1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Silvan Nellen |
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13 | co-programmer: Benjamin Knecht |
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14 | */ |
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15 | |
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16 | #include "player.h" |
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17 | #include "playable.h" |
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18 | #include "space_ships/space_ship.h" |
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19 | #include "script_triggers/action_trigger.h" |
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20 | |
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21 | #include "event_handler.h" |
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22 | |
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23 | #include "state.h" |
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24 | #include "util/hud.h" |
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25 | |
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26 | #include "debug.h" |
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27 | |
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28 | ObjectListDefinition(Player); |
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29 | /** |
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30 | * creates a new Player |
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31 | */ |
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32 | Player::Player() |
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33 | { |
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34 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
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35 | this->registerObject(this, Player::_objectList); |
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36 | |
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37 | PRINTF(4)("PLAYER INIT\n"); |
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38 | |
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39 | this->playable = NULL; |
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40 | this->_hud.setVisibility(true); |
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41 | |
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42 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_CHANGE_SHIP); |
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43 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_ACTION); |
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44 | } |
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45 | |
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46 | |
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47 | /** |
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48 | * destructs the player, deletes alocated memory |
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49 | */ |
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50 | Player::~Player () |
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51 | { |
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52 | this->setPlayable(NULL); |
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53 | } |
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54 | |
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55 | |
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56 | bool Player::setPlayable(Playable* playable) |
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57 | { |
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58 | if (this->playable == playable) |
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59 | return false; |
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60 | |
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61 | // get out of the current Playable |
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62 | if (this->playable != NULL) |
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63 | { |
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64 | PRINTF(4)("Player gets ejected from Playable\n"); |
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65 | this->_hud.setEnergyWidget(NULL); |
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66 | this->_hud.setWeaponManager(NULL); |
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67 | |
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68 | Playable* ejectedPlayable = this->playable; |
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69 | |
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70 | this->playable = NULL; |
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71 | ejectedPlayable->setPlayer(NULL); |
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72 | } |
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73 | |
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74 | if (playable != NULL) |
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75 | { |
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76 | PRINTF(4)("Enter new Playable\n"); |
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77 | this->playable = playable; |
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78 | this->_hud.setArmorWidget(this->playable->getHealthWidget()); |
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79 | if (dynamic_cast<SpaceShip*>(this->playable) != 0) |
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80 | this->_hud.setWeaponManager(&this->playable->getWeaponManager(), &dynamic_cast<SpaceShip*>(this->playable)->getWeaponManagerSecondary()); |
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81 | else |
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82 | this->_hud.setWeaponManager(&this->playable->getWeaponManager()); |
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83 | |
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84 | this->playable->setPlayer(this); |
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85 | return true; |
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86 | } |
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87 | |
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88 | if ( playable == NULL ) |
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89 | this->playable = NULL; |
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90 | |
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91 | return true; |
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92 | } |
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93 | |
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94 | bool Player::eject() |
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95 | { |
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96 | return this->setPlayable(NULL); |
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97 | } |
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98 | |
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99 | |
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100 | void Player::weaponConfigChanged() |
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101 | { |
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102 | //this->_hud.updateWeaponManager(); |
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103 | |
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104 | if (dynamic_cast<SpaceShip*>(this->playable) != NULL) |
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105 | this->_hud.setWeaponManager(&this->playable->getWeaponManager(), &dynamic_cast<SpaceShip*>(this->playable)->getWeaponManagerSecondary()); |
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106 | else |
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107 | this->_hud.setWeaponManager(&this->playable->getWeaponManager()); |
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108 | } |
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109 | |
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110 | |
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111 | void Player::enterNewPlayable() |
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112 | { |
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113 | /// FIXME this should be in the ObjectManager |
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114 | for (ObjectList<Playable>::const_iterator node = Playable::objectList().begin(); |
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115 | node != Playable::objectList().end(); |
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116 | ++node) |
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117 | { |
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118 | if (this->playable != (*node) && |
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119 | ((*node)->getAbsCoor() - this->playable->getAbsCoor()).len() < ((*node)->getEnterRadius())) |
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120 | { |
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121 | |
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122 | this->setPlayable(*(node)); |
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123 | |
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124 | break; |
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125 | } |
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126 | } |
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127 | } |
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128 | |
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129 | |
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130 | void Player::process(const Event &event) |
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131 | { |
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132 | if (event.type == KeyMapper::PEV_CHANGE_SHIP && event.bPressed) |
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133 | { |
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134 | this->enterNewPlayable(); |
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135 | } |
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136 | else if(event.type == KeyMapper::PEV_ACTION && event.bPressed) |
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137 | { |
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138 | for (ObjectList<ActionTrigger>::const_iterator it = ActionTrigger::objectList().begin(); |
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139 | it != ActionTrigger::objectList().end(); |
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140 | ++it) |
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141 | (*it)->executeAction(); |
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142 | } |
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143 | |
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144 | if (likely(this->playable != NULL)) |
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145 | this->playable->process(event); |
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146 | } |
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147 | |
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148 | |
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