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source: orxonox.OLD/branches/network/src/lib/collision_detection/obb_tree.h @ 5578

Last change on this file since 5578 was 5481, checked in by bensch, 19 years ago

orxonox/trunk: BV-nodes are now renddered more efficiently.

File size: 1.1 KB
Line 
1/*!
2 * @file obb_tree.h
3  *  Definition of an obb tree (object oriented Bounding Box)
4
5*/
6
7#ifndef _OBB_TREE_H
8#define _OBB_TREE_H
9
10#include "bv_tree.h"
11#include "abstract_model.h"
12#include "material.h"
13
14class Material;
15class OBBTreeNode;
16class PNode;
17
18//! A class for representing an obb tree
19class OBBTree : public BVTree {
20
21  public:
22    OBBTree();
23    OBBTree(int depth, sVec3D *verticesList, const int length);
24    virtual ~OBBTree();
25    void init();
26
27    virtual void spawnBVTree(int depth, sVec3D *verticesList, const int length);
28    virtual void flushTree();
29
30    virtual void collideWith(BVTree* tree, WorldEntity* nodeA, WorldEntity* nodeB);
31    virtual void collideWith(WorldEntity* entity1, WorldEntity* entity2);
32
33    virtual void drawBV(int depth, int drawMode) const;
34
35    int getID() { return ++this->id;}
36    inline OBBTreeNode* getRootNode() { return this->rootNode; }
37
38    void debug();
39
40  private:
41    OBBTreeNode*         rootNode;                        //!< reference to the root node of the tree
42    int                  id;
43};
44
45#endif /* _OBB_TREE_H */
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