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source: orxonox.OLD/branches/network/src/lib/gui/gl/glgui_widget.h @ 8774

Last change on this file since 8774 was 8619, checked in by bensch, 18 years ago

trunk: merged the gui-branche back.
merged with command:
svn merge -r8520:HEAD https://svn.orxonox.net/orxonox/branches/gui
no conflicts

File size: 12.4 KB
Line 
1/*!
2 * @file glgui_widget.h
3 * The gl_widget of the openglGUI
4 */
5
6#ifndef _GLGUI_WIDGET_H
7#define _GLGUI_WIDGET_H
8
9#include "element_2d.h"
10
11#include "glgui_defs.h"
12
13#include "material.h"
14#include "rect2D.h"
15
16#include "event.h"
17#include "signal_connector.h"
18
19class Font;
20
21namespace OrxGui
22{
23
24  class GLGuiCursor;
25
26
27  //! This is widget part of the openglGUI class
28  /**
29   * A widget is the main class of all the elements of th GUI.
30   */
31  class GLGuiWidget : public Element2D
32  {
33  public:
34    GLGuiWidget(GLGuiWidget* parent = NULL);
35    virtual ~GLGuiWidget();
36
37    void show();
38    void hide();
39
40    void setParentWidget(GLGuiWidget* parent);
41    GLGuiWidget* parent() const { return this->_parent; }
42
43    /// FOCUS
44    /** @brief gives focus to this widget */
45    void giveFocus();
46    void breakFocus();
47    /** @returns true if the widget is focusable */
48    bool focusable() const { return this->_focusable; };
49    /** @param focusable sets if the Widget should be focusable */
50    void setFocusable(bool focusable = true) { this->_focusable = focusable; };
51    /** @returns true if the position is inside of the Widget. @param position the position to check */
52    bool focusOverWidget(const Vector2D& position) const;
53    /** @brief overloaded function, that returns true if the cursor is on top of the Widget */
54    bool focusOverWidget(const OrxGui::GLGuiCursor* const cursor) const;
55
56    /** @returns the currently focused Widget (NULL if none is selected) */
57    static GLGuiWidget* focused() { return GLGuiWidget::_focused; };
58
59
60    /// CLICK
61    void click(const Vector2D& pos);
62    void release(const Vector2D& pos);
63    bool clickable() const { return this->_clickable; };
64    void setClickable(bool clickable = true) { this->_clickable = clickable; };
65
66    static void connect(GLGuiWidget* sender, Signal& signal, BaseObject* receiver, Slot executor);
67    void connect(Signal& signal, BaseObject* receiver, Slot executor);
68
69    void disconnect(GLGuiWidget* sender, Signal& signal, BaseObject* receiver);
70
71    OrxGui::State state() const { return this->_state; };
72
73    Rect2D& backRect() { return this->_backRect; };
74    const Rect2D& backRect() const { return this->_backRect; };
75
76    void setFrontColor(const Color& frontColor, bool instantaniously = false);
77
78    void setWidgetSize(const Vector2D& size);
79    void setWidgetSize(float x, float y);
80
81    void animateBack();
82
83    /// STYLE
84    ////////////////////////////////
85    /// Retrieve Current Values. ///
86    ////////////////////////////////
87    /** @returns current left borderWidth */
88    inline float borderLeft() const { return _currentStyle._borderLeft; }
89    /** @returns current right borderWidth */
90    inline float borderRight() const { return _currentStyle._borderRight; }
91    /** @returns current top borderWidth */
92    inline float borderTop() const { return _currentStyle._borderTop; }
93    /** @returns burrent bottom borderWidth */
94    inline float borderBottom() const { return _currentStyle._borderBottom; }
95
96
97    /** @returns current textSize */
98    inline float textSize() const { return _currentStyle._textSize; }
99    /** @returns the Background Color */
100    inline const Color& backgroundColor() const { return _currentStyle._background.diffuseColor(); }
101    /** @returns the current Background Material. */
102    inline const Material& background() const { return _currentStyle._background; }
103    /** @returns the current background Texture. */
104    inline const Texture& backgroundTexture() const { return _currentStyle._background.diffuseTexture(); }
105    /** @returns the current foreground Color */
106    inline const Color& foregroundColor() const { return _currentStyle._foreground.diffuseColor(); }
107    /** @returns the current ForeGroung Material. */
108    inline const Material& foreground() const { return _currentStyle._foreground; }
109
110
111    /** @returns FeaturePosition */
112    inline FeaturePosition featurePosition() const { return _featurePosition; }
113    /** @returns the font */
114    inline const Font* const font() const { return _font; }
115    /** @returns true if the Element is Animated */
116    inline bool animating() const { return _animating; }
117    /** @returns true if State-Changes are animated */
118    inline bool animatedStateChanges() const { return _animatedStateChanges; }
119
120
121    ///////////////////////////////////////////////////////////////
122    /// Retrieve Values for the Saved Values inside the States. ///
123    ///////////////////////////////////////////////////////////////
124    /** @returns left borderWidth @param state the State to retrieve from */
125    inline float borderLeft(OrxGui::State state) const { return _style[state]._borderLeft; }
126    /** @returns right borderWidth @param state the State to retrieve from */
127    inline float borderRight(OrxGui::State state) const { return _style[state]._borderRight; }
128    /** @returns top borderWidth @param state the State to retrieve from */
129    inline float borderTop(OrxGui::State state) const { return _style[state]._borderTop; }
130    /** @returns bottom borderWidth @param state the State to retrieve from */
131    inline float borderBottom(OrxGui::State state) const { return _style[state]._borderBottom; }
132
133    /** @returns textSize @param state the State to retrieve from */
134    inline float textSize(OrxGui::State state) const { return _style[state]._textSize; }
135    /** @returns the Background Color @param state the State to retrieve from */
136    inline const Color& backgroundColor(OrxGui::State state) const { return _style[state]._background.diffuseColor(); }
137    /** @returns the Background Material. @param state the state to retrieve from */
138    inline const Material& background(OrxGui::State state) const { return _style[state]._background; }
139    /** @returns background Texture. @param state the State to retrieve from */
140    inline const Texture& backgroundTexture(OrxGui::State state) const { return _style[state]._background.diffuseTexture(); }
141    /** @returns the foreground Color @param state the State to retrieve from */
142    inline const Color& foregroundColor(OrxGui::State state) const { return _style[state]._foreground.diffuseColor(); }
143    /** @returns the ForeGroung Material. @param state the state to retrieve from */
144    inline const Material& foreground(OrxGui::State state) const { return _style[state]._foreground; }
145
146
147    /// SETUP
148    void resetStyle();
149    void loadParams(const TiXmlElement* root);
150
151    void setBorderLeft(float value);
152    void setBorderLeft(float value, OrxGui::State state);
153    void setBorderLeftS(float value, const std::string& stateName);
154
155    void setBorderRight(float value);
156    void setBorderRight(float value, OrxGui::State state);
157    void setBorderRightS(float value, const std::string& stateName);
158
159    void setBorderTop(float value);
160    void setBorderTop(float value, OrxGui::State state);
161    void setBorderTopS(float value, const std::string& stateName);
162
163    void setBorderBottom(float value);
164    void setBorderBottom(float value, OrxGui::State state);
165    void setBorderBottomS(float value, const std::string& stateName);
166
167    void setTextSize(float value);
168    void setTextSize(float value, OrxGui::State state);
169    void setTextSizeS(float value, const std::string& stateName);
170
171    void setBackgroundColor(const Color& color);
172    void setBackgroundColor(const Color& color, OrxGui::State state);
173    void setBackgroundColorS(float r, float g, float b, float a, const std::string& stateName);
174
175    void setBackgroundTexture(const Texture& texture);
176    void setBackgroundTexture(const std::string& textureName);
177    void setBackgroundTexture(const Texture& texture, OrxGui::State state);
178    void setBackgroundTexture(const std::string& textureName, const std::string& stateName);
179
180    void setForegroundColor(const Color& color);
181    void setForegroundColor(const Color& color, OrxGui::State state);
182    void setForegroundColorS(float r, float g, float b, float a, const std::string& stateName);
183
184    void loadBackgroundMaterial(const Material& material);
185    void loadBackgroundMaterial(const Material& material, OrxGui::State state);
186    void loadBackgroundMaterial(const TiXmlElement* element);
187    void loadBackgroundMaterial(const TiXmlElement* element, OrxGui::State state);
188    void loadBackgroundMaterialS(const TiXmlElement* element, const std::string& stateName);
189
190    void loadForegroundMaterial(const Material& material);
191    void loadForegroundMaterial(const Material& material, OrxGui::State state);
192    void loadForegroundMaterial(const TiXmlElement* element, OrxGui::State state);
193    void loadForegroundMaterialS(const TiXmlElement* element, const std::string& stateName);
194
195    void setFeaturePosition(FeaturePosition featurePosition);
196    void setFeaturePositionS(const std::string& featurePosition);
197
198    void setFont(Font* font);
199    void setFont(const std::string& fontName);
200
201    void setAnimatedStateChanges(bool animated);
202    void switchState(OrxGui::State state);
203
204
205
206    inline void drawRect(const Rect2D& rect) const
207    {
208      glBegin(GL_QUADS);
209      glTexCoord2i(0,0); glVertex2d(rect.left(), rect.top());
210      glTexCoord2i(0,1); glVertex2d(rect.left(), rect.bottom());
211      glTexCoord2i(1,1); glVertex2d(rect.right(), rect.bottom());
212      glTexCoord2i(1,0); glVertex2d(rect.right(), rect.top());
213      glEnd();
214    }
215
216
217    virtual void update() {};
218    virtual void tick(float dt);
219    virtual void draw() const;
220
221    /** @param the Event to process. @returns true if the Event has been consumed*/
222    virtual bool processEvent(const Event& event) { return false; };
223
224    bool getState(const std::string& stateName, OrxGui::State* state);
225
226  protected:
227    /// LOOKS
228    virtual void resize();
229
230    virtual void hiding() {};
231    virtual void showing() {};
232    virtual void updateFrontColor() {};
233
234    inline void beginDraw() const { glPushMatrix(); glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); };
235    inline void endDraw() const { glPopMatrix(); };
236
237    /// EVENTS
238    // if something was clickt on the GUI-widget.
239    virtual void clicking(const Vector2D& pos);
240    virtual void releasing(const Vector2D& pos);
241    virtual void receivedFocus();
242    virtual void removedFocus();
243
244    virtual void destroyed();
245
246    virtual void debug() const;
247
248  private:
249    void init();
250
251  private:
252    static GLGuiWidget*            _selected;         //!< The currently selected Widget.
253    static GLGuiWidget*            _focused;          //!< The currently Focused Widget.
254    static GLGuiWidget*            _inputGrabber;     //!< The Widget that grabs input.
255
256
257    /// WIDGET
258    GLGuiWidget*                   _parent;           //!< The parent of this Widget.
259
260    /// LOOKS
261    Rect2D                         _backRect;
262    Vector2D                       _minSize;
263
264
265    /// EVENTS
266    OrxGui::State                  _state;
267
268    bool                           _focusable;        //!< If this widget can receive focus.
269    bool                           _clickable;        //!< if this widget can be clicked upon.
270
271    bool                           _pushed;
272
273
274
275    /// STYLE - Variables.
276    typedef struct
277    {
278      float             _borderLeft;           //!< The Distance to the left Border of the widget, before any internal Element starts.
279      float             _borderRight;          //!< The Distance to the right Border of the widget, before any internal Element starts.
280      float             _borderTop;            //!< The Distance to the top Border of the widget, before any internal Element starts
281      float             _borderBottom;         //!< The Distance to the bottom Border of the widget, before any internal Element starts
282
283      float             _textSize;             //!< The TextSize of the Widget.
284
285      Material          _background;           //!< The Background Material of the Widget.
286
287      Material          _foreground;           //!< The foreground Material of the Widget.
288    }
289    StatedStyle;
290
291
292    StatedStyle         _style[GLGUI_STATE_COUNT]; //!< Styles configured for different States
293
294    FeaturePosition     _featurePosition;      //!< The Position a Feature will be layed at (checkbox(box), slider(text),...)
295    Font*               _font;                 //!< The Font used in the current Widget.
296
297
298    /// ANIMATION STUFF:
299    bool                _animatedStateChanges; //!< If the Transitions between States are Animated automatically.
300
301    bool                _animating;            //!< If the Widget is animated at the moment (Texture might be an AnimatedTexture.)
302    float               _animationCycle;
303    float               _animationDuration;
304    StatedStyle         _currentStyle;
305
306  };
307}
308#endif /* _GLGUI_WIDGET_H */
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