[2036] | 1 | |
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| 2 | |
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[4570] | 3 | /* |
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[2036] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[2190] | 15 | co-programmer: Christian Meyer |
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[2036] | 16 | */ |
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[5300] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[2036] | 18 | |
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| 19 | #include "world_entity.h" |
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[5208] | 20 | #include "shell_command.h" |
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[5143] | 21 | |
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[5511] | 22 | #include "model.h" |
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[8490] | 23 | #include "md2/md2Model.h" |
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| 24 | #include "md3/md3_model.h" |
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| 25 | |
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[8724] | 26 | #include "aabb_tree_node.h" |
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| 27 | |
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[7193] | 28 | #include "util/loading/resource_manager.h" |
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| 29 | #include "util/loading/load_param.h" |
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[3803] | 30 | #include "vector.h" |
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[4682] | 31 | #include "obb_tree.h" |
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[3608] | 32 | |
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[6430] | 33 | #include "glgui_bar.h" |
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| 34 | |
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[6002] | 35 | #include "state.h" |
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[7014] | 36 | #include "camera.h" |
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[6002] | 37 | |
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[7927] | 38 | #include "collision_handle.h" |
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[8190] | 39 | #include "collision_event.h" |
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[8777] | 40 | #include "game_rules.h" |
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| 41 | #include "kill.h" |
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[7927] | 42 | |
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[8190] | 43 | #include <stdarg.h> |
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[7927] | 44 | |
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[8190] | 45 | |
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[2036] | 46 | using namespace std; |
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| 47 | |
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[5208] | 48 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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[6430] | 49 | ->describe("sets the Model of the WorldEntity") |
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[7711] | 50 | ->defaultValues("models/ships/fighter.obj", 1.0f); |
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[5208] | 51 | |
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[6424] | 52 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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[5208] | 53 | |
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[2043] | 54 | /** |
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[4836] | 55 | * Loads the WordEntity-specific Part of any derived Class |
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[5498] | 56 | * |
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| 57 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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| 58 | * that can calls WorldEntities loadParams for itself. |
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| 59 | */ |
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[6430] | 60 | WorldEntity::WorldEntity() |
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| 61 | : Synchronizeable() |
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[2190] | 62 | { |
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[4320] | 63 | this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); |
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[4597] | 64 | |
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[4682] | 65 | this->obbTree = NULL; |
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[8724] | 66 | this->aabbNode = NULL; |
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[6700] | 67 | this->healthWidget = NULL; |
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| 68 | this->healthMax = 1.0f; |
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| 69 | this->health = 1.0f; |
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[8190] | 70 | this->damage = 0.0f; // no damage dealt by a default entity |
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[6695] | 71 | this->scaling = 1.0f; |
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[4261] | 72 | |
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[6695] | 73 | /* OSOLETE */ |
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| 74 | this->bVisible = true; |
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| 75 | this->bCollide = true; |
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| 76 | |
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[6142] | 77 | this->objectListNumber = OM_INIT; |
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| 78 | this->objectListIterator = NULL; |
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| 79 | |
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[8190] | 80 | // reset all collision handles to NULL == unsubscribed state |
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| 81 | for(int i = 0; i < CREngine::CR_NUMBER; ++i) |
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| 82 | this->collisionHandles[i] = NULL; |
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| 83 | this->bReactive = false; |
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| 84 | |
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| 85 | // registering default reactions: |
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[8777] | 86 | this->subscribeReaction(CREngine::CR_OBJECT_DAMAGE, CL_WORLD_ENTITY); |
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[8190] | 87 | |
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[6142] | 88 | this->toList(OM_NULL); |
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[7927] | 89 | |
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[7954] | 90 | modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName" ) ); |
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| 91 | scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling" ) ); |
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[8832] | 92 | list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list" ) ); |
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[2190] | 93 | } |
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[2043] | 94 | |
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| 95 | /** |
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[4836] | 96 | * standard destructor |
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[2043] | 97 | */ |
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[2190] | 98 | WorldEntity::~WorldEntity () |
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[2036] | 99 | { |
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[7125] | 100 | State::getObjectManager()->toList(this, OM_INIT); |
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| 101 | |
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| 102 | // Delete the model (unregister it with the ResourceManager) |
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| 103 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 104 | this->setModel(NULL, i); |
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| 105 | |
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[5498] | 106 | // Delete the obbTree |
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[5302] | 107 | if( this->obbTree != NULL) |
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[4814] | 108 | delete this->obbTree; |
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[5994] | 109 | |
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[6700] | 110 | if (this->healthWidget != NULL) |
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| 111 | delete this->healthWidget; |
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[8190] | 112 | |
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| 113 | this->unsubscribeReaction(); |
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[3531] | 114 | } |
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| 115 | |
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[5498] | 116 | /** |
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| 117 | * loads the WorldEntity Specific Parameters. |
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| 118 | * @param root: the XML-Element to load the Data From |
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| 119 | */ |
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[4436] | 120 | void WorldEntity::loadParams(const TiXmlElement* root) |
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| 121 | { |
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[5498] | 122 | // Do the PNode loading stuff |
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[6512] | 123 | PNode::loadParams(root); |
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[5498] | 124 | |
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[6222] | 125 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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[6430] | 126 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 127 | .defaultValues(""); |
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[6222] | 128 | |
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[4436] | 129 | // Model Loading |
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[5671] | 130 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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[6430] | 131 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 132 | .defaultValues("", 1.0f, 0); |
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[6430] | 133 | |
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[6700] | 134 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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| 135 | .describe("The Maximum health that can be loaded onto this entity") |
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[7198] | 136 | .defaultValues(1.0f); |
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[6430] | 137 | |
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[6700] | 138 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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| 139 | .describe("The Health the WorldEntity has at this moment") |
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[7198] | 140 | .defaultValues(1.0f); |
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[4436] | 141 | } |
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| 142 | |
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[6222] | 143 | |
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[3531] | 144 | /** |
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[4885] | 145 | * loads a Model onto a WorldEntity |
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[4836] | 146 | * @param fileName the name of the model to load |
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[5057] | 147 | * @param scaling the Scaling of the model |
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[7711] | 148 | * |
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| 149 | * FIXME |
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| 150 | * @todo: separate the obb tree generation from the model |
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[7221] | 151 | */ |
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[7711] | 152 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) |
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[4261] | 153 | { |
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[6695] | 154 | this->modelLODName = fileName; |
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[6424] | 155 | this->scaling = scaling; |
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[7954] | 156 | |
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| 157 | std::string name = fileName; |
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| 158 | |
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| 159 | if ( name.find( ResourceManager::getInstance()->getDataDir() ) == 0 ) |
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| 160 | { |
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| 161 | name.erase(ResourceManager::getInstance()->getDataDir().size()); |
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| 162 | } |
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| 163 | |
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| 164 | this->modelFileName = name; |
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| 165 | |
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[7221] | 166 | if (!fileName.empty()) |
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[6142] | 167 | { |
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[6430] | 168 | // search for the special character # in the LoadParam |
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[7221] | 169 | if (fileName.find('#') != std::string::npos) |
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[6222] | 170 | { |
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[7221] | 171 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); |
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| 172 | std::string lodFile = fileName; |
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| 173 | unsigned int offset = lodFile.find('#'); |
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[6720] | 174 | for (unsigned int i = 0; i < 3; i++) |
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[6005] | 175 | { |
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[7221] | 176 | lodFile[offset] = 48+(int)i; |
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[6222] | 177 | if (ResourceManager::isInDataDir(lodFile)) |
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| 178 | this->loadModel(lodFile, scaling, i); |
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[6005] | 179 | } |
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[6222] | 180 | return; |
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| 181 | } |
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[6720] | 182 | if (this->scaling <= 0.0) |
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[6424] | 183 | { |
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[7193] | 184 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); |
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[6720] | 185 | this->scaling = 1.0; |
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[6424] | 186 | } |
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[7221] | 187 | if(fileName.find(".obj") != std::string::npos) |
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[6222] | 188 | { |
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[7221] | 189 | PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); |
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[7193] | 190 | BaseObject* loadedModel = ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, this->scaling); |
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| 191 | if (loadedModel != NULL) |
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| 192 | this->setModel(dynamic_cast<Model*>(loadedModel), modelNumber); |
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[7221] | 193 | else |
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| 194 | PRINTF(1)("OBJ-File %s not found.\n", fileName.c_str()); |
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[6222] | 195 | |
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[8832] | 196 | if( modelNumber == 0 ) |
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[7711] | 197 | this->buildObbTree(obbTreeDepth); |
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[6222] | 198 | } |
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[7221] | 199 | else if(fileName.find(".md2") != std::string::npos) |
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[6222] | 200 | { |
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[7221] | 201 | PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); |
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[7055] | 202 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); |
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[6430] | 203 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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[6222] | 204 | this->setModel(m, 0); |
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[7068] | 205 | |
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| 206 | if( m != NULL) |
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[7711] | 207 | this->buildObbTree(obbTreeDepth); |
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[6222] | 208 | } |
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[8724] | 209 | else /*if(fileName.find(".md3") != std::string::npos)*/ |
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[8490] | 210 | { |
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| 211 | PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str()); |
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| 212 | Model* m = new md3::MD3Model(fileName, this->scaling); |
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| 213 | this->setModel(m, 0); |
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| 214 | |
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| 215 | // if( m != NULL) |
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| 216 | // this->buildObbTree(obbTreeDepth); |
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| 217 | } |
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[4732] | 218 | } |
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| 219 | else |
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[6341] | 220 | { |
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[5995] | 221 | this->setModel(NULL); |
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[6341] | 222 | } |
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[4261] | 223 | } |
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| 224 | |
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[5061] | 225 | /** |
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[5994] | 226 | * sets a specific Model for the Object. |
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| 227 | * @param model The Model to set |
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| 228 | * @param modelNumber the n'th model in the List to get. |
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| 229 | */ |
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| 230 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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| 231 | { |
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[5995] | 232 | if (this->models.size() <= modelNumber) |
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| 233 | this->models.resize(modelNumber+1, NULL); |
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| 234 | |
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| 235 | if (this->models[modelNumber] != NULL) |
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[6004] | 236 | { |
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[7193] | 237 | Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(dynamic_cast<BaseObject*>(this->models[modelNumber])); |
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[7123] | 238 | if (resource != NULL) |
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| 239 | ResourceManager::getInstance()->unload(resource, RP_LEVEL); |
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| 240 | else |
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| 241 | { |
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| 242 | PRINTF(4)("Forcing model deletion\n"); |
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| 243 | delete this->models[modelNumber]; |
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| 244 | } |
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[5994] | 245 | } |
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[6222] | 246 | |
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[5995] | 247 | this->models[modelNumber] = model; |
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[5994] | 248 | } |
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| 249 | |
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| 250 | |
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| 251 | /** |
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[5061] | 252 | * builds the obb-tree |
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| 253 | * @param depth the depth to calculate |
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| 254 | */ |
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[7711] | 255 | bool WorldEntity::buildObbTree(int depth) |
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[5061] | 256 | { |
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[5428] | 257 | if (this->obbTree) |
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| 258 | delete this->obbTree; |
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| 259 | |
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[5995] | 260 | if (this->models[0] != NULL) |
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[7711] | 261 | this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); |
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[5428] | 262 | else |
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| 263 | { |
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[7711] | 264 | PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); |
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[5428] | 265 | this->obbTree = NULL; |
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| 266 | return false; |
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| 267 | } |
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[8724] | 268 | |
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| 269 | |
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| 270 | // create the axis aligned bounding box |
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| 271 | if( this->aabbNode != NULL) |
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| 272 | { |
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| 273 | delete this->aabbNode; |
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| 274 | this->aabbNode = NULL; |
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| 275 | } |
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| 276 | |
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| 277 | if( this->models[0] != NULL) { |
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| 278 | this->aabbNode = new AABBTreeNode(); |
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| 279 | this->aabbNode->spawnBVTree(this->models[0]); |
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| 280 | } |
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| 281 | return true; |
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[5061] | 282 | } |
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[5057] | 283 | |
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[7927] | 284 | |
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[6142] | 285 | /** |
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[7927] | 286 | * subscribes this world entity to a collision reaction |
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| 287 | * @param type the type of reaction to subscribe to |
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[8190] | 288 | * @param target1 a filter target (classID) |
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| 289 | */ |
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| 290 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1) |
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| 291 | { |
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| 292 | this->subscribeReaction(type); |
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| 293 | |
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| 294 | // add the target filter |
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| 295 | this->collisionHandles[type]->addTarget(target1); |
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| 296 | } |
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| 297 | |
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| 298 | |
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| 299 | /** |
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| 300 | * subscribes this world entity to a collision reaction |
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| 301 | * @param type the type of reaction to subscribe to |
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| 302 | * @param target1 a filter target (classID) |
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| 303 | */ |
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| 304 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2) |
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| 305 | { |
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| 306 | this->subscribeReaction(type); |
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| 307 | |
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| 308 | // add the target filter |
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| 309 | this->collisionHandles[type]->addTarget(target1); |
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| 310 | this->collisionHandles[type]->addTarget(target2); |
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| 311 | } |
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| 312 | |
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| 313 | |
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| 314 | /** |
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| 315 | * subscribes this world entity to a collision reaction |
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| 316 | * @param type the type of reaction to subscribe to |
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| 317 | * @param target1 a filter target (classID) |
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| 318 | */ |
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| 319 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2, long target3) |
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| 320 | { |
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| 321 | this->subscribeReaction(type); |
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| 322 | |
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| 323 | // add the target filter |
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| 324 | this->collisionHandles[type]->addTarget(target1); |
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| 325 | this->collisionHandles[type]->addTarget(target2); |
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| 326 | this->collisionHandles[type]->addTarget(target3); |
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| 327 | } |
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| 328 | |
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| 329 | |
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| 330 | /** |
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| 331 | * subscribes this world entity to a collision reaction |
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| 332 | * @param type the type of reaction to subscribe to |
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| 333 | * @param target1 a filter target (classID) |
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| 334 | */ |
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| 335 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2, long target3, long target4) |
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| 336 | { |
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| 337 | this->subscribeReaction(type); |
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| 338 | |
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| 339 | // add the target filter |
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| 340 | this->collisionHandles[type]->addTarget(target1); |
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| 341 | this->collisionHandles[type]->addTarget(target2); |
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| 342 | this->collisionHandles[type]->addTarget(target3); |
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| 343 | this->collisionHandles[type]->addTarget(target4); |
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| 344 | } |
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| 345 | |
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| 346 | |
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| 347 | /** |
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| 348 | * subscribes this world entity to a collision reaction |
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| 349 | * @param type the type of reaction to subscribe to |
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[7927] | 350 | * @param nrOfTargets number of target filters |
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| 351 | * @param ... the targets as classIDs |
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| 352 | */ |
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[8190] | 353 | void WorldEntity::subscribeReaction(CREngine::CRType type) |
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| 354 | { |
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| 355 | if( this->collisionHandles[type] != NULL) { |
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| 356 | PRINTF(2)("Registering for a CollisionReaction already subscribed to! Skipping\n"); |
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| 357 | return; |
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| 358 | } |
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[7927] | 359 | |
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[8190] | 360 | this->collisionHandles[type] = CREngine::getInstance()->subscribeReaction(this, type); |
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[7927] | 361 | |
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[8190] | 362 | // now there is at least one collision reaction subscribed |
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| 363 | this->bReactive = true; |
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| 364 | } |
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| 365 | |
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| 366 | |
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[7927] | 367 | /** |
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[8190] | 368 | * unsubscribes a specific reaction from the worldentity |
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| 369 | * @param type the reaction to unsubscribe |
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| 370 | */ |
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| 371 | void WorldEntity::unsubscribeReaction(CREngine::CRType type) |
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| 372 | { |
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| 373 | if( this->collisionHandles[type] == NULL) |
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| 374 | return; |
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| 375 | |
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| 376 | CREngine::getInstance()->unsubscribeReaction(this->collisionHandles[type]); |
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| 377 | this->collisionHandles[type] = NULL; |
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| 378 | |
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| 379 | // check if there is still any handler registered |
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| 380 | for(int i = 0; i < CREngine::CR_NUMBER; ++i) |
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| 381 | { |
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| 382 | if( this->collisionHandles[i] != NULL) |
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| 383 | { |
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| 384 | this->bReactive = true; |
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| 385 | return; |
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| 386 | } |
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| 387 | } |
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| 388 | this->bReactive = false; |
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| 389 | } |
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| 390 | |
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| 391 | |
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| 392 | /** |
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| 393 | * unsubscribes all collision reactions |
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| 394 | */ |
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| 395 | void WorldEntity::unsubscribeReaction() |
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| 396 | { |
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| 397 | for( int i = 0; i < CREngine::CR_NUMBER; i++) |
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| 398 | this->unsubscribeReaction((CREngine::CRType)i); |
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| 399 | |
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| 400 | // there are no reactions subscribed from now on |
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| 401 | this->bReactive = false; |
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| 402 | } |
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| 403 | |
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| 404 | |
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| 405 | /** |
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| 406 | * registers a new collision event to this world entity |
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| 407 | * @param entityA entity of the collision |
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| 408 | * @param entityB entity of the collision |
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| 409 | * @param bvA colliding bounding volume of entityA |
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| 410 | * @param bvB colliding bounding volume of entityA |
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| 411 | */ |
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| 412 | bool WorldEntity::registerCollision(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB) |
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| 413 | { |
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| 414 | // is there any handler listening? |
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| 415 | if( !this->bReactive) |
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| 416 | return false; |
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| 417 | |
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| 418 | // get a collision event |
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| 419 | CollisionEvent* c = CREngine::getInstance()->popCollisionEventObject(); |
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| 420 | assert(c != NULL); // if this should fail: we got not enough precached CollisionEvents: alter value in cr_defs.h |
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| 421 | c->collide(entityA, entityB, bvA, bvB); |
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| 422 | |
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| 423 | for( int i = 0; i < CREngine::CR_NUMBER; ++i) |
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| 424 | if( this->collisionHandles[i] != NULL) |
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| 425 | this->collisionHandles[i]->registerCollisionEvent(c); |
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[8316] | 426 | return true; |
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[8190] | 427 | } |
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| 428 | |
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| 429 | |
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| 430 | /** |
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| 431 | * registers a new collision event to this woeld entity |
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| 432 | * @param entity the entity that collides |
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| 433 | * @param plane it stands on |
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| 434 | * @param position it collides on the plane |
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| 435 | */ |
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[8490] | 436 | bool WorldEntity::registerCollision(WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position) |
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[8190] | 437 | { |
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| 438 | // is there any handler listening? |
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| 439 | if( !this->bReactive) |
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| 440 | return false; |
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| 441 | |
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| 442 | // get a collision event |
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| 443 | CollisionEvent* c = CREngine::getInstance()->popCollisionEventObject(); |
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| 444 | assert(c != NULL); // if this should fail: we got not enough precached CollisionEvents: alter value in cr_defs.h |
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[8490] | 445 | c->collide(entity, groundEntity, normal, position); |
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[8190] | 446 | |
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| 447 | for( int i = 0; i < CREngine::CR_NUMBER; ++i) |
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| 448 | if( this->collisionHandles[i] != NULL) |
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| 449 | this->collisionHandles[i]->registerCollisionEvent(c); |
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[8316] | 450 | return true; |
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[8190] | 451 | } |
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| 452 | |
---|
| 453 | |
---|
| 454 | /** |
---|
[6142] | 455 | * @brief moves this entity to the List OM_List |
---|
| 456 | * @param list the list to set this Entity to. |
---|
| 457 | * |
---|
| 458 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
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| 459 | * directly, but with an easier interface. |
---|
| 460 | * |
---|
| 461 | * @todo inline this (peut etre) |
---|
| 462 | */ |
---|
| 463 | void WorldEntity::toList(OM_LIST list) |
---|
| 464 | { |
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| 465 | State::getObjectManager()->toList(this, list); |
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| 466 | } |
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[5061] | 467 | |
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[8037] | 468 | void WorldEntity::toReflectionList() |
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| 469 | { |
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| 470 | State::getObjectManager()->toReflectionList( this ); |
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| 471 | } |
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[6142] | 472 | |
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[8037] | 473 | void removeFromReflectionList() |
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| 474 | { |
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| 475 | /// TODO |
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| 476 | /// State::getObject |
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| 477 | } |
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[6142] | 478 | |
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[4261] | 479 | /** |
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[4885] | 480 | * sets the character attributes of a worldentity |
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[4836] | 481 | * @param character attributes |
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[4885] | 482 | * |
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| 483 | * these attributes don't have to be set, only use them, if you need them |
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[2043] | 484 | */ |
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[5498] | 485 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
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| 486 | //{} |
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[2036] | 487 | |
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[3583] | 488 | |
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[2043] | 489 | /** |
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[5029] | 490 | * this function is called, when two entities collide |
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| 491 | * @param entity: the world entity with whom it collides |
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| 492 | * |
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| 493 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 494 | */ |
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| 495 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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| 496 | { |
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[5498] | 497 | /** |
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| 498 | * THIS IS A DEFAULT COLLISION-Effect. |
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| 499 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
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| 500 | * USE:: |
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| 501 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
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| 502 | * |
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| 503 | * You can always define a default Action.... don't be affraid just test it :) |
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| 504 | */ |
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[6430] | 505 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); |
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[5029] | 506 | } |
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| 507 | |
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[2043] | 508 | |
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| 509 | /** |
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[8186] | 510 | * this function is called, when two entities collide |
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| 511 | * @param entity: the world entity with whom it collides |
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| 512 | * |
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| 513 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
---|
| 514 | */ |
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| 515 | void WorldEntity::collidesWithGround(const Vector& location) |
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| 516 | { |
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| 517 | PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassName() ); |
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| 518 | } |
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| 519 | |
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| 520 | void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2) |
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| 521 | { |
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[8190] | 522 | |
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[8186] | 523 | // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassName() ); |
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[8190] | 524 | |
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[8186] | 525 | Vector v = this->getAbsDirX(); |
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[8490] | 526 | v.x *= 10.1; |
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| 527 | v.y *= 10.1; |
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| 528 | v.z *= 10.1; |
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| 529 | Vector u = Vector(0.0,-20.0,0.0); |
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[8190] | 530 | |
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[8490] | 531 | |
---|
| 532 | if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) ) |
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[8186] | 533 | { |
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[8190] | 534 | |
---|
[8186] | 535 | this->setAbsCoor(ray_2 - v); |
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[8490] | 536 | |
---|
[8186] | 537 | } |
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[8490] | 538 | else |
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[8186] | 539 | { |
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| 540 | if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z) |
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| 541 | { |
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[8190] | 542 | this->setAbsCoor(feet -u ); |
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[8186] | 543 | } |
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[8190] | 544 | |
---|
| 545 | this->setAbsCoor(ray_2 - v); |
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| 546 | |
---|
[8186] | 547 | } |
---|
[8490] | 548 | |
---|
| 549 | |
---|
[8186] | 550 | } |
---|
| 551 | |
---|
| 552 | /** |
---|
[5498] | 553 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
---|
[4885] | 554 | * |
---|
[5498] | 555 | */ |
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[3229] | 556 | void WorldEntity::postSpawn () |
---|
[6430] | 557 | {} |
---|
[2043] | 558 | |
---|
[3583] | 559 | |
---|
[2043] | 560 | /** |
---|
[6959] | 561 | * this method is called by the world if the WorldEntity leaves the game |
---|
[5498] | 562 | */ |
---|
[6959] | 563 | void WorldEntity::leaveWorld () |
---|
[6430] | 564 | {} |
---|
[2043] | 565 | |
---|
[3583] | 566 | |
---|
[2190] | 567 | /** |
---|
[7085] | 568 | * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning |
---|
| 569 | */ |
---|
| 570 | void WorldEntity::reset() |
---|
| 571 | {} |
---|
| 572 | |
---|
| 573 | /** |
---|
[4836] | 574 | * this method is called every frame |
---|
| 575 | * @param time: the time in seconds that has passed since the last tick |
---|
[4885] | 576 | * |
---|
| 577 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
---|
[2043] | 578 | */ |
---|
[4570] | 579 | void WorldEntity::tick(float time) |
---|
[6430] | 580 | {} |
---|
[3583] | 581 | |
---|
[5498] | 582 | |
---|
[3583] | 583 | /** |
---|
[4836] | 584 | * the entity is drawn onto the screen with this function |
---|
[4885] | 585 | * |
---|
| 586 | * This is a central function of an entity: call it to let the entity painted to the screen. |
---|
| 587 | * Just override this function with whatever you want to be drawn. |
---|
[3365] | 588 | */ |
---|
[5500] | 589 | void WorldEntity::draw() const |
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[3803] | 590 | { |
---|
[6430] | 591 | //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); |
---|
[6281] | 592 | // assert(!unlikely(this->models.empty())); |
---|
[6002] | 593 | { |
---|
| 594 | glMatrixMode(GL_MODELVIEW); |
---|
| 595 | glPushMatrix(); |
---|
[4570] | 596 | |
---|
[6002] | 597 | /* translate */ |
---|
| 598 | glTranslatef (this->getAbsCoor ().x, |
---|
| 599 | this->getAbsCoor ().y, |
---|
| 600 | this->getAbsCoor ().z); |
---|
[6004] | 601 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 602 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
[2043] | 603 | |
---|
[6004] | 604 | |
---|
| 605 | // This Draws the LOD's |
---|
[7014] | 606 | float cameraDistance = State::getCamera()->distance(this); |
---|
[6004] | 607 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
---|
[6002] | 608 | { |
---|
[6222] | 609 | this->models[2]->draw(); |
---|
[6004] | 610 | } |
---|
| 611 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
---|
[6002] | 612 | { |
---|
| 613 | this->models[1]->draw(); |
---|
[6004] | 614 | } |
---|
| 615 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
---|
[6002] | 616 | { |
---|
| 617 | this->models[0]->draw(); |
---|
| 618 | } |
---|
[8724] | 619 | |
---|
[8841] | 620 | // if( this->aabbNode != NULL) |
---|
| 621 | // this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true); |
---|
[8724] | 622 | |
---|
[6002] | 623 | glPopMatrix(); |
---|
| 624 | } |
---|
[3803] | 625 | } |
---|
[3583] | 626 | |
---|
[6430] | 627 | /** |
---|
[6700] | 628 | * @param health the Health to add. |
---|
| 629 | * @returns the health left (this->healthMax - health+this->health) |
---|
[6430] | 630 | */ |
---|
[6700] | 631 | float WorldEntity::increaseHealth(float health) |
---|
[6430] | 632 | { |
---|
[6700] | 633 | this->health += health; |
---|
| 634 | if (this->health > this->healthMax) |
---|
[6430] | 635 | { |
---|
[6700] | 636 | float retHealth = this->healthMax - this->health; |
---|
| 637 | this->health = this->healthMax; |
---|
| 638 | this->updateHealthWidget(); |
---|
| 639 | return retHealth; |
---|
[6430] | 640 | } |
---|
[6700] | 641 | this->updateHealthWidget(); |
---|
[6430] | 642 | return 0.0; |
---|
| 643 | } |
---|
[6281] | 644 | |
---|
[5498] | 645 | /** |
---|
[6700] | 646 | * @param health the Health to be removed |
---|
[6430] | 647 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
---|
| 648 | */ |
---|
[6700] | 649 | float WorldEntity::decreaseHealth(float health) |
---|
[6430] | 650 | { |
---|
[6700] | 651 | this->health -= health; |
---|
[6430] | 652 | |
---|
[6700] | 653 | if (this->health < 0) |
---|
[6430] | 654 | { |
---|
[6700] | 655 | float retHealth = -this->health; |
---|
| 656 | this->health = 0.0f; |
---|
| 657 | this->updateHealthWidget(); |
---|
| 658 | return retHealth; |
---|
[6430] | 659 | } |
---|
[6700] | 660 | this->updateHealthWidget(); |
---|
[6430] | 661 | return 0.0; |
---|
| 662 | |
---|
| 663 | } |
---|
| 664 | |
---|
| 665 | /** |
---|
[6700] | 666 | * @param maxHealth the maximal health that can be loaded onto the entity. |
---|
[6430] | 667 | */ |
---|
[6700] | 668 | void WorldEntity::setHealthMax(float healthMax) |
---|
[6430] | 669 | { |
---|
[6700] | 670 | this->healthMax = healthMax; |
---|
| 671 | if (this->health > this->healthMax) |
---|
[6430] | 672 | { |
---|
[6700] | 673 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName()); |
---|
| 674 | this->health = this->healthMax; |
---|
[6430] | 675 | } |
---|
[6700] | 676 | this->updateHealthWidget(); |
---|
[6430] | 677 | } |
---|
| 678 | |
---|
[6431] | 679 | /** |
---|
[6700] | 680 | * @brief creates the HealthWidget |
---|
[6431] | 681 | * |
---|
[6700] | 682 | * since not all entities need an HealthWidget, it is only created on request. |
---|
[6431] | 683 | */ |
---|
[6700] | 684 | void WorldEntity::createHealthWidget() |
---|
[6430] | 685 | { |
---|
[6700] | 686 | if (this->healthWidget == NULL) |
---|
[6430] | 687 | { |
---|
[7779] | 688 | this->healthWidget = new OrxGui::GLGuiBar(); |
---|
[6700] | 689 | this->healthWidget->setSize2D(30,400); |
---|
| 690 | this->healthWidget->setAbsCoor2D(10,100); |
---|
[6430] | 691 | |
---|
[6700] | 692 | this->updateHealthWidget(); |
---|
[6430] | 693 | } |
---|
| 694 | else |
---|
[6700] | 695 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassName(), this->getName()); |
---|
[6430] | 696 | } |
---|
| 697 | |
---|
[6700] | 698 | void WorldEntity::increaseHealthMax(float increaseHealth) |
---|
[6440] | 699 | { |
---|
[6700] | 700 | this->healthMax += increaseHealth; |
---|
| 701 | this->updateHealthWidget(); |
---|
[6440] | 702 | } |
---|
| 703 | |
---|
[6700] | 704 | |
---|
[7779] | 705 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() |
---|
[6700] | 706 | { |
---|
| 707 | this->createHealthWidget(); |
---|
| 708 | return this->healthWidget; |
---|
| 709 | } |
---|
| 710 | |
---|
[6431] | 711 | /** |
---|
[6700] | 712 | * @param visibility shows or hides the health-bar |
---|
[6431] | 713 | * (creates the widget if needed) |
---|
| 714 | */ |
---|
[6700] | 715 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) |
---|
[6430] | 716 | { |
---|
[7198] | 717 | if (visibility) |
---|
| 718 | { |
---|
| 719 | if (this->healthWidget != NULL) |
---|
| 720 | this->healthWidget->show(); |
---|
| 721 | else |
---|
[6430] | 722 | { |
---|
[7198] | 723 | this->createHealthWidget(); |
---|
| 724 | this->updateHealthWidget(); |
---|
| 725 | this->healthWidget->show(); |
---|
[6430] | 726 | } |
---|
[7198] | 727 | } |
---|
| 728 | else if (this->healthWidget != NULL) |
---|
| 729 | this->healthWidget->hide(); |
---|
[6430] | 730 | } |
---|
| 731 | |
---|
[8724] | 732 | |
---|
[6431] | 733 | /** |
---|
[8724] | 734 | * hit the world entity with |
---|
| 735 | * @param damage damage to be dealt |
---|
| 736 | */ |
---|
| 737 | void WorldEntity::hit(float damage) |
---|
| 738 | { |
---|
| 739 | this->decreaseHealth(damage); |
---|
| 740 | |
---|
[8778] | 741 | PRINTF(5)("Hit me: %s now only %f/%f health\n", this->getClassName(), this->getHealth(), this->getHealthMax()); |
---|
[8777] | 742 | |
---|
[8724] | 743 | if( this->getHealth() > 0) |
---|
| 744 | { |
---|
| 745 | // any small explosion animaitions |
---|
| 746 | } |
---|
| 747 | else |
---|
| 748 | { |
---|
| 749 | this->destroy(); |
---|
| 750 | |
---|
[8777] | 751 | if( State::getGameRules() != NULL) |
---|
| 752 | State::getGameRules()->registerKill(Kill(NULL, this)); |
---|
[8724] | 753 | } |
---|
| 754 | } |
---|
| 755 | |
---|
| 756 | |
---|
| 757 | /** |
---|
[8777] | 758 | * destoys the world entity |
---|
| 759 | */ |
---|
| 760 | void WorldEntity::destroy() |
---|
| 761 | { |
---|
| 762 | this->toList(OM_DEAD); |
---|
| 763 | } |
---|
| 764 | |
---|
| 765 | |
---|
| 766 | /** |
---|
[6700] | 767 | * @brief updates the HealthWidget |
---|
[6431] | 768 | */ |
---|
[6700] | 769 | void WorldEntity::updateHealthWidget() |
---|
[6430] | 770 | { |
---|
[6700] | 771 | if (this->healthWidget != NULL) |
---|
[6430] | 772 | { |
---|
[6700] | 773 | this->healthWidget->setMaximum(this->healthMax); |
---|
| 774 | this->healthWidget->setValue(this->health); |
---|
[6430] | 775 | } |
---|
| 776 | } |
---|
| 777 | |
---|
| 778 | |
---|
| 779 | /** |
---|
[5498] | 780 | * DEBUG-DRAW OF THE BV-Tree. |
---|
| 781 | * @param depth What depth to draw |
---|
| 782 | * @param drawMode the mode to draw this entity under |
---|
| 783 | */ |
---|
[7711] | 784 | void WorldEntity::drawBVTree(int depth, int drawMode) const |
---|
[4684] | 785 | { |
---|
| 786 | glMatrixMode(GL_MODELVIEW); |
---|
| 787 | glPushMatrix(); |
---|
| 788 | /* translate */ |
---|
| 789 | glTranslatef (this->getAbsCoor ().x, |
---|
| 790 | this->getAbsCoor ().y, |
---|
| 791 | this->getAbsCoor ().z); |
---|
| 792 | /* rotate */ |
---|
[4998] | 793 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 794 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
[4684] | 795 | |
---|
[7711] | 796 | |
---|
[4684] | 797 | if (this->obbTree) |
---|
| 798 | this->obbTree->drawBV(depth, drawMode); |
---|
[7711] | 799 | |
---|
| 800 | |
---|
[4684] | 801 | glPopMatrix(); |
---|
| 802 | } |
---|
[6341] | 803 | |
---|
[6424] | 804 | |
---|
[6341] | 805 | /** |
---|
[6424] | 806 | * Debug the WorldEntity |
---|
| 807 | */ |
---|
| 808 | void WorldEntity::debugEntity() const |
---|
| 809 | { |
---|
| 810 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassName(), this->getName()); |
---|
| 811 | this->debugNode(); |
---|
| 812 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size()); |
---|
| 813 | for (unsigned int i = 0; i < this->models.size(); i++) |
---|
| 814 | { |
---|
| 815 | if (models[i] != NULL) |
---|
| 816 | PRINT(0)(" : %d:%s", i, this->models[i]->getName()); |
---|
| 817 | } |
---|
| 818 | PRINT(0)("\n"); |
---|
| 819 | |
---|
| 820 | } |
---|
| 821 | |
---|
| 822 | |
---|
| 823 | /** |
---|
[7954] | 824 | * handler for changes on registred vars |
---|
| 825 | * @param id id's which changed |
---|
[6341] | 826 | */ |
---|
[7954] | 827 | void WorldEntity::varChangeHandler( std::list< int > & id ) |
---|
[6341] | 828 | { |
---|
[7954] | 829 | if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() || |
---|
| 830 | std::find( id.begin(), id.end(), scaling_handle ) != id.end() |
---|
| 831 | ) |
---|
[6341] | 832 | { |
---|
[7954] | 833 | loadModel( modelFileName, scaling ); |
---|
[6341] | 834 | } |
---|
[8838] | 835 | |
---|
[8832] | 836 | if ( std::find( id.begin(), id.end(), list_handle ) != id.end() ) |
---|
| 837 | { |
---|
| 838 | this->toList( (OM_LIST)list_write ); |
---|
| 839 | } |
---|
[6341] | 840 | |
---|
[7954] | 841 | PNode::varChangeHandler( id ); |
---|
[6341] | 842 | } |
---|
| 843 | |
---|