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source: orxonox.OLD/branches/multitexture/src/lib/network/network_socket.h @ 7422

Last change on this file since 7422 was 6994, checked in by bensch, 19 years ago

orxonox/trunk: merged the Network branche back here

File size: 2.3 KB
Line 
1/*!
2 * @file network_socket.h
3  *  Main interface for the network module. Manages all the modules
4
5*/
6
7#ifndef _NETWORK_SOCKET
8#define _NETWORK_SOCKET
9
10//TODO HACK else gdb will not work on server
11#define DONTEXITTHREADS
12
13//if you want to use outgoing buffer define _USE_OUTGOING_BUFFER
14#define _USE_OUTGOING_BUFFER
15
16#define _INCOMING_BUFFER_SIZE 2024000
17#define _OUTGOING_BUFFER_SIZE 2024000
18#define _LOCAL_BUFFER_SIZE 1024
19//sleep if incoming buffer is full
20#define _MSECONDS_SLEEP_FULL_BUFFER 10
21//sleep if outgoing buffer is empty
22#define _MSECONDS_SLEEP_EMPTY_BUFFER 10
23
24
25/* contains memmove and memcpy */
26#include <string.h>
27
28#ifdef HAVE_SDL_H
29 #include <SDL_thread.h>
30#else
31 #include <SDL/SDL_thread.h>
32#endif
33/* include this file, it contains some default definitions */
34#include "netdefs.h"
35
36
37/* include base_object.h since all classes are derived from this one */
38#include "base_object.h"
39
40/* using namespace std is default, this needs to be here */
41using namespace std;
42
43class NetworkSocket : public BaseObject
44{
45
46private:
47//  IPaddress serverAddress;
48//  unsigned int port;
49  TCPsocket tcpSocket;
50//  UDPsocket udpSocket;
51
52  byte incomingBuffer[_INCOMING_BUFFER_SIZE];
53#ifdef _USE_OUTGOING_BUFFER
54  byte outgoingBuffer[_OUTGOING_BUFFER_SIZE];
55#endif
56  int incomingBufferLength;
57#ifdef _USE_OUTGOING_BUFFER
58  int outgoingBufferLength;
59#endif
60
61  SDL_mutex * incomingBufferMutex;
62#ifdef _USE_OUTGOING_BUFFER
63  SDL_mutex * outgoingBufferMutex;
64#endif
65  SDL_mutex * socketMutex;
66  bool terminateThread;
67
68  SDL_mutex* threadTerminationMutex;
69  static int thread_read(void * data);
70  bool thread_read_running;
71  bool thread_write_running;
72
73  SDL_Thread*            readThread;
74  SDL_Thread*            writeThread;
75
76#ifdef _USE_OUTGOING_BUFFER
77  static int thread_write(void * data);
78#endif
79
80  int writeBytes(byte * data, int length);
81  int readBytes(byte * data, int length);
82  int readBlock(byte * data, int length);
83
84  void init();
85
86public:
87
88  NetworkSocket();
89  virtual ~NetworkSocket();
90  NetworkSocket(IPaddress ip);
91  NetworkSocket(TCPsocket sock);
92  void destroy() { terminateThread = true; };
93
94
95  void connectToServer(IPaddress ip);
96  void disconnectServer();
97
98  bool writePacket(byte * data, int length);
99  int readPacket(byte * data, int maxLength);
100
101  inline bool isOk() { return tcpSocket!=NULL; }
102
103};
104
105
106
107#endif /* _NETWORK_SOCKET */
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