[4592] | 1 | /* |
---|
[3471] | 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
[5915] | 12 | main-programmer: Silvan Nellen |
---|
| 13 | co-programmer: Benjamin Knecht |
---|
[3471] | 14 | */ |
---|
| 15 | |
---|
| 16 | #include "player.h" |
---|
[5915] | 17 | #include "playable.h" |
---|
[10368] | 18 | #include "space_ships/space_ship.h" |
---|
[10632] | 19 | #include "script_triggers/action_trigger.h" |
---|
[3596] | 20 | |
---|
[4404] | 21 | #include "event_handler.h" |
---|
[4389] | 22 | |
---|
[6222] | 23 | #include "state.h" |
---|
[6438] | 24 | #include "util/hud.h" |
---|
[6222] | 25 | |
---|
[8362] | 26 | #include "debug.h" |
---|
[3471] | 27 | |
---|
[9869] | 28 | ObjectListDefinition(Player); |
---|
[3471] | 29 | /** |
---|
[4885] | 30 | * creates a new Player |
---|
[3471] | 31 | */ |
---|
[4762] | 32 | Player::Player() |
---|
[3471] | 33 | { |
---|
[9061] | 34 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
---|
[9869] | 35 | this->registerObject(this, Player::_objectList); |
---|
[6222] | 36 | |
---|
[6440] | 37 | PRINTF(4)("PLAYER INIT\n"); |
---|
| 38 | |
---|
[6985] | 39 | this->playable = NULL; |
---|
[9019] | 40 | this->_hud.setVisibility(true); |
---|
[6440] | 41 | |
---|
[7868] | 42 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_CHANGE_SHIP); |
---|
[10632] | 43 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_ACTION); |
---|
[3471] | 44 | } |
---|
| 45 | |
---|
[4975] | 46 | |
---|
[4010] | 47 | /** |
---|
[4975] | 48 | * destructs the player, deletes alocated memory |
---|
| 49 | */ |
---|
| 50 | Player::~Player () |
---|
| 51 | { |
---|
[6986] | 52 | this->setPlayable(NULL); |
---|
[4780] | 53 | } |
---|
| 54 | |
---|
| 55 | |
---|
[6985] | 56 | bool Player::setPlayable(Playable* playable) |
---|
[4780] | 57 | { |
---|
[6986] | 58 | if (this->playable == playable) |
---|
| 59 | return false; |
---|
| 60 | |
---|
| 61 | // get out of the current Playable |
---|
| 62 | if (this->playable != NULL) |
---|
[5435] | 63 | { |
---|
[6987] | 64 | PRINTF(4)("Player gets ejected from Playable\n"); |
---|
[9019] | 65 | this->_hud.setEnergyWidget(NULL); |
---|
| 66 | this->_hud.setWeaponManager(NULL); |
---|
[6986] | 67 | |
---|
| 68 | Playable* ejectedPlayable = this->playable; |
---|
| 69 | |
---|
| 70 | this->playable = NULL; |
---|
| 71 | ejectedPlayable->setPlayer(NULL); |
---|
| 72 | } |
---|
| 73 | |
---|
| 74 | if (playable != NULL) |
---|
| 75 | { |
---|
[6987] | 76 | PRINTF(4)("Enter new Playable\n"); |
---|
[9061] | 77 | this->playable = playable; |
---|
[10368] | 78 | this->_hud.setArmorWidget(this->playable->getHealthWidget()); |
---|
| 79 | if (dynamic_cast<SpaceShip*>(this->playable) != 0) |
---|
| 80 | this->_hud.setWeaponManager(&this->playable->getWeaponManager(), &dynamic_cast<SpaceShip*>(this->playable)->getWeaponManagerSecondary()); |
---|
| 81 | else |
---|
| 82 | this->_hud.setWeaponManager(&this->playable->getWeaponManager()); |
---|
[6986] | 83 | |
---|
[9061] | 84 | this->playable->setPlayer(this); |
---|
| 85 | return true; |
---|
[5751] | 86 | } |
---|
[8316] | 87 | |
---|
[8147] | 88 | if ( playable == NULL ) |
---|
| 89 | this->playable = NULL; |
---|
[6986] | 90 | |
---|
| 91 | return true; |
---|
[3471] | 92 | } |
---|
[3584] | 93 | |
---|
[6986] | 94 | bool Player::eject() |
---|
[9061] | 95 | { |
---|
| 96 | return this->setPlayable(NULL); |
---|
| 97 | } |
---|
[3584] | 98 | |
---|
[6986] | 99 | |
---|
[9869] | 100 | void Player::weaponConfigChanged() |
---|
| 101 | { |
---|
[10368] | 102 | //this->_hud.updateWeaponManager(); |
---|
| 103 | |
---|
[10516] | 104 | if (dynamic_cast<SpaceShip*>(this->playable) != NULL) |
---|
| 105 | this->_hud.setWeaponManager(&this->playable->getWeaponManager(), &dynamic_cast<SpaceShip*>(this->playable)->getWeaponManagerSecondary()); |
---|
| 106 | else |
---|
| 107 | this->_hud.setWeaponManager(&this->playable->getWeaponManager()); |
---|
[9869] | 108 | } |
---|
[6443] | 109 | |
---|
[6438] | 110 | |
---|
[9061] | 111 | void Player::enterNewPlayable() |
---|
| 112 | { |
---|
| 113 | /// FIXME this should be in the ObjectManager |
---|
[9869] | 114 | for (ObjectList<Playable>::const_iterator node = Playable::objectList().begin(); |
---|
| 115 | node != Playable::objectList().end(); |
---|
| 116 | ++node) |
---|
[9061] | 117 | { |
---|
[9869] | 118 | if (this->playable != (*node) && |
---|
| 119 | ((*node)->getAbsCoor() - this->playable->getAbsCoor()).len() < ((*node)->getEnterRadius())) |
---|
| 120 | { |
---|
[6222] | 121 | |
---|
[9869] | 122 | this->setPlayable(*(node)); |
---|
[6222] | 123 | |
---|
[9869] | 124 | break; |
---|
| 125 | } |
---|
[9061] | 126 | } |
---|
| 127 | } |
---|
[5751] | 128 | |
---|
[9061] | 129 | |
---|
| 130 | void Player::process(const Event &event) |
---|
| 131 | { |
---|
| 132 | if (event.type == KeyMapper::PEV_CHANGE_SHIP && event.bPressed) |
---|
| 133 | { |
---|
| 134 | this->enterNewPlayable(); |
---|
| 135 | } |
---|
[10632] | 136 | else if(event.type == KeyMapper::PEV_ACTION && event.bPressed) |
---|
| 137 | { |
---|
| 138 | for (ObjectList<ActionTrigger>::const_iterator it = ActionTrigger::objectList().begin(); |
---|
| 139 | it != ActionTrigger::objectList().end(); |
---|
| 140 | ++it) |
---|
| 141 | (*it)->executeAction(); |
---|
| 142 | } |
---|
[9061] | 143 | |
---|
| 144 | if (likely(this->playable != NULL)) |
---|
| 145 | this->playable->process(event); |
---|
| 146 | } |
---|
| 147 | |
---|
[10368] | 148 | |
---|