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source: orxonox.OLD/branches/network/src/lib/graphics/graphics_engine.cc @ 6892

Last change on this file since 6892 was 6815, checked in by bensch, 19 years ago

orxonox/trunk: merged branches/network back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/network . -r6774:HEAD

no conflicts…
thats what i call orthogonal work

File size: 18.5 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
17
18#include "graphics_engine.h"
19#include "resource_manager.h"
20#include "event_handler.h"
21#include "state.h"
22
23#include "world_entity.h"
24
25#include "render_2d.h"
26#include "text_engine.h"
27#include "light.h"
28#include "shader.h"
29#include "debug.h"
30
31#include "parser/ini_parser/ini_parser.h"
32#include "substring.h"
33#include "text.h"
34
35#include "globals.h"
36#include "texture.h"
37
38#include "effects/graphics_effect.h"
39#include "effects/fog_effect.h"
40
41#include "shell_command.h"
42
43
44#include "parser/tinyxml/tinyxml.h"
45#include "load_param.h"
46#include "factory.h"
47
48#ifdef __WIN32__
49 #include "class_list.h"
50 #include "static_model.h"
51#endif
52using namespace std;
53
54SHELL_COMMAND(wireframe, GraphicsEngine, wireframe);
55
56/**
57 *  standard constructor
58 */
59GraphicsEngine::GraphicsEngine ()
60{
61  this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine");
62  this->setName("GraphicsEngine");
63
64  this->isInit = false;
65
66  this->bDisplayFPS = false;
67  this->minFPS = 9999;
68  this->maxFPS = 0;
69
70  this->geTextCFPS = NULL;
71  this->geTextMaxFPS = NULL;
72  this->geTextMinFPS = NULL;
73
74  this->fullscreenFlag = 0;
75  this->videoFlags = 0;
76  this->screen = NULL;
77
78
79  // Hardware
80  this->hwRenderer = NULL;
81  this->hwVendor = NULL;
82  this->hwVersion = NULL;
83  this->hwExtensions = NULL;
84
85  // initialize the TextEngine
86  TextEngine::getInstance();
87}
88
89/**
90 *  The Pointer to this GraphicsEngine
91*/
92GraphicsEngine* GraphicsEngine::singletonRef = NULL;
93
94/**
95 *  destructs the graphicsEngine.
96*/
97GraphicsEngine::~GraphicsEngine ()
98{
99  // delete what has to be deleted here
100  delete this->geTextCFPS;
101  delete this->geTextMaxFPS;
102  delete this->geTextMinFPS;
103
104  delete[] this->hwRenderer;
105  delete[] this->hwVendor;
106  delete[] this->hwVersion;
107  delete this->hwExtensions;
108
109  //TextEngine
110  delete TextEngine::getInstance();
111  // render 2D
112  delete Render2D::getInstance();
113
114  SDL_QuitSubSystem(SDL_INIT_VIDEO);
115//   if (this->screen != NULL)
116//     SDL_FreeSurface(this->screen);
117
118  GraphicsEngine::singletonRef = NULL;
119}
120
121
122/**
123 * loads the GraphicsEngine Specific Parameters.
124 * @param root: the XML-Element to load the Data From
125 */
126void GraphicsEngine::loadParams(const TiXmlElement* root)
127{
128  LoadParamXML(root, "load-effect", this, GraphicsEngine, loadGraphicsEffectXML)
129      .describe("loads a graphics effect");
130}
131
132
133/**
134 * initializes the GraphicsEngine with default settings.
135 */
136int GraphicsEngine::init()
137{
138  if (this->isInit)
139    return -1;
140  this->initVideo(640, 480, 16);
141}
142
143/**
144 * loads the GraphicsEngine's settings from a given ini-file and section
145 * @param iniParser the iniParser to load from
146 * @param section the Section in the ini-file to load from
147 * @returns nothing usefull
148 */
149int GraphicsEngine::initFromIniFile(IniParser* iniParser)
150{
151  // looking if we are in fullscreen-mode
152  const char* fullscreen = iniParser->getVar(CONFIG_NAME_FULLSCREEN, CONFIG_SECTION_VIDEO, "0");
153  if (strchr(fullscreen, '1') || !strcasecmp(fullscreen, "true"))
154    this->fullscreenFlag = SDL_FULLSCREEN;
155
156  // looking if we are in fullscreen-mode
157  const char* textures = iniParser->getVar(CONFIG_NAME_TEXTURES, CONFIG_SECTION_VIDEO_ADVANCED, "0");
158  if (strchr(textures, '1') || !strcasecmp(textures, "true"))
159    Texture::setTextureEnableState( true);
160  else
161    Texture::setTextureEnableState(false);
162
163  // searching for a usefull resolution
164  SubString resolution(iniParser->getVar(CONFIG_NAME_RESOLUTION, CONFIG_SECTION_VIDEO, "640x480"), 'x');
165  //resolution.debug();
166
167  this->initVideo(atoi(resolution.getString(0)), atoi(resolution.getString(1)), 16);
168
169//   GraphicsEffect* fe = new FogEffect(NULL);
170//   this->loadGraphicsEffect(fe);
171//   fe->activate();
172//   PRINTF(0)("--------------------------------------------------------------\n");
173}
174
175
176
177/**
178 *  initializes the Video for openGL.
179 *
180 * This has to be done only once when starting orxonox.
181 */
182int GraphicsEngine::initVideo(unsigned int resX, unsigned int resY, unsigned int bbp)
183{
184  if (this->isInit)
185    return -1;
186  //   initialize SDL_VIDEO
187  if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
188  {
189    PRINTF(1)("could not initialize SDL Video\n");
190      //      return -1;
191  }
192  // initialize SDL_GL-settings
193  this->setGLattribs();
194
195  // setting the Video Flags.
196  this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE | SDL_DOUBLEBUF | SDL_GL_DOUBLEBUFFER;
197
198  /* query SDL for information about our video hardware */
199  const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo ();
200  if( videoInfo == NULL)
201    {
202      PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError());
203      SDL_Quit ();
204    }
205  if( videoInfo->hw_available)
206    this->videoFlags |= SDL_HWSURFACE;
207  else
208    this->videoFlags |= SDL_SWSURFACE;
209  /*
210  if(VideoInfo -> blit_hw)
211    VideoFlags |= SDL_HWACCEL;
212  */
213    // setting up the Resolution
214  this->setResolution(resX, resY, bbp);
215
216  // GRABBING ALL GL-extensions
217  this->grabHardwareSettings();
218
219  // Enable default GL stuff
220  glEnable(GL_DEPTH_TEST);
221
222  Render2D::getInstance();
223
224  this->isInit = true;
225}
226
227/**
228 * sets the Window Captions and the Name of the icon.
229 * @param windowName The name of the Window
230 * @param icon The name of the Icon on the Disc
231 */
232void GraphicsEngine::setWindowName(const char* windowName, const char* icon)
233{
234  SDL_Surface* iconSurf = SDL_LoadBMP(icon);
235  if (iconSurf != NULL)
236  {
237    Uint32 colorkey = SDL_MapRGB(iconSurf->format, 0, 0, 0);
238    SDL_SetColorKey(iconSurf, SDL_SRCCOLORKEY, colorkey);
239    SDL_WM_SetIcon(iconSurf,NULL);
240    SDL_FreeSurface(iconSurf);
241  }
242
243  SDL_WM_SetCaption (windowName, icon);
244}
245
246
247/**
248 *  Sets the GL-attributes
249 */
250int GraphicsEngine::setGLattribs()
251{
252  // Set video mode
253  // TO DO: parse arguments for settings
254  //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
255  //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
256  //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
257  //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
258
259
260  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
261  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);
262  SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0);
263  SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0);
264  SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0);
265  SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0);
266  SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0);
267}
268
269/**
270 * grabs the Hardware Specifics
271 * checks for all the different HW-types
272 */
273void GraphicsEngine::grabHardwareSettings()
274{
275  const char* renderer = (const char*) glGetString(GL_RENDERER);
276  const char* vendor   = (const char*) glGetString(GL_VENDOR);
277  const char* version  = (const char*) glGetString(GL_VERSION);
278  const char* extensions = (const char*) glGetString(GL_EXTENSIONS);
279
280//  printf("%s %s %s\n %s", renderer, vendor, version, extensions);
281
282  if (this->hwRenderer == NULL && renderer != NULL)
283  {
284    this->hwRenderer = new char[strlen(renderer)+1];
285    strcpy(this->hwRenderer, renderer);
286  }
287  if (this->hwVendor == NULL && vendor != NULL)
288  {
289    this->hwVendor = new char[strlen(vendor)+1];
290    strcpy(this->hwVendor, vendor);
291  }
292  if (this->hwVersion == NULL && version != NULL)
293  {
294    this->hwVersion = new char[strlen(version)+11];
295    strcpy(this->hwVersion, version);
296  }
297
298  if (this->hwExtensions == NULL && extensions != NULL)
299    this->hwExtensions = new SubString((char*)glGetString(GL_EXTENSIONS), " \n\t,");
300
301  PRINT(4)("Running on : vendor: %s,  renderer: %s,  version:%s\n", vendor, renderer, version);
302  PRINT(4)("Extensions:\n");
303  if (this->hwExtensions != NULL)
304    for (unsigned int i = 0; i < this->hwExtensions->getCount(); i++)
305      PRINT(4)("%d: %s\n", i, this->hwExtensions->getString(i));
306
307
308  // inizializing GLEW
309  GLenum err = glewInit();
310  if (GLEW_OK != err)
311  {
312    /* Problem: glewInit failed, something is seriously wrong. */
313    PRINTF(1)("%s\n", glewGetErrorString(err));
314  }
315  PRINTF(4)("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
316}
317
318
319/**
320 *  sets the Resolution of the Screen to display the Graphics to.
321 * @param width The width of the window
322 * @param height The height of the window
323 * @param bpp bits per pixel
324 */
325int GraphicsEngine::setResolution(int width, int height, int bpp)
326{
327  this->resolutionX = width;
328  this->resolutionY = height;
329  this->bitsPerPixel = bpp;
330  State::setResolution( width, height);
331
332  if (this->screen != NULL)
333    SDL_FreeSurface(screen);
334  if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | this->fullscreenFlag)) == NULL)
335    {
336      PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError());
337      //    SDL_Quit();
338      //    return -1;
339    }
340    glViewport(0, 0, width, height);                     // Reset The Current Viewport
341
342#ifdef __WIN32__
343    // REBUILDING TEXTURES (ON WINDOWS CONTEXT SWITCH)
344    const std::list<BaseObject*>* texList = ClassList::getList(CL_TEXTURE);
345    if (texList != NULL)
346    {
347      std::list<BaseObject*>::const_iterator reTex;
348      for (reTex = texList->begin(); reTex != texList->end(); reTex++)
349        dynamic_cast<Texture*>(*reTex)->rebuild();
350    }
351    // REBUILDING MODELS
352    const std::list<BaseObject*>* modelList = ClassList::getList(CL_STATIC_MODEL);
353    if (texList != NULL)
354    {
355      std::list<BaseObject*>::const_iterator reModel;
356      for (reModel = modelList->begin(); reModel != modelList->end(); reModel++)
357        dynamic_cast<StaticModel*>(*reModel)->rebuild();
358    }
359#endif /* __WIN32__ */
360}
361
362/**
363 *  sets Fullscreen mode
364 * @param fullscreen true if fullscreen, false if windowed
365*/
366void GraphicsEngine::setFullscreen(bool fullscreen)
367{
368  if (fullscreen)
369    this->fullscreenFlag = SDL_FULLSCREEN;
370  else
371    this->fullscreenFlag = 0;
372  this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel);
373}
374
375/**
376 *  sets the background color
377 * @param red the red part of the background
378 * @param blue the blue part of the background
379 * @param green the green part of the background
380 * @param alpha the alpha part of the background
381 */
382void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
383{
384  glClearColor(red, green, blue, alpha);
385}
386
387/**
388 *  Signalhandler, for when the resolution has changed
389 * @param resizeInfo SDL information about the size of the new screen size
390 */
391int GraphicsEngine::resolutionChanged(const SDL_ResizeEvent& resizeInfo)
392{
393  this->setResolution(resizeInfo.w, resizeInfo.h, this->bitsPerPixel);
394}
395
396/**
397 *
398 * @param show if The mouse-cursor should be visible
399 */
400void GraphicsEngine::showMouse(bool show)
401{
402  if (show)
403    SDL_ShowCursor(SDL_ENABLE);
404  else
405    SDL_ShowCursor(SDL_DISABLE);
406}
407
408/**
409 *
410 * @returns The Visinility of the mouse-cursor (true if visible, false if it is invisible)
411 */
412bool GraphicsEngine::isMouseVisible()
413{
414  if (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE)
415    return true;
416  else
417    return false;
418}
419
420/**
421 *
422 * @param steal If the Winodow-Managers Events should be stolen to this app
423 * (steals the mouse, and all WM-clicks)
424 *
425 * This only happens, if the HARD-Debug-level is set to 0,1,2, because otherwise a Segfault could
426 * result in the loss of System-controll
427 */
428void GraphicsEngine::stealWMEvents(bool steal)
429{
430#if DEBUG < 3
431   if (steal)
432     SDL_WM_GrabInput(SDL_GRAB_ON);
433   else
434     SDL_WM_GrabInput(SDL_GRAB_OFF);
435#endif
436}
437
438/**
439 *
440 * @returns true if Events are stolen from the WM, false if not.
441 */
442bool GraphicsEngine::isStealingEvents()
443{
444   if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON)
445     return true;
446   else
447     return false;
448};
449
450/**
451 *  entering 2D Mode
452
453   this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else
454*/
455void GraphicsEngine::enter2DMode()
456{
457  //GraphicsEngine::storeMatrices();
458  SDL_Surface *screen = SDL_GetVideoSurface();
459
460  /* Note, there may be other things you need to change,
461     depending on how you have your OpenGL state set up.
462  */
463  glPushAttrib(GL_ENABLE_BIT);
464  glDisable(GL_DEPTH_TEST);
465  glDisable(GL_CULL_FACE);
466  glDisable(GL_LIGHTING);  // will be set back when leaving 2D-mode
467
468  glMatrixMode(GL_PROJECTION);
469  glPushMatrix();
470  glLoadIdentity();
471  glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0);
472
473  glMatrixMode(GL_MODELVIEW);
474  glPushMatrix();
475  glLoadIdentity();
476}
477
478/**
479 *  leaves the 2DMode again also @see Font::enter2DMode()
480 */
481void GraphicsEngine::leave2DMode()
482{
483
484  glMatrixMode(GL_MODELVIEW);
485  glPopMatrix();
486
487  glMatrixMode(GL_PROJECTION);
488  glPopMatrix();
489
490  glPopAttrib();
491}
492
493void GraphicsEngine::wireframe()
494{
495  glPolygonMode(GL_FRONT, GL_LINE);
496}
497
498/**
499 *  stores the GL_matrices
500 */
501void GraphicsEngine::storeMatrices()
502{
503  glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat);
504  glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat);
505  glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort);
506}
507
508//! the stored ModelView Matrix.
509GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
510//! the stored Projection Matrix
511GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
512//! The ViewPort
513GLint GraphicsEngine::viewPort[4] = {0,0,0,0};
514
515
516
517/**
518 *  outputs all the Fullscreen modes.
519 */
520void GraphicsEngine::listModes()
521{
522  /* Get available fullscreen/hardware modes */
523  this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
524
525  /* Check is there are any modes available */
526  if(this->videoModes == (SDL_Rect **)0){
527    PRINTF(1)("No modes available!\n");
528    exit(-1);
529  }
530
531  /* Check if our resolution is restricted */
532  if(this->videoModes == (SDL_Rect **)-1){
533    PRINTF(2)("All resolutions available.\n");
534  }
535  else{
536    /* Print valid modes */
537    PRINT(0)("Available Resoulution Modes are\n");
538    for(int i = 0; this->videoModes[i]; ++i)
539      PRINT(4)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h);
540  }
541}
542
543/**
544 * checks wether a certain extension is availiable
545 * @param extension the Extension to check for (ex. GL_ARB_texture_env_dot3)
546 * @return true if it is, false otherwise
547 */
548bool GraphicsEngine::hwSupportsEXT(const char* extension)
549{
550  if (this->hwExtensions != NULL)
551    for (unsigned int i = 0; i < this->hwExtensions->getCount(); i++)
552      if (!strcmp(extension, this->hwExtensions->getString(i)))
553        return true;
554  return false;
555}
556
557/**
558 * updates everything that is to be updated in the GraphicsEngine
559 */
560void GraphicsEngine::update(float dt)
561{
562  Render2D::getInstance()->update(dt);
563}
564
565
566/**
567 *  ticks the Text
568 * @param dt the time passed
569 */
570void GraphicsEngine::tick(float dt)
571{
572  if( unlikely(this->bDisplayFPS))
573  {
574    this->currentFPS = 1.0/dt;
575    if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS;
576    if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS;
577
578#ifndef NO_TEXT
579      char tmpChar1[20];
580      sprintf(tmpChar1, "Current:  %4.0f", this->currentFPS);
581      this->geTextCFPS->setText(tmpChar1);
582      char tmpChar2[20];
583      sprintf(tmpChar2, "Max:    %4.0f", this->maxFPS);
584      this->geTextMaxFPS->setText(tmpChar2);
585      char tmpChar3[20];
586      sprintf(tmpChar3, "Min:    %4.0f", this->minFPS);
587      this->geTextMinFPS->setText(tmpChar3);
588#endif /* NO_TEXT */
589
590  }
591
592  Render2D::getInstance()->tick(dt);
593
594  // tick the graphics effects
595  list<GraphicsEffect*>::iterator it;
596  for (it = this->graphicsEffects.begin(); it != this->graphicsEffects.end(); it++)
597    (*it)->tick(dt);
598}
599
600
601void GraphicsEngine::draw() const
602{
603
604  LightManager::getInstance()->draw();
605
606  GraphicsEngine::storeMatrices();
607  Shader::suspendShader();
608
609  Render2D::getInstance()->draw(E2D_LAYER_ALL);
610  Shader::restoreShader();
611
612  //draw the graphics
613  list<GraphicsEffect*>::const_iterator it;
614  for (it = this->graphicsEffects.begin(); it != this->graphicsEffects.end(); it++)
615    (*it)->draw();
616}
617
618void GraphicsEngine::draw(const std::list<WorldEntity*>& drawList ) const
619{
620  std::list<WorldEntity*>::const_iterator entity;
621  for (entity = drawList.begin(); entity != drawList.end(); entity++)
622    if ((*entity)->isVisible())
623      (*entity)->draw();
624}
625
626
627/**
628 * displays the Frames per second
629 * @param display if the text should be displayed
630*/
631void GraphicsEngine::displayFPS(bool display)
632{
633#ifndef NO_TEXT
634  if( display )
635{
636  if (this->geTextCFPS == NULL)
637  {
638    this->geTextCFPS = new Text("fonts/arial_black.ttf", 15);
639    this->geTextCFPS->setName("curFPS");
640    this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT);
641    this->geTextCFPS->setAbsCoor2D(5, 0);
642  }
643  if (this->geTextMaxFPS == NULL)
644  {
645    this->geTextMaxFPS = new Text("fonts/arial_black.ttf", 15);
646    this->geTextMaxFPS->setName("MaxFPS");
647    this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT);
648    this->geTextMaxFPS->setAbsCoor2D(5, 20);
649  }
650  if (this->geTextMinFPS == NULL)
651  {
652    this->geTextMinFPS = new Text("fonts/arial_black.ttf", 15);
653    this->geTextMinFPS->setName("MinFPS");
654    this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT);
655    this->geTextMinFPS->setAbsCoor2D(5, 40);
656  }
657}
658else
659{
660  delete this->geTextCFPS;
661  this->geTextCFPS = NULL;
662  delete this->geTextMaxFPS;
663  this->geTextMaxFPS = NULL;
664  delete this->geTextMinFPS;
665  this->geTextMinFPS = NULL;
666}
667  this->bDisplayFPS = display;
668#else
669  this->bDisplayFPS = false;
670#endif /* NO_TEXT */
671}
672
673
674/**
675  processes the events for the GraphicsEngine class
676* @param the event to handle
677 */
678void GraphicsEngine::process(const Event &event)
679{
680  switch (event.type)
681  {
682    case EV_VIDEO_RESIZE:
683      this->resolutionChanged(event.resize);
684      break;
685  }
686}
687
688
689/**
690 * @param root The XML-element to load GraphicsEffects from
691 */
692void GraphicsEngine::loadGraphicsEffectXML(const TiXmlElement* root)
693{
694  const TiXmlElement* element = root->FirstChildElement();
695
696  while (element != NULL)
697  {
698    Factory::fabricate(element);
699
700    element = element->NextSiblingElement();
701  }
702}
703
704
705/**
706 * loads a GraphicsEffect into the engine
707 * @param effect the GraphicsEffect to add
708 */
709bool GraphicsEngine::loadGraphicsEffect(GraphicsEffect* effect)
710{
711  list<GraphicsEffect*>::iterator it;
712  for (it = this->graphicsEffects.begin(); it != this->graphicsEffects.end(); it++)
713    if( (*it) == effect)
714      return false;
715
716  this->graphicsEffects.push_back(effect);
717
718  return true;
719}
720
721
722/**
723 * unloads a GraphicsEffect from the engine
724 * @param effect the GraphicsEffect to remove
725 */
726bool GraphicsEngine::unloadGraphicsEffect(GraphicsEffect* effect)
727{
728  list<GraphicsEffect*>::iterator it;
729  for (it = this->graphicsEffects.begin(); it != this->graphicsEffects.end(); it++)
730  {
731    if( (*it) == effect)
732    {
733      this->graphicsEffects.erase(it);
734      return true;
735    }
736  }
737
738  return false;
739}
740
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