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source: orxonox.OLD/branches/network/src/lib/graphics/importer/texture.cc @ 5526

Last change on this file since 5526 was 5306, checked in by bensch, 19 years ago

orxonox/trunk: ResourceManage-fixes

File size: 4.5 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER
17
18#include "texture.h"
19
20#include "debug.h"
21#include "graphics_engine.h"
22
23#ifdef HAVE_SDL_IMAGE_H
24#include <SDL_image.h>
25#else
26#include <SDL/SDL_image.h>
27#endif
28
29/**
30 *  Constructor for a Texture
31*/
32Texture::Texture(const char* imageName)
33{
34  this->setClassID(CL_TEXTURE, "Texture");
35  this->setName(imageName);
36
37  this->bAlpha = false;
38  this->texture = 0;
39  if (imageName != NULL)
40    this->loadImage(imageName);
41}
42
43/**
44 *  Destructor of a Texture
45
46   Frees Data, and deletes the textures from GL
47*/
48Texture::~Texture()
49{
50  if (this->texture != 0)
51    glDeleteTextures(1, &this->texture);
52}
53
54/**
55 *  Loads a Texture to the openGL-environment.
56 * @param surface the Image to load to openGL
57 * @returns The ID of the texture.
58*/
59GLuint Texture::loadTexToGL (SDL_Surface* surface)
60{
61  if (GraphicsEngine::texturesEnabled)
62    {
63      PRINTF(4)("Loading texture to OpenGL-Environment.\n");
64
65      int w, h;
66      SDL_Surface *image;
67      SDL_Rect area;
68      Uint32 saved_flags;
69      Uint8  saved_alpha;
70
71      w = surface->w;
72      h = surface->h;
73
74      image = SDL_CreateRGBSurface(SDL_SWSURFACE,
75                                   w, h,
76                                   32,
77#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
78                                   0x000000FF,
79                                   0x0000FF00,
80                                   0x00FF0000,
81                                   0xFF000000
82#else
83                                   0xFF000000,
84                                   0x00FF0000,
85                                   0x0000FF00,
86                                   0x000000FF
87#endif
88                                   );
89      if ( image == NULL ) {
90        return 0;
91      }
92
93      /* Save the alpha blending attributes */
94      saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK);
95      saved_alpha = surface->format->alpha;
96      if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
97        SDL_SetAlpha(surface, 0, 0);
98      }
99
100      /* Copy the surface into the GL texture image */
101      area.x = 0;
102      area.y = 0;
103      area.w = surface->w;
104      area.h = surface->h;
105      SDL_BlitSurface(surface, &area, image, &area);
106
107      /* Restore the alpha blending attributes */
108      if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
109        SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha);
110        this->bAlpha = true;
111      }
112
113      /* Create an OpenGL texture for the image */
114      glGenTextures(1, &this->texture);
115      glBindTexture(GL_TEXTURE_2D, this->texture);
116      glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
117      glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
118      // build the Texture
119      glTexImage2D(GL_TEXTURE_2D,
120                   0,
121                   GL_RGBA,
122                   w, h,
123                   0,
124                   GL_RGBA,
125                   GL_UNSIGNED_BYTE,
126                   image->pixels);
127      // build the MipMaps
128      gluBuild2DMipmaps(GL_TEXTURE_2D,
129                        GL_RGBA,
130                        w,
131                        h,
132                        GL_RGBA,
133                        GL_UNSIGNED_BYTE,
134                        image->pixels);
135
136      SDL_FreeSurface(image); /* No longer needed */
137      glBindTexture(GL_TEXTURE_2D, 0);
138    }
139}
140
141/**
142 *  loads an Image from a file to a Texture
143 * @param imageName The image to load
144*/
145bool Texture::loadImage(const char* imageName)
146{
147  if (GraphicsEngine::texturesEnabled)
148    {
149      if (imageName != NULL)
150        {
151          SDL_Surface* tmpSurf;
152          if (this->texture)
153            glDeleteTextures(1, &this->texture);
154          // load the new Image to memory
155          tmpSurf = IMG_Load(imageName);
156          if(tmpSurf == NULL)
157            {
158              PRINTF(1)("IMG_Load: %s\n", IMG_GetError());
159              this->texture = 0;
160              return false;
161            }
162          else
163          {
164            PRINTF(3)("loading Image %s\n", imageName);
165            loadTexToGL(tmpSurf);
166            SDL_FreeSurface(tmpSurf);
167            return true;
168          }
169        }
170      else
171        {
172          return false;
173        }
174    }
175    return false;
176}
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