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source: orxonox.OLD/branches/inputdevice/src/world_entities/player.cc @ 10632

Last change on this file since 10632 was 10632, checked in by snellen, 18 years ago

finished… testing needed

File size: 3.4 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Silvan Nellen
13   co-programmer: Benjamin Knecht
14*/
15
16#include "player.h"
17#include "playable.h"
18#include "space_ships/space_ship.h"
19#include "script_triggers/action_trigger.h"
20
21#include "event_handler.h"
22
23#include "state.h"
24#include "util/hud.h"
25
26#include "debug.h"
27
28ObjectListDefinition(Player);
29/**
30 * creates a new Player
31*/
32Player::Player()
33{
34  //  this->setRelDir(Quaternion(M_PI, Vector(1,0,0)));
35  this->registerObject(this, Player::_objectList);
36
37  PRINTF(4)("PLAYER INIT\n");
38
39  this->playable = NULL;
40  this->_hud.setVisibility(true);
41
42  this->subscribeEvent(ES_GAME, KeyMapper::PEV_CHANGE_SHIP);
43  this->subscribeEvent(ES_GAME, KeyMapper::PEV_ACTION);
44}
45
46
47/**
48 *  destructs the player, deletes alocated memory
49 */
50Player::~Player ()
51{
52  this->setPlayable(NULL);
53}
54
55
56bool Player::setPlayable(Playable* playable)
57{
58  if (this->playable == playable)
59    return false;
60
61  // get out of the current Playable
62  if (this->playable != NULL)
63  {
64    PRINTF(4)("Player gets ejected from Playable\n");
65    this->_hud.setEnergyWidget(NULL);
66    this->_hud.setWeaponManager(NULL);
67
68    Playable* ejectedPlayable = this->playable;
69
70    this->playable = NULL;
71    ejectedPlayable->setPlayer(NULL);
72  }
73
74  if (playable != NULL)
75  {
76    PRINTF(4)("Enter new Playable\n");
77    this->playable = playable;
78    this->_hud.setArmorWidget(this->playable->getHealthWidget());
79    if (dynamic_cast<SpaceShip*>(this->playable) != 0)
80      this->_hud.setWeaponManager(&this->playable->getWeaponManager(), &dynamic_cast<SpaceShip*>(this->playable)->getWeaponManagerSecondary());
81    else
82      this->_hud.setWeaponManager(&this->playable->getWeaponManager());
83
84    this->playable->setPlayer(this);
85    return true;
86  }
87
88  if ( playable == NULL )
89    this->playable = NULL;
90
91  return true;
92}
93
94bool Player::eject()
95{
96  return this->setPlayable(NULL);
97}
98
99
100void Player::weaponConfigChanged()
101{
102  //this->_hud.updateWeaponManager();
103
104  if (dynamic_cast<SpaceShip*>(this->playable) != NULL)
105    this->_hud.setWeaponManager(&this->playable->getWeaponManager(), &dynamic_cast<SpaceShip*>(this->playable)->getWeaponManagerSecondary());
106  else
107    this->_hud.setWeaponManager(&this->playable->getWeaponManager());
108}
109
110
111void Player::enterNewPlayable()
112{
113  /// FIXME this should be in the ObjectManager
114  for (ObjectList<Playable>::const_iterator node = Playable::objectList().begin();
115       node != Playable::objectList().end();
116       ++node)
117  {
118    if (this->playable != (*node) &&
119        ((*node)->getAbsCoor() - this->playable->getAbsCoor()).len() < ((*node)->getEnterRadius()))
120    {
121
122      this->setPlayable(*(node));
123
124      break;
125    }
126  }
127}
128
129
130void Player::process(const Event &event)
131{
132  if (event.type == KeyMapper::PEV_CHANGE_SHIP && event.bPressed)
133  {
134    this->enterNewPlayable();
135  }
136  else if(event.type == KeyMapper::PEV_ACTION && event.bPressed)
137  {
138   for (ObjectList<ActionTrigger>::const_iterator it = ActionTrigger::objectList().begin();
139       it != ActionTrigger::objectList().end();
140       ++it)
141      (*it)->executeAction();
142  }
143
144  if (likely(this->playable != NULL))
145    this->playable->process(event);
146}
147
148
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