
37
38    PlaymodeCount    =  5,
39  } Playmode;
40 
[6437]41  Hud();
42  virtual ~Hud();
[1853]43
[6441]44
[6512]45  virtual void loadParams(const TiXmlElement* root);
[6438]46
[8518]47  void notifyUser(const std::string& message);
48
[10685]49  inline void setMode(Hud::Playmode playmode) {this->playmode = playmode;};
50  inline Hud::Playmode getMode() {return this->playmode;};
[8518]51
[6437]52  void setBackGround();
[8145]53  void setEnergyWidget(OrxGui::GLGuiWidget* widget);
[10685]54  void setShieldWidget(OrxGui::GLGuiWidget* widget);
55  void setHealthWidget(OrxGui::GLGuiWidget* widget);
56  void setImplantWidget(OrxGui::GLGuiWidget* widget);
[10368]57  inline OrxGui::GLGuiWidget* getEnergyWidget() {return this->energyWidget;};
58  inline OrxGui::GLGuiWidget* getShieldWidget() {return this->shieldWidget;};
[10685]59  inline OrxGui::GLGuiWidget* getHealthWidget() {return this->healthWidget;};
60  inline OrxGui::GLGuiWidget* getImplantWidget() {return this->implantWidget;};
[3245]61
[10368]62  void setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec = NULL);
63  inline void setRadarCenterNode(PNode* node) {this->radarCenterNode = node;};
64
[8145]65  void addWeaponWidget(OrxGui::GLGuiWidget* widget);
66  void removeWeaponWidget(OrxGui::GLGuiWidget* widget);
[6437]67
[8995]68  OrxGui::GLGuiRadar* radar() const { return _radar; };
69
[6443]70  void updateWeaponManager();
[10368]71  //void clearWeaponManager();
[6443]72
[10368]73  inline void setOverlayPercentage(int perc) 
74  {
75    if (perc > 100) perc = 100;
76    else if (perc < 0) perc = 0;
77
78    this->overlayPercentage = perc;
79    updateResolution();
80  };
81
82  inline void setOverlayActive(bool b)
83  {
84    overlayActive = b;
85    updateResolution();
86  };
87
[6441]88  void draw() const;
[8990]89  virtual void process(const Event &event);
[6437]90
[8990]91
[6441]92  private:
93    void updateResolution();
[10368]94    //void createShipValuesBox();
[7062]95
[6438]96private:
[6441]97  unsigned int             resX;
98  unsigned int             resY;
[10685]99 
100  Hud::Playmode                         playmode; 
[3245]101
[10368]102  float                    travelZoneWidth; //the percentage of the screen, the player has got for his movements. should always be a value between 0 and 1;
103
[8145]104  OrxGui::GLGuiWidget*     energyWidget;
105  OrxGui::GLGuiWidget*     shieldWidget;
[10685]106  OrxGui::GLGuiWidget*     healthWidget;
107  OrxGui::GLGuiWidget*     implantWidget;
[6437]108
[8518]109  OrxGui::GLGuiNotifier*   notifier;
110  OrxGui::GLGuiInputLine*  inputLine;
[8995]111  OrxGui::GLGuiRadar*      _radar;
[10368]112  PNode*                   radarCenterNode;
[8518]113
[10368]114  OrxGui::GLGuiWidget*     rightRect;
115  OrxGui::GLGuiWidget*     leftRect;
[10685]116  OrxGui::GLGuiWidget*          topRect;
117  OrxGui::GLGuiWidget*          bottomRect;
118  OrxGui::GLGuiWidget*          middleRect;
119  OrxGui::GLGuiWidget*          barSocket;
[10368]120  bool                     overlayActive;
121  int                      overlayPercentage; //the percentage of the screen, the player has got for his movements. should always be a value between 0 and 1;
122
[6442]123  WeaponManager*           weaponManager;
[10368]124  WeaponManager*           weaponManagerSecondary;
[6442]125
[10368]126  std::list<OrxGui::GLGuiEnergyWidgetVertical*> weaponsWidgetsPrim; //!< WeaponWidgets will be displayed one after another
127  std::list<OrxGui::GLGuiEnergyWidgetVertical*> weaponsWidgetsSec;
[1853]128};
129
[6437]130#endif /* _HUD_H */
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