1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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17 | |
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18 | #include "glgui_checkbutton.h" |
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19 | |
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20 | #include "text.h" |
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21 | |
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22 | namespace OrxGui |
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23 | { |
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24 | |
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25 | |
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26 | /** |
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27 | * standard constructor |
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28 | */ |
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29 | GLGuiCheckButton::GLGuiCheckButton (const std::string& label, bool active) |
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30 | : GLGuiButton(label) |
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31 | { |
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32 | this->init(); |
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33 | this->bActive = active; |
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34 | |
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35 | this->resize(); |
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36 | } |
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37 | |
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38 | |
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39 | /** |
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40 | * standard deconstructor |
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41 | */ |
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42 | GLGuiCheckButton::~GLGuiCheckButton() |
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43 | { |
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44 | } |
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45 | |
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46 | /** |
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47 | * initializes the GUI-element |
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48 | */ |
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49 | void GLGuiCheckButton::init() |
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50 | { |
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51 | this->setClassID(CL_GLGUI_CHECKBUTTON, "GLGuiCheckButton"); |
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52 | } |
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53 | |
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54 | void GLGuiCheckButton::setActivity(bool bActive) |
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55 | { |
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56 | this->bActive = bActive; |
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57 | emit(this->toggled(this->bActive)); |
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58 | } |
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59 | |
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60 | void GLGuiCheckButton::toggleActiveState() |
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61 | { |
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62 | this->setActivity(!this->isActive()); |
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63 | } |
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64 | |
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65 | void GLGuiCheckButton::resize() |
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66 | { |
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67 | this->labelText().setRelCoor2D(borderLeft() + 25, borderTop() + 5); |
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68 | this->setSize2D(this->labelText().getSizeX2D() + 30 + borderLeft() + borderRight(), this->labelText().getSizeY2D() + 10 + borderTop()+borderBottom()); |
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69 | GLGuiWidget::resize(); |
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70 | this->frontRect().setTopLeft(borderLeft(), borderTop()); |
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71 | this->frontRect().setSize(this->getSizeX2D() - (borderLeft() + borderRight()) , this->getSizeY2D() - (borderTop() + borderBottom())); |
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72 | } |
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73 | |
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74 | |
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75 | void GLGuiCheckButton::releasing(const Vector2D& pos) |
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76 | { |
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77 | GLGuiButton::releasing(pos); |
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78 | this->toggleActiveState(); |
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79 | } |
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80 | |
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81 | |
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82 | |
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83 | /** |
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84 | * @brief draws the GLGuiPushButton |
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85 | */ |
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86 | void GLGuiCheckButton::draw() const |
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87 | { |
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88 | this->beginDraw(); |
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89 | GLGuiButton::draw(); |
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90 | |
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91 | this->frontMaterial().select(); |
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92 | this->drawRect(this->frontRect()); |
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93 | |
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94 | if (this->bActive) |
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95 | { |
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96 | glBegin(GL_QUADS); |
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97 | glColor3f( 1, 1 ,1); |
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98 | glTexCoord2i(0,0); glVertex2d(borderLeft()+8, borderTop()+8); |
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99 | glTexCoord2i(0,1); glVertex2d(borderLeft() + 8, this->getSizeY2D()-8 - (borderTop() + borderBottom())); |
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100 | glTexCoord2i(1,1); glVertex2d(this->getSizeY2D()-8 +borderLeft(), this->getSizeY2D()-8- (borderTop() + borderBottom())); |
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101 | glTexCoord2i(1,0); glVertex2d(this->getSizeY2D()-8 +borderLeft(), borderTop()+8); |
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102 | glEnd(); |
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103 | |
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104 | |
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105 | // DRAW a cross :) |
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106 | glColor3f(0,0,0); |
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107 | glLineWidth(3.0); |
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108 | glBegin(GL_LINE_LOOP); |
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109 | glVertex2d(borderLeft()+8,borderTop() +8); |
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110 | glVertex2d(this->getSizeY2D()/2 + borderLeft(), this->getSizeY2D()/2 - 1); |
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111 | |
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112 | glVertex2d(this->getSizeY2D()-8 + borderLeft(), borderTop()+8); |
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113 | glVertex2d(this->getSizeY2D()/2 +1 + borderLeft(), this->getSizeY2D()/2); |
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114 | |
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115 | glVertex2d(this->getSizeY2D()-8 + borderLeft(), this->getSizeY2D()-8- (borderTop() + borderBottom())); |
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116 | glVertex2d(this->getSizeY2D()/2 + borderLeft(), this->getSizeY2D()/2+1); |
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117 | |
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118 | glVertex2d(borderLeft() + 8, this->getSizeY2D()-8 - (borderTop() + borderBottom())); |
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119 | glVertex2d(this->getSizeY2D()/2 -1 + borderLeft(), this->getSizeY2D()/2); |
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120 | glEnd(); |
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121 | } |
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122 | else |
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123 | { |
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124 | glBegin(GL_QUADS); |
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125 | glColor3f(0, 0, 0); |
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126 | glTexCoord2i(0,0); glVertex2d(borderLeft()+8, borderTop()+8); |
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127 | glTexCoord2i(0,1); glVertex2d(borderLeft()+ 8, this->getSizeY2D()-8 - (borderTop() + borderBottom())); |
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128 | glTexCoord2i(1,1); glVertex2d(this->getSizeY2D()-8 +borderLeft(), this->getSizeY2D()-8- (borderTop() + borderBottom())); |
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129 | glTexCoord2i(1,0); glVertex2d(this->getSizeY2D()-8 +borderLeft(), borderTop()+8); |
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130 | glEnd(); |
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131 | } |
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132 | |
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133 | this->endDraw(); |
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134 | } |
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135 | } |
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