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source: orxonox.OLD/branches/mountain_lake/src/lib/graphics/effects/lightning_effect.cc @ 8948

Last change on this file since 8948 was 8911, checked in by amaechler, 18 years ago

branches/moutnain_lake: lightning hacking, skycolor not working yet

File size: 8.1 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: hdavid, amaechler
13*/
14
15#include "lightning_effect.h"
16
17#include "state.h"
18
19#include "util/loading/load_param.h"
20#include "util/loading/factory.h"
21#include "util/loading/resource_manager.h"
22
23#include "effects/billboard.h"
24
25#include "glincl.h"
26#include "parser/tinyxml/tinyxml.h"
27
28#include "shell_command.h"
29#include "light.h"
30#include "cloud_effect.h"
31
32SHELL_COMMAND(activate, LightningEffect, activateLightning);
33SHELL_COMMAND(deactivate, LightningEffect, deactivateLightning);
34
35using namespace std;
36
37CREATE_FACTORY(LightningEffect, CL_LIGHTNING_EFFECT);
38
39LightningEffect::LightningEffect(const TiXmlElement* root) {
40    this->setClassID(CL_LIGHTNING_EFFECT, "LightningEffect");
41
42    this->init();
43
44    if (root != NULL)
45        this->loadParams(root);
46
47    if(this->lightningActivate)
48        this->activate();
49}
50
51LightningEffect::~LightningEffect() {
52    this->deactivate();
53}
54
55void LightningEffect::loadParams(const TiXmlElement* root) {
56    WeatherEffect::loadParams(root);
57
58    LoadParam(root, "coord", this, LightningEffect, coord);
59    LoadParam(root, "frequency", this, LightningEffect, setFlashFrequency);
60    LoadParam(root, "const-time", this, LightningEffect, setFlashConstTime);
61    LoadParam(root, "rising-time", this, LightningEffect, setFlashRisingTime);
62    LoadParam(root, "size", this, LightningEffect, setFlashSize);
63    LoadParam(root, "seed", this, LightningEffect, setFlashSeed);
64
65    LOAD_PARAM_START_CYCLE(root, element);
66    {
67        LoadParam_CYCLE(element, "option", this, LightningEffect, setLightningOption);
68    }
69    LOAD_PARAM_END_CYCLE(element);
70}
71
72
73void LightningEffect::init() {
74    //default values
75    this->lightningActivate = false;
76
77    this->flashFrequency = 4.0f;
78    this->flashFrequencyBase = 4.0f;
79    this->flashFrequencySeed = 2.0f;
80
81    this->flashHoldTime = 0.1f;
82    this->flashRisingTime = 0.03f;
83
84    this->seedX = 500.f;
85    this->seedZ = 1000.0f;
86
87    this->width = 640.0f;
88    this->height = 400.0f;
89    this->seedWidth = 100.0f;
90    this->seedHeight = 100.0f;
91
92    this->lightningMove = false;
93
94    this->mainPosX = 0;
95    this->mainPosY = 100;
96    this->mainPosZ = 5;
97
98    this->time = 0.0;
99
100    // initialize thunder billboard
101    int i;
102    for (i = 0; i < 4; i++) {
103        this->thunderBolt[i] = new Billboard(NULL);
104        this->thunderBolt[i]->setSize(this->width, this->height);
105        this->thunderBolt[i]->setVisibiliy(false);
106    }
107
108    this->thunderTextureA = true;
109    this->setTexture();
110
111    if (this->lightningMove) {
112        this->cameraCoor = State::getCameraNode()->getAbsCoor();
113        for (i = 0; i < 4; i++)
114          this->thunderBolt[i]->setAbsCoor(this->cameraCoor.x + this->mainPosX, this->mainPosY, this->cameraCoor.z + this->mainPosZ);
115    } else
116        for (i = 0; i < 4; i++)
117          this->thunderBolt[i]->setAbsCoor(this->mainPosX, this->mainPosY, this->mainPosZ);
118
119    this->flashLight = new Light();
120    this->flashLight->setDiffuseColor(0,0,0);
121    this->flashLight->setSpecularColor(0,0,0);
122
123    //load sound
124    if (this->thunderBuffer != NULL)
125        ResourceManager::getInstance()->unload(this->thunderBuffer);
126    this->thunderBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/atmosphere/thunder.wav", WAV);
127
128}
129
130void LightningEffect::coord(float x, float y, float z) {
131    int i;
132
133    if (this->lightningMove) {
134        this->cameraCoor = State::getCameraNode()->getAbsCoor();
135        for (i = 0; i < 4; i++)
136            this->thunderBolt[i]->setAbsCoor(this->cameraCoor.x+x, y, this->cameraCoor.z+z);
137    } else
138        for (i = 0; i < 4; i++)
139            this->thunderBolt[i]->setAbsCoor(x, y, z);
140
141    this->mainPosX = x;
142    this->mainPosY = y;
143    this->mainPosZ = z;
144}
145
146
147void LightningEffect::setFlashSize(float width, float height, float seedWidth, float seedHeight) {
148    this->width = width;
149    this->height = height;
150    this->seedWidth = seedWidth;
151    this->seedHeight = seedHeight;
152
153    int i;
154    for (i = 0; i < 4; i++)
155        this->thunderBolt[i]->setSize(this->width, this->height);
156
157}
158
159
160void LightningEffect::activate() {
161    PRINTF(3)( "Activating LightningEffect\n" );
162    this->lightningActivate = true;
163
164    this->time = 0;
165}
166
167
168void LightningEffect::deactivate() {
169    PRINTF(3)("Deactivating LightningEffect\n");
170    this->lightningActivate = false;
171
172    int i;
173    for (i = 0; i < 4; i++)
174        this->thunderBolt[i]->setVisibiliy(false);
175
176}
177
178void LightningEffect::tick (float dt) {
179    if(!lightningActivate)
180        return;
181
182    this->time += dt;
183
184    float x;
185    x = (float)rand()/(float)RAND_MAX;
186
187    if( this->time > this->flashFrequency) {
188        // Reset timer
189        this->time = 0.0f;
190
191        // Move thunderBolt to start position
192        this->flashLight->setAbsCoor(this->thunderBolt[0]->getAbsCoor().x, this->thunderBolt[0]->getAbsCoor().y, this->thunderBolt[0]->getAbsCoor().z);
193
194        // Start a flash & lightning cycle
195        this->thunderBolt[0]->setVisibiliy(true);
196
197        // Lighten up environment
198        this->flashLight->setDiffuseColor(1,1,1);
199        this->flashLight->setSpecularColor(1,1,1);
200
201        CloudEffect::flashSky(0.02);
202
203        // Play thunder sound
204        this->soundSource.play(this->thunderBuffer);
205    }
206
207    if( this->thunderBolt[0]->isVisible() && this->time > this->flashRisingTime*1/3 ) {
208        this->thunderBolt[0]->setVisibiliy(false);
209        this->thunderBolt[1]->setVisibiliy(true);
210    } else if( this->thunderBolt[1]->isVisible() && this->time > this->flashRisingTime*2/3 ) {
211        this->thunderBolt[1]->setVisibiliy(false);
212        this->thunderBolt[2]->setVisibiliy(true);
213
214    } else if( this->thunderBolt[2]->isVisible() && this->time > this->flashRisingTime) {
215        this->thunderBolt[2]->setVisibiliy(false);
216        this->thunderBolt[3]->setVisibiliy(true);
217    }
218
219    if( this->thunderBolt[3]->isVisible() && this->time > this->flashHoldTime) {
220        this->thunderBolt[3]->setVisibiliy(false);
221
222        this->time = 0.0f;
223        this->flashLight->setDiffuseColor(0,0,0);
224        this->flashLight->setSpecularColor(0,0,0);
225        CloudEffect::changeSkyColor(Vector(0,0,1), 0.02);
226
227        this->newCoordinates();
228    }
229}
230
231void LightningEffect::newCoordinates() {
232
233    float posX, posZ;
234
235    if(this->lightningMove) {
236        this->cameraCoor = State::getCameraNode()->getAbsCoor();
237        posX = this->mainPosX - this->seedX * (float)rand()/(float)RAND_MAX + this->cameraCoor.x;
238        posZ = this->mainPosZ + this->seedZ * (float)rand()/(float)RAND_MAX + this->cameraCoor.z;
239    } else {
240        posX = this->mainPosX - this->seedX * (float)rand()/(float)RAND_MAX;
241        posZ = this->mainPosZ + this->seedZ * (float)rand()/(float)RAND_MAX;
242    }
243
244    this->switchTexture();
245
246    int i;
247    for (i = 0; i < 4; i++)
248        this->thunderBolt[i]->setAbsCoor(posX, this->mainPosY, posZ);
249
250    this->flashFrequency = this->flashFrequencyBase + this->flashFrequencySeed * (float)rand()/(float)RAND_MAX;
251
252    float w = this->width + this->seedWidth * (float)rand()/(float)RAND_MAX;
253    float h = this->height + this->seedHeight * (float)rand()/(float)RAND_MAX;
254
255    for (i = 0; i < 4; i++)
256        this->thunderBolt[i]->setSize(w, h);
257
258}
259
260void LightningEffect::setTexture() {
261
262  if (this->thunderTextureA) {
263    this->thunderBolt[0]->setTexture("maps/thunderbA1.png");
264    this->thunderBolt[1]->setTexture("maps/thunderbA2.png");
265    this->thunderBolt[2]->setTexture("maps/thunderbA3.png");
266    this->thunderBolt[3]->setTexture("maps/thunderbA4.png");
267  }
268  else {
269    this->thunderBolt[0]->setTexture("maps/thunderbB1.png");
270    this->thunderBolt[1]->setTexture("maps/thunderbB2.png");
271    this->thunderBolt[2]->setTexture("maps/thunderbB3.png");
272    this->thunderBolt[3]->setTexture("maps/thunderbB4.png");
273  }
274
275}
276
277void LightningEffect::switchTexture() {
278
279  if (this->thunderTextureA)
280    this->thunderTextureA = false;
281  else
282    this->thunderTextureA = true;
283
284  this->setTexture();
285
286}
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