1 | /*! |
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2 | * @file synchronizeable.h |
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3 | \brief interface for all classes that have to be synchronized |
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4 | */ |
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5 | |
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6 | #ifndef _SYNCHRONIZEABLE_H |
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7 | #define _SYNCHRONIZEABLE_H |
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8 | |
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9 | #include "base_object.h" |
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10 | #include "netdefs.h" |
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11 | #include "converter.h" |
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12 | #include "vector.h" |
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13 | #include "quaternion.h" |
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14 | #include "synchronizeable_var/synchronizeable_var.h" |
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15 | #include "synchronizeable_var/synchronizeable_vector.h" |
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16 | #include "synchronizeable_var/synchronizeable_quaternion.h" |
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17 | #include "synchronizeable_var/synchronizeable_string.h" |
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18 | #include "synchronizeable_var/synchronizeable_int.h" |
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19 | #include "synchronizeable_var/synchronizeable_float.h" |
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20 | #include "synchronizeable_var/synchronizeable_bool.h" |
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21 | #include "synchronizeable_var/synchronizeable_uint.h" |
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22 | |
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23 | |
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24 | #include <vector> |
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25 | #include <list> |
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26 | |
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27 | //State constants: They have to be of the form 2^n |
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28 | #define STATE_SERVER 1 |
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29 | |
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30 | enum { |
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31 | PERMISSION_OWNER = 1, |
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32 | PERMISSION_ALL = 2 |
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33 | }; |
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34 | |
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35 | typedef std::vector<SynchronizeableVar> SyncVarList; |
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36 | |
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37 | class NetworkStream; |
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38 | |
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39 | class Synchronizeable : virtual public BaseObject |
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40 | { |
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41 | |
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42 | public: |
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43 | Synchronizeable(); |
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44 | virtual ~Synchronizeable(); |
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45 | |
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46 | void setIsServer( bool isServer ); |
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47 | bool isServer(); |
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48 | |
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49 | virtual void varChangeHandler( std::list<int> & id ); |
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50 | |
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51 | int getStateDiff( int userId, byte* data, int maxLength, int stateId, int priorityTH ); |
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52 | bool setStateDiff( int userId, byte* data, int length, int stateId ); |
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53 | |
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54 | void registerVar( SynchronizeableVar * var ); |
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55 | int registerVarId( SynchronizeableVar * var ); |
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56 | |
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57 | inline void setUniqueID( int id ){ uniqueID = id; } |
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58 | inline int getUniqueID() const { return uniqueID; } |
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59 | inline int getHostID() { return this->hostID; } |
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60 | |
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61 | inline int getOwner(){ return owner; } |
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62 | inline void setOwner(int owner){ this->owner = owner; } |
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63 | |
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64 | /** @returns true if this Synchronizeable has to be synchronized over network */ |
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65 | inline bool beSynchronized() { return this->bSynchronize; } |
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66 | /** @param bSynchronize sets the Synchronizeable to be sunchronized or not */ |
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67 | inline void setSynchronized(bool bSynchronize) { this->bSynchronize = bSynchronize; } |
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68 | |
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69 | inline void setNetworkStream(NetworkStream* stream) { this->networkStream = stream; } |
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70 | inline NetworkStream* getNetworkStream() { return this->networkStream; } |
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71 | |
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72 | |
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73 | protected: |
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74 | NetworkStream* networkStream; //!< reference network stream we are connected to |
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75 | int state; |
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76 | |
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77 | private: |
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78 | int uniqueID; //!< unique id assigned to synchronizeable |
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79 | int owner; //!< hostId of owner ( 0 if none / server ) |
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80 | int hostID; //!< my own host id |
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81 | bool bSynchronize; //!< do we need beeing synchronized? |
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82 | |
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83 | }; |
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84 | #endif /* _SYNCHRONIZEABLE_H */ |
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