Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/mountain_lake/src/lib/graphics/effects/fog_effect.cc @ 8799

Last change on this file since 8799 was 8793, checked in by patrick, 18 years ago

trunk: merged the weather engine branche to the trunk

File size: 5.9 KB
Line 
1/*
2  orxonox - the future of 3D-vertical-scrollers
3
4  Copyright (C) 2004 orx
5
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2, or (at your option)
9  any later version.
10
11### File Specific:
12  main-programmer: hdavid, amaechler
13*/
14
15#include "fog_effect.h"
16
17#include "util/loading/load_param.h"
18#include "util/loading/factory.h"
19
20#include "shell_command.h"
21
22// Define shell commands
23SHELL_COMMAND(activate, FogEffect, activateFog);
24SHELL_COMMAND(deactivate, FogEffect, deactivateFog);
25SHELL_COMMAND(fadein, FogEffect, fadeInFog);
26SHELL_COMMAND(fadeout, FogEffect, fadeOutFog);
27
28using namespace std;
29
30CREATE_FACTORY(FogEffect, CL_FOG_EFFECT);
31
32/**
33 * @brief standard constructor
34 */
35FogEffect::FogEffect(const TiXmlElement* root) {
36    this->setClassID(CL_FOG_EFFECT, "FogEffect");
37
38    // Initialize values
39    this->init();
40
41    // Load XML params
42    if (root != NULL)
43        this->loadParams(root);
44
45    // Activate fog, if chosen to be activated by default
46    if (this->fogActivate)
47        this->activate();
48}
49
50/**
51 * @brief standard destructor
52 */
53FogEffect::~FogEffect() {
54    this->deactivate();
55}
56
57/**
58 * @brief initalizes the fog effect with default values
59 */
60void FogEffect::init() {
61    // default values
62  this->fogMode = GL_LINEAR;
63  this->fogDensity = 0.005;
64  this->fogStart = 0;
65  this->fogEnd = 300;
66  this->colorVector = Vector(0.6, 0.0, 0.0);
67
68    // init variables
69  this->fogFadeInDuration = 0;
70  this->fogFadeOutDuration = 0;
71  this->fogFadeDensity = 0;
72  this->fogFadeEnd = 0;
73
74  this->localTimer = 0;
75  this->fogActivate = false;
76  this->fogFadeInActivate = false;
77  this->fogFadeOutActivate = false;
78}
79
80/**
81 * @brief loads the fog effect parameters.
82 * @param root: the XML-Element to load the data from
83 */
84void FogEffect::loadParams(const TiXmlElement* root) {
85    WeatherEffect::loadParams(root);
86
87    LoadParam(root, "mode", this, FogEffect, setFogMode).describe("fog mode (linear, exponential)");;
88    LoadParam(root, "density", this, FogEffect, setFogDensity).describe("fog density if exp. fog");;
89    LoadParam(root, "range", this, FogEffect, setFogRange).describe("fog range: start, end");;
90    LoadParam(root, "color", this, FogEffect, setFogColor).describe("fog color: r,g,b");;
91    LoadParam(root, "fadeinduration", this, FogEffect, setFogFadeIn).describe("duration of the fade in");;
92    LoadParam(root, "fadeoutduration", this, FogEffect, setFogFadeOut).describe("duration of the fade out");;
93
94    LOAD_PARAM_START_CYCLE(root, element);
95    {
96      LoadParam_CYCLE(element, "option", this, FogEffect, setFogOption).describe("sets a fog option: activate");;
97    }
98    LOAD_PARAM_END_CYCLE(element);
99}
100
101/**
102 * @brief activates the fog effect
103 */
104void FogEffect::activate() {
105    PRINTF(0)( "Activating FogEffect\n");
106
107    // init fogGL
108    GLfloat fogColor[4] = { colorVector.x, colorVector.y, colorVector.z, 1.0};
109    glFogi(GL_FOG_MODE, this->fogMode);
110    glFogfv(GL_FOG_COLOR, fogColor);
111    glHint(GL_FOG_HINT, GL_DONT_CARE);
112    glFogf(GL_FOG_DENSITY, this->fogDensity);
113    glFogf(GL_FOG_START, this->fogStart);
114    glFogf(GL_FOG_END, this->fogEnd);
115
116    this->fogActivate = true;
117
118    glEnable(GL_FOG);
119}
120
121/**
122 * @brief deactivates the fog effect
123 */
124void FogEffect::deactivate() {
125    PRINTF(0)("Deactivating FogEffect\n");
126
127    this->fogFadeInActivate = false;
128    this->fogFadeOutActivate = false;
129    this->fogActivate = false;
130
131    glDisable(GL_FOG);
132}
133
134/**
135 * @brief draws the fog effect
136 */
137void FogEffect::draw() const {
138
139    if (!this->fogActivate)
140        return;
141
142    // If fog is fading
143    if ( this->fogFadeInActivate || this->fogFadeOutActivate ) {
144        if ( this->fogMode == GL_LINEAR)
145            glFogf(GL_FOG_END, this->fogFadeEnd);
146        else
147            glFogf(GL_FOG_DENSITY, this->fogFadeDensity);
148    }
149}
150
151/**
152 * @brief ticks the fog effect
153 * @param dt: tick float
154 */
155void FogEffect::tick(float dt) {
156
157    if (!this->fogActivate)
158        return;
159
160    // If fog is fading in
161    if ( this->fogFadeInActivate ) {
162        this->localTimer += dt;
163
164        if ( this->fogMode == GL_LINEAR)
165          this->fogFadeEnd = 2000 * (1 - ( this->localTimer / this->fogFadeInDuration )) + this->fogEnd;
166        else
167            this->fogFadeDensity = ( this->localTimer / this->fogFadeInDuration ) * this->fogDensity;
168
169        if ( this->localTimer >= this->fogFadeInDuration )
170            this->fogFadeInActivate = false;
171    }
172
173    // If fog is fading out
174    if ( this->fogFadeOutActivate ) {
175        this->localTimer += dt;
176
177        if ( this->fogMode == GL_LINEAR)
178          this->fogFadeEnd = 2000 * ( this->localTimer / this->fogFadeInDuration ) + this->fogEnd;
179        else
180            this->fogFadeDensity = 1 - (( this->localTimer / this->fogFadeInDuration ) * this->fogDensity);
181
182        if ( this->localTimer >= this->fogFadeOutDuration )
183            this->deactivate();
184    }
185}
186
187/**
188 * @brief fades the fog in
189 */
190void FogEffect::fadeInFog() {
191
192    // If Fog is already fading out, stop it
193    this->fogFadeOutActivate = false;
194
195    // If Fog is already on, turn it off first
196    if (this->fogActivate)
197        this->deactivate();
198
199    // If no manual FadeIn value was set, set a default value
200    if (!this->fogFadeInDuration > 0)
201        this->fogFadeInDuration = 20;
202
203    // Reset local timer
204    this->localTimer = 0;
205
206    // Activate Fog
207    this->activate();
208
209    // set FogFadeIn activate
210    this->fogFadeInActivate = true;
211}
212
213/**
214 * @brief fades the fog out
215 */
216void FogEffect::fadeOutFog() {
217
218    // If Fog is already fading in, stop it
219    this->fogFadeInActivate = false;
220
221    // If Fog is off, turn it on first
222    if (!this->fogActivate)
223        this->activate();
224
225    // If no manual FadeOut value was set, set a default value
226    if (!this->fogFadeOutDuration > 0)
227        this->fogFadeOutDuration = 20;
228
229    // set FogFadeOut activate
230    this->fogFadeOutActivate = true;
231
232    // Reset local timer
233    this->localTimer = 0;
234}
235
Note: See TracBrowser for help on using the repository browser.