Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/multitexture/src/world_entities/weapons/hyperblaster.h @ 7378

Last change on this file since 7378 was 6810, checked in by bensch, 19 years ago

trunk: added hyperblaster

File size: 656 bytes
Line 
1/*!
2 * @file hyperblaster.h
3 * a weapon that to fire heavy weaponary Hyperblasts.
4*/
5
6
7#ifndef _HYPERBLASTER_H
8#define _HYPERBLASTER_H
9
10#include "weapon.h"
11
12class Hyperblaster : public Weapon
13  {
14  public:
15    Hyperblaster (const TiXmlElement* root = NULL);
16    virtual ~Hyperblaster ();
17
18    void init();
19    virtual void loadParams(const TiXmlElement* root);
20
21    virtual void activate();
22    virtual void deactivate();
23
24    virtual void fire();
25    virtual void destroy();
26
27  private:
28//     PNode* objectComponent1;         //<! the gun is made of multiple parts, these PNodes represent their location and orientation
29  };
30#endif /* _HYPERBLASTER_H */
Note: See TracBrowser for help on using the repository browser.