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source: orxonox.OLD/branches/network/src/lib/particles/spark_particles.cc @ 6683

Last change on this file since 6683 was 6629, checked in by bensch, 19 years ago

trunk: particles: precache and ModelParticles

File size: 3.0 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
17
18#include "spark_particles.h"
19
20#include "load_param.h"
21#include "factory.h"
22#include "material.h"
23#include "state.h"
24#include "shell_command.h"
25
26#include "parser/tinyxml/tinyxml.h"
27#include <algorithm>
28
29
30
31using namespace std;
32
33CREATE_FACTORY(SparkParticles, CL_SPARK_PARTICLES);
34
35/**
36 *  standard constructor
37 * @param maxCount the Count of particles in the System
38 * @param type The Type of the SparkParticles
39*/
40SparkParticles::SparkParticles (unsigned int maxCount)
41    : ParticleSystem(maxCount)
42{
43  this->init();
44}
45
46/**
47 * @brief creates a Particle System out of a XML-element
48 * @param root: the XML-element to load from
49 */
50SparkParticles::SparkParticles(const TiXmlElement* root)
51{
52  this->init();
53
54  if (root != NULL)
55    this->loadParams(root);
56}
57
58/**
59 *  standard deconstructor
60*/
61SparkParticles::~SparkParticles()
62{
63  // deleting all the living Particles
64  while (this->particles)
65  {
66    Particle* tmpDelPart = this->particles;
67    this->particles = this->particles->next;
68    delete tmpDelPart;
69  }
70
71  // deleting all the dead particles
72  while (this->deadList)
73  {
74    Particle* tmpDelPart = this->deadList;
75    this->deadList = this->deadList->next;
76    delete tmpDelPart;
77  }
78}
79
80/**
81 * @brief initializes the SparkParticles with default values
82*/
83void SparkParticles::init()
84{
85  this->setClassID(CL_SPARK_PARTICLES, "SparkParticles");
86
87  this->material = NULL;
88}
89
90
91/**
92 * loads Parameters from a TiXmlElement
93 * @param root the XML-element to load from.
94 */
95void SparkParticles::loadParams(const TiXmlElement* root)
96{
97  ParticleSystem::loadParams(root);
98}
99
100/**
101 * @brief draws all the Particles of this System
102 *
103 * The Cases in this Function all do the same:
104 * Drawing all the particles with the appropriate Type.
105 * This is just the fastest Way to do this, but will most likely be changed in the future.
106 */
107void SparkParticles::draw() const
108{
109  glPushAttrib(GL_ENABLE_BIT);
110
111  Particle* drawPart = particles;
112
113  glDepthMask(GL_FALSE);
114
115  glDisable(GL_LIGHTING);
116  glEnable(GL_LINE_SMOOTH);
117  glEnable(GL_BLEND);
118  glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA);
119
120  glBegin(GL_LINES);
121  while (likely(drawPart != NULL))
122  {
123    glColor4fv(drawPart->color);
124    glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z);
125    glVertex3f(drawPart->position.x - drawPart->velocity.x * drawPart->radius,
126               drawPart->position.y - drawPart->velocity.y * drawPart->radius,
127               drawPart->position.z - drawPart->velocity.z * drawPart->radius);
128    drawPart = drawPart->next;
129  }
130  glEnd();
131
132  glDepthMask(GL_TRUE);
133  glPopAttrib();
134}
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