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source: orxonox.OLD/branches/network/src/lib/particles/model_particles.cc @ 6683

Last change on this file since 6683 was 6629, checked in by bensch, 19 years ago

trunk: particles: precache and ModelParticles

File size: 3.8 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
17
18#include "model_particles.h"
19
20#include "load_param.h"
21#include "factory.h"
22#include "material.h"
23#include "state.h"
24#include "shell_command.h"
25
26#include "parser/tinyxml/tinyxml.h"
27#include <algorithm>
28
29
30CREATE_FACTORY(ModelParticles, CL_MODEL_PARTICLES);
31
32SHELL_COMMAND(texture, ModelParticles, setMaterialTexture)
33->defaultValues(1, "maps/evil-flower.png");
34
35using namespace std;
36
37/**
38 *  standard constructor
39 * @param maxCount the Count of particles in the System
40 * @param type The Type of the ModelParticles
41*/
42ModelParticles::ModelParticles (unsigned int maxCount)
43    : ParticleSystem(maxCount)
44{
45  this->init();
46}
47
48/**
49 * @brief creates a Particle System out of a XML-element
50 * @param root: the XML-element to load from
51 */
52ModelParticles::ModelParticles(const TiXmlElement* root)
53{
54  this->init();
55  if (root != NULL)
56    this->loadParams(root);
57}
58
59/**
60 *  standard deconstructor
61*/
62ModelParticles::~ModelParticles()
63{
64  // deleting all the living Particles
65  while (this->particles)
66  {
67    Particle* tmpDelPart = this->particles;
68    this->particles = this->particles->next;
69    delete tmpDelPart;
70  }
71
72  // deleting all the dead particles
73  while (this->deadList)
74  {
75    Particle* tmpDelPart = this->deadList;
76    this->deadList = this->deadList->next;
77    delete tmpDelPart;
78  }
79}
80
81/**
82 * @brief initializes the ModelParticles with default values
83*/
84void ModelParticles::init()
85{
86  this->setClassID(CL_MODEL_PARTICLES, "ModelParticles");
87
88  this->material.setDiffuseMap("maps/radial-trans-noise.png");
89}
90
91
92/**
93 * loads Parameters from a TiXmlElement
94 * @param root the XML-element to load from.
95 */
96void ModelParticles::loadParams(const TiXmlElement* root)
97{
98  ParticleSystem::loadParams(root);
99
100  LoadParam(root, "texture", this, ModelParticles, setMaterialTexture);
101}
102
103/**
104 * @brief sets the Texutre that is placed onto the particles
105 * @param textureFile the Texture to load onto these ModelParticles
106 */
107void ModelParticles::setMaterialTexture(const char* textureFile)
108{
109  this->material.setDiffuseMap(textureFile);
110}
111
112/**
113 * @brief draws all the Particles of this System
114 *
115 * The Cases in this Function all do the same:
116 * Drawing all the particles with the appropriate Type.
117 * This is just the fastest Way to do this, but will most likely be changed in the future.
118 */
119void ModelParticles::draw() const
120{
121  glPushAttrib(GL_ENABLE_BIT);
122  Particle* drawPart = particles;
123
124  GLboolean checkLight = false;
125  glGetBooleanv(GL_LIGHTING, &checkLight);
126  if (checkLight == GL_TRUE)
127    glDisable(GL_LIGHTING);
128  glMatrixMode(GL_MODELVIEW);
129
130  this->material.select();
131  glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA);
132
133  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE);
134
135  if (likely(this->getModel() != NULL))
136    while (likely(drawPart != NULL))
137    {
138      glPushMatrix();
139      glMatrixMode(GL_MODELVIEW);
140      /* move */
141      glTranslatef(drawPart->position.x, drawPart->position.y, drawPart->position.z);
142      /* scale */
143      glScalef(drawPart->radius, drawPart->radius, drawPart->radius);
144      /* rotate */
145      Vector tmpRot = drawPart->orientation.getSpacialAxis();
146      glRotatef (drawPart->orientation.getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
147
148      this->getModel()->draw();
149
150      glPopMatrix();
151      drawPart = drawPart->next;
152    }
153  else
154    PRINTF(2)("no model loaded onto ParticleSystem-%s\n", this->getName());
155  glPopAttrib();
156}
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