Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/multi_player_map/src/lib/sound/sound_buffer.h @ 8843

Last change on this file since 8843 was 7460, checked in by bensch, 19 years ago

orxonox/trunk: Namespaces for sound

File size: 945 bytes
Line 
1/*!
2 * @file sound_buffer.h
3 * @brief Definition of the sound-buffer-class
4*/
5
6#ifndef _SOUND_BUFFER_H
7#define _SOUND_BUFFER_H
8
9#include "base_object.h"
10#include "alincl.h"
11
12// FORWARD DECLARATION
13typedef struct SDL_AudioSpec;
14
15namespace OrxSound
16{
17  //! A class that represents a datastructure to play Sounds.
18  class SoundBuffer : public BaseObject
19  {
20  public:
21    SoundBuffer(const std::string& fileName);
22    virtual ~SoundBuffer();
23
24    bool loadWAV(const std::string& fileName);
25
26    /** @returns the ID of the buffer used in this SoundBuffer */
27    inline ALuint getID() const { return this->bufferID; }
28
29  private:
30    ALenum sdlAudioSpecToAlFormat(const SDL_AudioSpec* audiospec);
31
32  private:
33    ALuint        bufferID;             //!< The address of the Buffer.
34
35    ALsizei       size;                 //!< The size of the Buffer.
36    ALboolean     loop;                 //!< loop information.
37  };
38}
39#endif /* _SOUND_BUFFER_H */
Note: See TracBrowser for help on using the repository browser.