1 | /*! |
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2 | * @file scrip.h |
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3 | * wrapper for a lua_State |
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4 | */ |
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5 | |
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6 | #ifndef _SCRIPT_H |
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7 | #define _SCRIPT_H |
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8 | |
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9 | |
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10 | #include "base_object.h" |
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11 | |
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12 | #include <list> |
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13 | |
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14 | struct lua_State; |
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15 | |
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16 | struct WorldObject |
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17 | { |
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18 | std::string name; |
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19 | std::string type; |
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20 | }; |
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21 | |
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22 | class Script : public BaseObject |
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23 | { |
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24 | public: |
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25 | Script(const TiXmlElement* root = NULL); |
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26 | ~Script(); |
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27 | |
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28 | /// LOADING |
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29 | void loadParams(const TiXmlElement* root); |
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30 | |
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31 | void loadFileNoRet(const std::string& filename) { loadFile(filename); }; |
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32 | bool loadFile(const std::string& filename); |
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33 | void addObject( const std::string& className,const std::string& objectName); |
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34 | |
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35 | /// QUERRYING |
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36 | /** @returns fileName */ |
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37 | std::string getFileName() { return currentFile; } |
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38 | lua_State* getLuaState() const { return luaState; } |
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39 | |
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40 | |
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41 | |
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42 | /// EXECUTING |
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43 | // first select function |
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44 | bool selectFunction(std::string& functionName, int retCount); |
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45 | |
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46 | // push parameters for luafunction |
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47 | bool pushParam(int param, std::string& toFunction); |
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48 | bool pushParam(float param, std::string& toFunction); |
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49 | bool pushParam(double param, std::string& toFunction); |
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50 | |
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51 | // Execute the Function |
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52 | bool executeFunction(); |
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53 | |
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54 | // get returned values in the order the lua function returns it |
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55 | int getReturnedInt(); |
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56 | bool getReturnedBool(); |
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57 | float getReturnedFloat(); |
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58 | void getReturnedString(std::string& string); |
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59 | |
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60 | bool executeFile(); |
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61 | |
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62 | private: |
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63 | void addThisScript(); |
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64 | int reportError(int error); //!< Get errormessage from the lua stack and print it. |
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65 | bool registerStandartClasses(); //!< Register all the classes that the script might need |
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66 | bool registerClass(const std::string& className); //!< Register a class but dont add any instances |
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67 | bool classIsRegistered(const std::string& type); //!< Checks wheter the class "type" has already been registered with the script |
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68 | bool objectIsAdded(const std::string& name); //!< Checks wheter the object "name" has already been added to the script |
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69 | |
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70 | lua_State* luaState; //!< The lua_State that the Script works on |
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71 | std::string currentFile; //!< The file that is loaded in the script |
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72 | std::string currentFunction; //!< The name of the current active function (the one that gets the pushed parameter) |
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73 | int argumentCount; //!< Number of arguments for the current function |
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74 | int returnCount; //!< Number of return values of the current function |
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75 | |
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76 | std::list<WorldObject> registeredObjects; //!< The list of all the objects and their type that have been registered with this script |
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77 | |
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78 | |
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79 | |
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80 | }; |
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81 | #endif /* _SCRIPT_H */ |
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