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source: orxonox.OLD/branches/network/src/defs/class_id.h @ 6297

Last change on this file since 6297 was 6257, checked in by rennerc, 19 years ago

class_id.h: changed CL_ENTITY_MANAGER to CL_NETWORK_GAME_MANAGER
base_object: added realClassID which can be used with factory
network_game_manager: fixed some bugs again, can now spawn entities over network :D

File size: 10.7 KB
RevLine 
[4591]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: Benjamin Grauer
14
[4596]15   2005-06-10: (bensch) added new sturcture to support multiple inheritance
[4591]16*/
17
[4571]18/*!
[5039]19 * @file class_id.h
[5434]20 * @brief list of orxonox classID's
21 *
22 *  this File is used to identify an Object with its class and also with its sub/super-classes.
23 *  this is also used by the ObjectManager to identify and load important classes
24 *
25 *  !! important !!
26 *  When adding a new CLASS be sure about the following:
27 *    1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach)
28 *    2. if it is a (SUB)SUPERCLASS also add the CLASS to BaseObject::whatIs() so we have nice output :)
29 *    3. check if the Number you add is not refered to twice, and that with (SUB)SUPERCLASSES there are no intersections
30 *    4. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :)
31 */
[4315]32
[4742]33#ifndef _CLASS_ID_H
34#define _CLASS_ID_H
[4315]35
36//! list of all classes to be loadable in via the ObjectManager
[4591]37/**
38 * inheritance is done in the following way: Classes are identified by
39 * a HEX-number eg: 0x12345678
[4595]40 * The number has 8^4 entries.
[4591]41 * The first two: 1,2 superclass identifiers to
[4837]42 * The second three are for subclasses with inheritance:
[5362]43 *  the first of these numbers is defining the subclassType, it may be anything between 1-a
44 *  The following two may not be the same in any way,
45 * eg. the bits may not intersect (no 1, 2 and a 3; 01, 02 and 04, 08, 10  would be ok)
[4591]46 * The last three entries are for any classes in existence eg. SkyBox and so on
47 *
[4837]48 * -> # max SuperClass-count        = 7 (not intersecting)
49 *    # max SubSuperClass-count     = 15*7 = 105 (the 7 classes will be able to get derived from each other, but not over the SubSuperClass.)
50 *    # max lowerClasses-count      = 3^16 = enough (they are Leaves, and may NOT be derived by any other class.)
51 */
[4591]52typedef enum ClassID
[4315]53{
[4754]54  // the Nothing CLASS (NULL)
[4837]55  CL_NULL                       =    0x00000000,
[4754]56
[4591]57  // superclasses
[4837]58  CL_MASK_SUPER_CLASS           =    0xff000000,
[5915]59  CL_BASE_OBJECT                =    0x00000000,
[4592]60
[5822]61  CL_PARENT_NODE                =    0x01000000,
[4592]62
[5822]63  CL_STORY_ENTITY               =    0x02000000,
[4445]64
[5822]65  CL_PHYSICS_INTERFACE          =    0x04000000,
[4592]66
[5822]67  CL_EVENT_LISTENER             =    0x08000000,
[4592]68
[5822]69  CL_ELEMENT_2D                 =    0x10000000,
[4838]70
[5915]71  CL_SYNCHRONIZEABLE            =    0x20000000,
[5822]72
73  CL_WORLD_ENTITY               =    0x40000000,
74
[5915]75  // subsuper-classes derivations taken : 1, 2, 5, a, b, c.     << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken
[4591]76  // subsuper-classes
[4837]77  CL_MASK_SUBSUPER_CLASS        =    0x00fff000,
[5915]78  CL_MASK_SUBSUPER_CLASS_IDA    =    0x00f00000,
79  CL_MASK_SUBSUPER_CLASS_IDB    =    0x000ff000,
80  // SUPER-PNodes
81  CL_FIELD                      =    0x00101000,
82  // SUPER-WorldEntities
83  CL_PLAYABLE                   =    0x00201000,
84  CL_PLAYER                     =    0x00202000,
85  CL_NPC                        =    0x00204000,
86  CL_PROJECTILE                 =    0x00208000,
87  CL_WEAPON                     =    0x00210000,
88  CL_POWER_UP                   =    0x00220000,
[6113]89  CL_EXTENDABLE                  =    0x00220000,
[4318]90
[5915]91  // SUPER-Modeling
92  CL_TEXTURE                    =    0x00c01000,
93  CL_MODEL                      =    0x00c02000,
[4838]94
[5915]95
96  // subsuper-classes derivations taken : 1, 2, 5, a, b, c.     << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken
97
[4592]98  // lowest level classes
[4837]99  CL_MASK_LOWLEVEL_CLASS        =    0x00000fff,
[4595]100
[4779]101  // singleton classes (range from 0x00000f00 to 0x00000fff)
[4837]102  CL_MASK_SINGLETON             =    0x00000f00,
103  CL_ORXONOX                    =    0x00000f01,
104  CL_NULL_PARENT                =    0x00000f02,
105  CL_PILOT_PARENT               =    0x00000f03,
106  CL_OBJECT_MANAGER             =    0x00000f04,
107  CL_RESOURCE_MANAGER           =    0x00000f05,
108  CL_GARBAGE_COLLECTOR          =    0x00000f06,
109  CL_GAME_LOADER                =    0x00000f07,
110  CL_GRAPHICS_ENGINE            =    0x00000f08,
111  CL_TEXT_ENGINE                =    0x00000f09,
112  CL_LIGHT_MANAGER              =    0x00000f0a,
113  CL_EVENT_HANDLER              =    0x00000f0b,
114  CL_PHYSICS_ENGINE             =    0x00000f0c,
115  CL_CD_ENGINE                  =    0x00000f0d,
116  CL_PARTICLE_ENGINE            =    0x00000f0e,
117  CL_SOUND_ENGINE               =    0x00000f0f,
118  CL_ANIMATION_PLAYER           =    0x00000f10,
119  CL_TRACK_MANAGER              =    0x00000f11,
120  CL_TRACK_NODE                 =    0x00000f12,
121  CL_STATE                      =    0x00000f13,
122  CL_FRAMEWORK                  =    0x00000f14,
[5117]123  CL_RENDER_2D                  =    0x00000f21,
124  CL_NULL_ELEMENT_2D            =    0x00000f22,
[5182]125  CL_SHELL_BUFFER               =    0x00000f32,
[5366]126  CL_GLGUI_HANDLER              =    0x00000f40,
[5384]127  CL_GLGUI_MAIN_WIDGET          =    0x00000f41,
[5822]128  CL_NETWORK_MANAGER            =    0x00000f50,
[4591]129
[5822]130
[5915]131
[4779]132  // StoryEntities (range from 0x00000100 to 0x000001ff)
[4837]133  CL_CAMPAIGN                   =    0x00000101,
134  CL_WORLD                      =    0x00000102,
[4591]135
[4596]136
[4779]137  // WorldEntities (range from 0x00000200 to 0x000004ff)
[4837]138  CL_CAMERA                     =    0x00000201,
139  CL_CAMERA_TARGET              =    0x00000202,
[4591]140
[4837]141  CL_ENVIRONEMENT               =    0x00000203,
142  CL_SATELLITE                  =    0x00000204,
143  CL_SKYBOX                     =    0x00000205,
144  CL_SKYSPHERE                  =    0x00000206,
145  CL_TERRAIN                    =    0x00000207,
146  CL_TEST_ENTITY                =    0x00000209,
[5915]147  CL_SPACE_SHIP                 =    0x0000020a,
[6002]148  CL_HELICOPTER                 =    0x0000020b,
[6139]149  CL_SPAWNING_POINT             =    0x0000020b,
[4591]150
[5456]151  CL_TURRET_POWER_UP            =    0x00000211,
[5458]152  CL_LASER_POWER_UP             =    0x00000212,
[6113]153  CL_WEAPON_POWER_UP            =    0x00000213,
154  CL_PARAM_POWER_UP             =    0x00000214,
[4315]155
[5456]156  CL_TEST_GUN                   =    0x00000230,
157  CL_TURRET                     =    0x00000231,
[5750]158  CL_AIMING_TURRET              =    0x00000232,
159  CL_CANNON                     =    0x00000233,
[5434]160
[5456]161  CL_TEST_BULLET                =    0x00000240,
162  CL_ROCKET                     =    0x00000241,
163  CL_LASER                      =    0x00000242,
[5750]164  CL_BOMB                       =    0x00000243,
[5819]165  CL_GROUND_TURRET              =    0x00000244,
[5766]166  CL_GUIDED_MISSILE             =    0x00000245,
[5456]167
[6004]168  CL_NPC_TEST1                  =    0x00000301,
169  CL_NPC_TEST2                  =    0x00000302,
170
171
[4597]172  // gamePlay (range from 0x00000500 0x000005ff)
[4837]173  CL_EVENT                      =    0x00000501,
174  CL_KEY_MAPPER                 =    0x00000502,
[5040]175  CL_USER_CONTROL               =    0x00000511,
176  CL_CROSSHAIR                  =    0x00000512,
[4318]177
[4837]178  CL_WEAPON_MANAGER             =    0x00000503,
[4597]179
180  // Physics stuff (range from 0x00000600 to 0x000007ff)
[4837]181  CL_PHYSICS_CONNECTION         =    0x00000601,
182  CL_FIELD_GRAVITY              =    0x00000610,
183  CL_FIELD_POINT_GRAVITY        =    0x00000611,
184  CL_FIELD_TWIRL                =    0x00000612,
[4742]185
186
[4597]187  // Collision
[4837]188  CL_COLLISION                  =    0x00000611,
189  CL_BV_TREE                    =    0x00a01612,
190  CL_BV_TREE_NODE               =    0x00a02613,
191  CL_OBB_TREE                   =    0x00a04614,
192  CL_OBB_TREE_NODE              =    0x00a08615,
193  CL_BOUNDING_VOLUME            =    0x00a10616,
194  CL_OBB                        =    0x00a20617,
195  CL_BOUNDING_SPHERE            =    0x00a40618,
[4597]196
[4595]197  // graphical stuff (range from 0x00000800 to 0x000009ff)
[5915]198  CL_FONT                       =    0x00c02802,
199
200
[5206]201  CL_TEXT                       =    0x00b01801,
[5304]202  CL_MATERIAL                   =    0x00000804,
[5862]203  CL_TEXTURE_SEQUENCE           =    0x00c04805,
[6010]204  CL_VERTEX_ARRAY_MODEL         =    0x00000806,
[5860]205  CL_OBJMODEL                   =    0x00000807,
206  CL_PROMITIVE_MODEL            =    0x00000808,
207  CL_MD2Model                   =    0x00000809,
[6100]208  CL_HEIGHT_MAP                 =    0x0000080a,
209  CL_LIGHT                      =    0x00000811,
210  CL_PARTICLE_EMITTER           =    0x00000812,
211  CL_PARTICLE_SYSTEM            =    0x00000813,
212  CL_ENVIRONMENT                =    0x00000821,
213  CL_SHADER                     =    0x00000822,
[5362]214  // GL-GUI
215  CL_GLGUI_WIDGET               =    0x00501901,
[5363]216  CL_GLGUI_BUTTON               =    0x00502902,
[5364]217  CL_GLGUI_PUSHBUTTON           =    0x00000903,
218  CL_GLGUI_CHECKBUTTON          =    0x00000904,
219  CL_GLGUI_RADIOBUTTON          =    0x00000905,
220  CL_GLGUI_CONTAINER            =    0x00504906,
221  CL_GLGUI_BOX                  =    0x00000907,
222  CL_GLGUI_FRAME                =    0x00000908,
223  CL_GLGUI_WINDOW               =    0x00000909,
[5363]224  CL_GLMENU_IMAGE_SCREEN        =    0x00000920,
[5362]225
[4597]226  // sound stuff (range from 0x00000a00 to 0x00000aff)
[4837]227  CL_SOUND_BUFFER               =    0x00000a01,
228  CL_SOUND_SOURCE               =    0x00000a02,
[4961]229  CL_SOUND_OGG_PLAYER           =    0x00000a11,
[4318]230
[4597]231
[5822]232  // network stuff (range from 0x00000b00 to 0x00000bff)
[6139]233  CL_DATA_STREAM                =    0x00b01b00,
[5822]234  CL_NETWORK_STREAM             =    0x00000b01,
235  CL_NETWORK_PROTOCOL           =    0x00000b02,
236  CL_NETWORK_SOCKET             =    0x00000b03,
[5996]237  CL_SERVER_SOCKET              =    0X00000b04,
238  CL_CONNECTION_MONITOR         =    0x00000b05,
[6139]239  CL_HANDSHAKE                  =    0x00000b06,
[6257]240  CL_NETWORK_GAME_MANAGER       =    0x00000b07,
[5822]241
242
243
244  // misc: (range from 0x00000d00 to 0x00000eff)
245  CL_ANIMATION                  =    0x00000d01,
[4837]246  //  CL_ANIMATION3D                =    0x00000b02,
247  CL_QUICK_ANIMATION            =    0x00000b02,
248  CL_FACTORY                    =    0x00000b03,
249  CL_INI_PARSER                 =    0x00000b04,
250  CL_LIST                       =    0x00000b05,
251  CL_SUBSTRING                  =    0x00000b06,
252  CL_LOAD_PARAM                 =    0x00000b07,
253  CL_CURVE                      =    0x00000b08,
254  CL_VECTOR                     =    0x00000b09,
255  CL_CHARACTER_ATTRIBUTES       =    0x00000b0a,
256  CL_TRACK_ELEMENT              =    0x00000b0b,
257  CL_NUMBER                     =    0x00000b0c,
[5634]258  CL_EXECUTOR                   =    0x00000b0d,
[4932]259  CL_FAST_FACTORY               =    0x00000c01,
[5206]260  CL_SHELL                      =    0x00000c10,
[5182]261  CL_SHELL_COMMAND              =    0x00000c11,
[5188]262  CL_SHELL_COMMAND_CLASS        =    0x00000c12,
263  CL_SHELL_INPUT                =    0x00000c13,
264  CL_SHELL_COMPLETION           =    0x00000c14,
[5190]265  CL_SHELL_COMMAND_ALIAS        =    0x00000c15,
[4789]266
267  // Spatial Data Separation
[5822]268  CL_SPATIAL_SEPARATION         =    0x00000d0d,
269  CL_QUADTREE                   =    0x00000d0e,
270  CL_QUADTREE_NODE              =    0x00000d0f
[4315]271};
272
[4318]273
[4742]274#endif /* _CLASS_ID_H */
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