[1853] | 1 | |
---|
| 2 | |
---|
[4597] | 3 | /* |
---|
[1853] | 4 | orxonox - the future of 3D-vertical-scrollers |
---|
| 5 | |
---|
| 6 | Copyright (C) 2004 orx |
---|
| 7 | |
---|
| 8 | This program is free software; you can redistribute it and/or modify |
---|
| 9 | it under the terms of the GNU General Public License as published by |
---|
| 10 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 11 | any later version. |
---|
[1855] | 12 | |
---|
| 13 | ### File Specific: |
---|
[3436] | 14 | main-programmer: Benjamin Grauer |
---|
[1855] | 15 | co-programmer: ... |
---|
[1853] | 16 | */ |
---|
| 17 | |
---|
[5357] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
---|
[1853] | 19 | |
---|
[3436] | 20 | #include "light.h" |
---|
[1853] | 21 | |
---|
[3436] | 22 | #include "glincl.h" |
---|
[3608] | 23 | #include "vector.h" |
---|
[9869] | 24 | #include "util/loading/load_param_xml.h" |
---|
[7193] | 25 | #include "util/loading/factory.h" |
---|
[5129] | 26 | #include "debug.h" |
---|
[1853] | 27 | |
---|
[9924] | 28 | ObjectListDefinition(Light); |
---|
[9869] | 29 | CREATE_FACTORY(Light); |
---|
| 30 | |
---|
[4738] | 31 | //! Definition of the Lights and their Names |
---|
[4734] | 32 | int lightsV[] = |
---|
[8742] | 33 | { |
---|
| 34 | GL_LIGHT0, |
---|
| 35 | GL_LIGHT1, |
---|
| 36 | GL_LIGHT2, |
---|
| 37 | GL_LIGHT3, |
---|
| 38 | GL_LIGHT4, |
---|
| 39 | GL_LIGHT5, |
---|
| 40 | GL_LIGHT6, |
---|
| 41 | GL_LIGHT7 |
---|
| 42 | }; |
---|
[1856] | 43 | |
---|
[3598] | 44 | /** |
---|
[4836] | 45 | * @param root The XML-element to load the Light from |
---|
[4738] | 46 | |
---|
[4836] | 47 | @todo what to do, if no Light-Slots are open anymore ??? |
---|
[4734] | 48 | */ |
---|
[8742] | 49 | Light::Light(const TiXmlElement* root) |
---|
[4734] | 50 | { |
---|
[4738] | 51 | PRINTF(4)("initializing Light number %d.\n", this->lightNumber); |
---|
| 52 | |
---|
[9869] | 53 | this->registerObject(this, Light::_objectList); |
---|
| 54 | |
---|
[4736] | 55 | this->lightNumber = LightManager::getInstance()->registerLight(this); |
---|
| 56 | |
---|
| 57 | char tmpName[10]; |
---|
| 58 | sprintf(tmpName, "Light[%d]", this->lightNumber); |
---|
| 59 | this->setName(tmpName); |
---|
| 60 | |
---|
| 61 | // enable The light |
---|
| 62 | glEnable(lightsV[this->lightNumber]); // postSpawn |
---|
| 63 | |
---|
| 64 | // set values (defaults) |
---|
| 65 | this->setDiffuseColor(1.0, 1.0, 1.0); |
---|
| 66 | this->setSpecularColor(1.0, 1.0, 1.0); |
---|
| 67 | |
---|
[5156] | 68 | if (root != NULL) |
---|
| 69 | this->loadParams(root); |
---|
[4734] | 70 | } |
---|
| 71 | |
---|
| 72 | /** |
---|
[4836] | 73 | * destroys a Light |
---|
[4734] | 74 | */ |
---|
[4746] | 75 | Light::~Light() |
---|
[4734] | 76 | { |
---|
| 77 | glDisable(lightsV[this->lightNumber]); |
---|
[4736] | 78 | |
---|
| 79 | LightManager::getInstance()->unregisterLight(this); |
---|
[4734] | 80 | } |
---|
| 81 | |
---|
| 82 | /** |
---|
[4836] | 83 | * @param root The XML-element to load the Light from |
---|
[4734] | 84 | */ |
---|
| 85 | void Light::loadParams(const TiXmlElement* root) |
---|
[3597] | 86 | { |
---|
[6512] | 87 | PNode::loadParams(root); |
---|
[4734] | 88 | |
---|
[5671] | 89 | LoadParam(root, "diffuse-color", this, Light, setDiffuseColor) |
---|
[8742] | 90 | .describe("sets the diffuse color of the Light (red [0-1], green [0-1], blue [0-1])"); |
---|
[4734] | 91 | |
---|
[5671] | 92 | LoadParam(root, "specular-color", this, Light, setSpecularColor) |
---|
[8742] | 93 | .describe("sets the specular color of the Light (red [0-1], green [0-1], blue [0-1])"); |
---|
[4734] | 94 | |
---|
[5671] | 95 | LoadParam(root, "attenuation", this, Light, setAttenuation) |
---|
[8742] | 96 | .describe("sets the Attenuation of the LightSource (constant Factor, linear Factor, quadratic Factor)."); |
---|
[4738] | 97 | |
---|
[5671] | 98 | LoadParam(root, "spot-direction", this, Light, setSpotDirection) |
---|
[8742] | 99 | .describe("sets the Direction of the Spot"); |
---|
[4734] | 100 | |
---|
[5671] | 101 | LoadParam(root, "spot-cutoff", this, Light, setSpotCutoff) |
---|
[8742] | 102 | .describe("the cuttoff of the Spotlight"); |
---|
[3597] | 103 | } |
---|
| 104 | |
---|
[3245] | 105 | /** |
---|
[4836] | 106 | * sets an emitting Diffuse color of this Light |
---|
| 107 | * @param r red |
---|
| 108 | * @param g green |
---|
| 109 | * @param b blue |
---|
[3597] | 110 | */ |
---|
| 111 | void Light::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) |
---|
| 112 | { |
---|
| 113 | this->diffuseColor[0] = r; |
---|
| 114 | this->diffuseColor[1] = g; |
---|
| 115 | this->diffuseColor[2] = b; |
---|
| 116 | this->diffuseColor[3] = 1.0; |
---|
| 117 | |
---|
[3598] | 118 | glLightfv (lightsV[this->lightNumber], GL_DIFFUSE, this->diffuseColor); |
---|
[3597] | 119 | } |
---|
| 120 | |
---|
| 121 | /** |
---|
[4836] | 122 | * sets an emitting Specular color of this Light |
---|
| 123 | * @param r red |
---|
| 124 | * @param g green |
---|
| 125 | * @param b blue |
---|
[3597] | 126 | */ |
---|
| 127 | void Light::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) |
---|
| 128 | { |
---|
| 129 | this->specularColor[0] = r; |
---|
| 130 | this->specularColor[1] = g; |
---|
| 131 | this->specularColor[2] = b; |
---|
| 132 | this->specularColor[3] = 1.0; |
---|
| 133 | |
---|
[3598] | 134 | glLightfv (lightsV[this->lightNumber], GL_SPECULAR, this->specularColor); |
---|
[3597] | 135 | } |
---|
| 136 | |
---|
[4471] | 137 | |
---|
[3597] | 138 | /** |
---|
[4836] | 139 | * Sets the AttenuationType of this Light Source |
---|
| 140 | * @param constantAttenuation The Constant Attenuation of the Light |
---|
| 141 | * @param linearAttenuation The Linear Attenuation of the Light |
---|
| 142 | * @param quadraticAttenuation The Quadratic Attenuation of the Light |
---|
[3597] | 143 | */ |
---|
| 144 | void Light::setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation) |
---|
| 145 | { |
---|
| 146 | this->constantAttenuation = constantAttenuation; |
---|
| 147 | this->linearAttenuation = linearAttenuation; |
---|
| 148 | this->quadraticAttenuation = quadraticAttenuation; |
---|
| 149 | |
---|
| 150 | glLightf(lightsV[this->lightNumber], GL_CONSTANT_ATTENUATION, constantAttenuation); |
---|
| 151 | glLightf(lightsV[this->lightNumber], GL_LINEAR_ATTENUATION, linearAttenuation); |
---|
| 152 | glLightf(lightsV[this->lightNumber], GL_QUADRATIC_ATTENUATION, quadraticAttenuation); |
---|
| 153 | } |
---|
| 154 | |
---|
[4471] | 155 | |
---|
[3597] | 156 | /** |
---|
[4836] | 157 | * stets the direction of the Spot Light. |
---|
| 158 | * @param direction The direction of the Spot Light. |
---|
[3597] | 159 | */ |
---|
[4734] | 160 | void Light::setSpotDirection(const Vector& direction) |
---|
[3597] | 161 | { |
---|
| 162 | this->spotDirection[0] = direction.x; |
---|
| 163 | this->spotDirection[1] = direction.y; |
---|
| 164 | this->spotDirection[2] = direction.z; |
---|
| 165 | |
---|
| 166 | glLightfv(lightsV[this->lightNumber], GL_SPOT_DIRECTION, this->spotDirection); |
---|
| 167 | } |
---|
| 168 | |
---|
[4471] | 169 | |
---|
[3597] | 170 | /** |
---|
[4836] | 171 | * sets the cutoff angle of the Light. |
---|
| 172 | * @param cutoff The cutoff angle. |
---|
[3597] | 173 | */ |
---|
| 174 | void Light::setSpotCutoff(GLfloat cutoff) |
---|
| 175 | { |
---|
| 176 | this->spotCutoff = cutoff; |
---|
| 177 | glLightf(lightsV[this->lightNumber], GL_SPOT_CUTOFF, cutoff); |
---|
| 178 | } |
---|
| 179 | |
---|
[3598] | 180 | /** |
---|
[4836] | 181 | * draws this Light. Being a World-entity the possibility to do this lies at hand. |
---|
[4597] | 182 | */ |
---|
[4746] | 183 | void Light::draw() const |
---|
[3597] | 184 | { |
---|
[3602] | 185 | float pos[4] = {this->getAbsCoor().x, this->getAbsCoor().y, this->getAbsCoor().z, 1.0}; |
---|
| 186 | PRINTF(4)("Drawing The Lights new Position at %f %f %f\n", pos[0], pos[1], pos[2]); |
---|
[3597] | 187 | glLightfv(lightsV[this->lightNumber], GL_POSITION, pos); |
---|
| 188 | } |
---|
| 189 | |
---|
[4471] | 190 | |
---|
[3598] | 191 | /** |
---|
[4836] | 192 | * Prints out some nice formated debug information about the Light |
---|
[3598] | 193 | */ |
---|
[4746] | 194 | void Light::debug() const |
---|
[3597] | 195 | { |
---|
| 196 | PRINT(0)(":: %d :: -- reference %p\n", this->lightNumber, this); |
---|
| 197 | PRINT(0)(" GL-state: "); |
---|
[4597] | 198 | GLboolean param; |
---|
[3597] | 199 | glGetBooleanv(lightsV[this->lightNumber], ¶m); |
---|
| 200 | if (param) |
---|
| 201 | PRINT(0)("ON\n"); |
---|
| 202 | else |
---|
| 203 | PRINT(0)("OFF\n"); |
---|
[4597] | 204 | |
---|
[3597] | 205 | PRINT(0)(" DiffuseColor: %f/%f/%f\n", this->diffuseColor[0], this->diffuseColor[1], this->diffuseColor[2]); |
---|
| 206 | PRINT(0)(" SpecularColor: %f/%f/%f\n", this->specularColor[0], this->specularColor[1], this->specularColor[2]); |
---|
| 207 | PRINT(0)(" Attenuation: constant=%f linear=%f quadratic=%f\n", this->constantAttenuation, this->linearAttenuation, this->quadraticAttenuation); |
---|
| 208 | } |
---|
| 209 | |
---|
| 210 | |
---|
| 211 | /****************** |
---|
| 212 | ** LIGHT-MANAGER ** |
---|
| 213 | ******************/ |
---|
[9869] | 214 | ObjectListDefinition(LightManager); |
---|
[3597] | 215 | /** |
---|
[4836] | 216 | * standard constructor for a Light |
---|
[3245] | 217 | */ |
---|
[4597] | 218 | LightManager::LightManager () |
---|
[3365] | 219 | { |
---|
[9869] | 220 | this->registerObject(this, LightManager::_objectList); |
---|
[1853] | 221 | |
---|
[3437] | 222 | glEnable (GL_LIGHTING); |
---|
[6763] | 223 | glEnable ( GL_COLOR_MATERIAL ) ; |
---|
[6764] | 224 | glColorMaterial ( GL_FRONT, GL_DIFFUSE ) ; |
---|
[6763] | 225 | |
---|
[3440] | 226 | this->setAmbientColor(.3, .3, .3); |
---|
[3597] | 227 | this->lights = new Light*[NUMBEROFLIGHTS]; |
---|
[3437] | 228 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
---|
| 229 | lights[i] = NULL; |
---|
[3438] | 230 | this->currentLight = NULL; |
---|
[3436] | 231 | } |
---|
[1853] | 232 | |
---|
[3245] | 233 | /** |
---|
[4836] | 234 | * standard deconstructor |
---|
[4597] | 235 | |
---|
[3446] | 236 | first disables Lighting |
---|
[3598] | 237 | |
---|
[3446] | 238 | then deletes the rest of the allocated memory |
---|
| 239 | and in the end sets the singleton Reference to zero. |
---|
[3245] | 240 | */ |
---|
[4597] | 241 | LightManager::~LightManager () |
---|
[3436] | 242 | { |
---|
[6763] | 243 | glDisable(GL_COLOR_MATERIAL); |
---|
[3436] | 244 | glDisable(GL_LIGHTING); |
---|
[4739] | 245 | this->setAmbientColor(.0,.0,.0); |
---|
[4597] | 246 | |
---|
[4737] | 247 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
---|
[5212] | 248 | if (this->lights[i] != NULL) |
---|
[4737] | 249 | delete lights[i]; |
---|
[5211] | 250 | delete[] lights; |
---|
[3597] | 251 | LightManager::singletonRef = NULL; |
---|
[3436] | 252 | } |
---|
[1853] | 253 | |
---|
[3438] | 254 | /** |
---|
[4836] | 255 | * singleton-Reference to the Light-class |
---|
[3438] | 256 | */ |
---|
[3597] | 257 | LightManager* LightManager::singletonRef = NULL; |
---|
[3437] | 258 | |
---|
[3436] | 259 | /** |
---|
[4836] | 260 | * @param root the XML-element to load the LightManager's settings from |
---|
[4735] | 261 | */ |
---|
| 262 | void LightManager::loadParams(const TiXmlElement* root) |
---|
| 263 | { |
---|
[5653] | 264 | LoadParamXML(root, "Lights", this, LightManager, loadLights) |
---|
[8742] | 265 | .describe("an XML-Element to load lights from."); |
---|
[4471] | 266 | |
---|
[5671] | 267 | LoadParam(root, "ambient-color", this, LightManager, setAmbientColor) |
---|
[8742] | 268 | .describe("sets the ambient Color of the Environmental Light"); |
---|
[4735] | 269 | } |
---|
| 270 | |
---|
[3437] | 271 | /** |
---|
[4836] | 272 | * @param root The XML-element to load Lights from |
---|
[4735] | 273 | */ |
---|
| 274 | void LightManager::loadLights(const TiXmlElement* root) |
---|
| 275 | { |
---|
| 276 | const TiXmlElement* element = root->FirstChildElement(); |
---|
| 277 | |
---|
| 278 | while (element != NULL) |
---|
| 279 | { |
---|
[5982] | 280 | Factory::fabricate(element); |
---|
[4735] | 281 | |
---|
| 282 | element = element->NextSiblingElement(); |
---|
| 283 | } |
---|
| 284 | } |
---|
| 285 | |
---|
[3436] | 286 | // set Attributes |
---|
[3245] | 287 | /** |
---|
[4836] | 288 | * sets the ambient Color of the Scene |
---|
| 289 | * @param r red |
---|
| 290 | * @param g green |
---|
| 291 | * @param b blue |
---|
[3436] | 292 | */ |
---|
[3597] | 293 | void LightManager::setAmbientColor(GLfloat r, GLfloat g, GLfloat b) |
---|
[3436] | 294 | { |
---|
[3597] | 295 | this->ambientColor[0] = r; |
---|
| 296 | this->ambientColor[1] = g; |
---|
| 297 | this->ambientColor[2] = b; |
---|
| 298 | this->ambientColor[3] = 1.0; |
---|
[3245] | 299 | |
---|
[3597] | 300 | glLightfv (GL_LIGHT0, GL_AMBIENT, this->ambientColor); |
---|
[3437] | 301 | } |
---|
[3436] | 302 | |
---|
[4738] | 303 | /** |
---|
[4836] | 304 | * @param light the Light to register to the LightManager |
---|
[4738] | 305 | |
---|
| 306 | This is done explicitely by the constructor of a Light |
---|
| 307 | */ |
---|
[4736] | 308 | int LightManager::registerLight(Light* light) |
---|
[3436] | 309 | { |
---|
[4736] | 310 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
---|
| 311 | if (!this->lights[i]) |
---|
[8742] | 312 | { |
---|
| 313 | this->lights[i]=light; |
---|
| 314 | return i; |
---|
| 315 | } |
---|
[4736] | 316 | PRINTF(1)("no more light slots availiable. All %d already taken\n", NUMBEROFLIGHTS); |
---|
| 317 | return -1; |
---|
[3436] | 318 | } |
---|
[3598] | 319 | |
---|
[4738] | 320 | /** |
---|
[4836] | 321 | * @param light The light to unregister from the LightManager |
---|
[4738] | 322 | |
---|
| 323 | This is done every time a Light is destroyed explicitely by the Light-destructor |
---|
| 324 | */ |
---|
[4736] | 325 | void LightManager::unregisterLight(Light* light) |
---|
[3441] | 326 | { |
---|
[4736] | 327 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
---|
| 328 | { |
---|
| 329 | if (this->lights[i] == light) |
---|
[4597] | 330 | { |
---|
[4737] | 331 | this->lights[i] = NULL; |
---|
| 332 | return; |
---|
[3599] | 333 | } |
---|
[4736] | 334 | } |
---|
| 335 | PRINTF(2)("Light %p could not be unloaded (this should not heappen\n)"); |
---|
| 336 | return; |
---|
[3441] | 337 | } |
---|
[3598] | 338 | |
---|
[6884] | 339 | |
---|
| 340 | Light* LightManager::getLight(int lightNumber) const |
---|
| 341 | { |
---|
| 342 | if( lightNumber < NUMBEROFLIGHTS) |
---|
| 343 | return this->lights[lightNumber]; |
---|
| 344 | |
---|
| 345 | return NULL; |
---|
| 346 | } |
---|
| 347 | |
---|
[3598] | 348 | /** |
---|
[4836] | 349 | * draws all the Lights in their appropriate position |
---|
[4736] | 350 | */ |
---|
| 351 | void LightManager::draw() const |
---|
[3440] | 352 | { |
---|
[8742] | 353 | PRINTF(4)("Drawing the Lights\n"); |
---|
[4736] | 354 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
---|
[7109] | 355 | if (this->lights[i] != NULL) |
---|
[4736] | 356 | lights[i]->draw(); |
---|
[3440] | 357 | } |
---|
[3598] | 358 | |
---|
| 359 | /** |
---|
[4836] | 360 | * outputs debug information about the Class and its lights |
---|
[3442] | 361 | */ |
---|
[4746] | 362 | void LightManager::debug() const |
---|
[3442] | 363 | { |
---|
| 364 | PRINT(0)("=================================\n"); |
---|
| 365 | PRINT(0)("= DEBUG INFORMATION CLASS LIGHT =\n"); |
---|
| 366 | PRINT(0)("=================================\n"); |
---|
[3597] | 367 | PRINT(0)("Reference: %p\n", LightManager::singletonRef); |
---|
[3442] | 368 | if (this->currentLight) |
---|
[3598] | 369 | PRINT(0)("current Light Nr: %d\n", this->currentLight->getLightNumber()); |
---|
[3442] | 370 | PRINT(0)("Ambient Color: %f:%f:%f\n", this->ambientColor[0], this->ambientColor[0], this->ambientColor[0]); |
---|
| 371 | PRINT(0)("=== Lights ===\n"); |
---|
| 372 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
---|
| 373 | if (this->lights[i]) |
---|
[8742] | 374 | { |
---|
| 375 | this->lights[i]->debug(); |
---|
| 376 | } |
---|
[4738] | 377 | PRINT(0)("-----------------------------LM-\n"); |
---|
[3442] | 378 | } |
---|