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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | */ |
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16 | |
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17 | |
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18 | #include "campaign.h" |
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19 | |
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20 | #include "factory.h" |
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21 | #include "load_param.h" |
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22 | |
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23 | |
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24 | using namespace std; |
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25 | |
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26 | |
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27 | /** |
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28 | * the constructor |
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29 | * @param root the XML root element |
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30 | * |
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31 | * this constructor is always called in a XML context (loading procedure) |
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32 | */ |
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33 | Campaign::Campaign ( TiXmlElement* root) |
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34 | { |
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35 | this->setClassID(CL_CAMPAIGN, "Campaign"); |
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36 | |
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37 | PRINTF(4)("Loading Campaign...\n"); |
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38 | assert( root != NULL); |
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39 | |
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40 | this->campaignData = new CampaignData(root); |
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41 | this->loadParams(root); |
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42 | |
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43 | } |
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44 | |
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45 | |
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46 | /** |
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47 | * the campaign destructor |
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48 | */ |
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49 | Campaign::~Campaign () |
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50 | { |
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51 | if( this->campaignData) |
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52 | delete this->campaignData; |
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53 | } |
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54 | |
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55 | |
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56 | /** |
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57 | * loads the Parameters of a Campaign |
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58 | * @param root: The XML-element to load from |
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59 | */ |
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60 | void Campaign::loadParams(const TiXmlElement* root) |
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61 | { |
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62 | static_cast<StoryEntity*>(this)->loadParams(root); |
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63 | |
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64 | PRINTF(4)("Loaded Campaign specific stuff\n"); |
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65 | |
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66 | } |
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67 | |
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68 | |
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69 | /** |
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70 | * starts the campaing with a specific ID |
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71 | * @param storyID the id of the StoryEntity |
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72 | */ |
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73 | bool Campaign::start() |
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74 | { |
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75 | PRINTF(2)("Starting Campaign nr. %i\n", this->getStoryID()); |
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76 | |
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77 | this->isRunning = true; |
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78 | this->run(); |
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79 | |
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80 | PRINTF(2)("There is no StoryEnity left to play, quitting\n"); |
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81 | } |
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82 | |
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83 | |
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84 | /** |
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85 | * pauses the campaign |
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86 | */ |
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87 | bool Campaign::pause() |
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88 | { |
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89 | this->isPaused = true; |
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90 | } |
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91 | |
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92 | |
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93 | /** |
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94 | * resumes the campaign after a pause |
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95 | */ |
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96 | bool Campaign::resume() |
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97 | { |
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98 | PRINTF(4)("Resuming the current Campaign\n"); |
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99 | this->isPaused = false; |
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100 | } |
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101 | |
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102 | |
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103 | /** |
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104 | * stops the campaign |
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105 | */ |
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106 | bool Campaign::stop() |
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107 | { |
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108 | PRINTF(4)("Stopping the current Campaign\n"); |
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109 | this->isRunning = false; |
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110 | if( this->currentEntity != NULL) |
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111 | { |
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112 | this->currentEntity->stop(); |
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113 | } |
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114 | } |
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115 | |
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116 | |
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117 | /** |
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118 | * runs the campaign |
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119 | */ |
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120 | void Campaign::run() |
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121 | { |
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122 | ErrorMessage errorCode; |
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123 | int storyID = WORLD_ID_0; |
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124 | |
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125 | for( this->currentEntity = this->campaignData->getFirstLevel(), this->isRunning = true; |
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126 | this->currentEntity != NULL && this->isRunning; |
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127 | this->currentEntity = this->campaignData->getNextLevel()) |
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128 | { |
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129 | PRINTF(0)("Campaign is starting StoryEntity nr:%i\n", this->currentEntity->getStoryID()); |
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130 | |
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131 | this->currentEntity->init(); |
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132 | this->currentEntity->loadData(); |
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133 | this->currentEntity->start(); |
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134 | this->currentEntity->unloadData(); |
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135 | } |
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136 | } |
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137 | |
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138 | |
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139 | /** |
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140 | * this changes to the next level |
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141 | */ |
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142 | void Campaign::switchToNextLevel() |
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143 | { |
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144 | PRINTF(4)("Switching to the next StoryEntity\n"); |
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145 | this->currentEntity->stop(); |
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146 | } |
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147 | |
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148 | |
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149 | |
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150 | /* ========================================================================================================== |
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151 | CampaignData |
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152 | ========================================================================================================== |
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153 | */ |
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154 | |
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155 | /** |
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156 | * constructor for CampaignData |
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157 | */ |
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158 | CampaignData::CampaignData(const TiXmlElement* root) |
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159 | { |
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160 | this->setClassID(CL_CAMPAIGN_DATA, "CampaignData"); |
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161 | this->currentEntity = NULL; |
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162 | |
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163 | this->loadParams(root); |
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164 | } |
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165 | |
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166 | |
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167 | /** |
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168 | * destructor for CampaignData |
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169 | */ |
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170 | CampaignData::~CampaignData() |
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171 | { |
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172 | PRINTF(0)("Deleting CampaignData\n"); |
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173 | while( !this->storyEntities.empty()) |
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174 | { |
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175 | StoryEntity* bo = this->storyEntities.back(); |
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176 | this->storyEntities.pop_back(); |
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177 | PRINTF(0)("CampaignData is been deleted: nr %i\n", bo->getStoryID()); |
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178 | delete bo; |
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179 | } |
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180 | } |
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181 | |
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182 | |
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183 | |
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184 | /** |
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185 | * loads the Parameters of a Campaign |
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186 | * @param root: The XML-element to load from |
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187 | */ |
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188 | void CampaignData::loadParams(const TiXmlElement* root) |
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189 | { |
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190 | LoadParamXML(root, "WorldList", this, CampaignData, loadParamsWorldList) |
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191 | .describe("A List of Worlds to be loaded in this Campaign"); |
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192 | |
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193 | } |
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194 | |
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195 | |
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196 | /** |
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197 | * loads a WorldList |
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198 | * @param root: the XML-element to load from |
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199 | */ |
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200 | void CampaignData::loadParamsWorldList(const TiXmlElement* root) |
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201 | { |
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202 | if( root == NULL) |
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203 | return; |
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204 | |
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205 | LOAD_PARAM_START_CYCLE(root, element); |
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206 | { |
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207 | StoryEntity* created = (StoryEntity*) Factory::fabricate(element); |
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208 | if( created != NULL) |
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209 | this->addStoryEntity(created); |
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210 | } |
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211 | LOAD_PARAM_END_CYCLE(element); |
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212 | } |
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213 | |
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214 | |
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215 | /** |
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216 | * add the StoryEntity to the campaign data tank |
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217 | * @param se the StoryEntity to add |
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218 | */ |
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219 | void CampaignData::addStoryEntity(StoryEntity* se) |
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220 | { |
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221 | this->storyEntities.push_back(se); |
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222 | } |
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223 | |
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224 | |
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225 | /** |
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226 | * switch to the next level in the list and return it |
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227 | */ |
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228 | StoryEntity* CampaignData::getFirstLevel() |
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229 | { |
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230 | int nextStoryID; |
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231 | int storyID; |
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232 | list<StoryEntity*>::iterator it; |
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233 | |
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234 | nextStoryID = 0; |
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235 | this->currentEntity = NULL; |
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236 | for( it = this->storyEntities.begin(); it != this->storyEntities.end(); it++) |
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237 | { |
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238 | storyID = (*it)->getStoryID(); |
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239 | if( storyID == nextStoryID) |
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240 | this->currentEntity = (*it); |
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241 | } |
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242 | return this->currentEntity; |
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243 | } |
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244 | |
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245 | |
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246 | /** |
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247 | * switch to the next level in the list and return it |
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248 | */ |
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249 | StoryEntity* CampaignData::getNextLevel() |
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250 | { |
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251 | int nextStoryID; |
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252 | int storyID; |
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253 | list<StoryEntity*>::iterator it; |
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254 | |
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255 | nextStoryID = this->currentEntity->getNextStoryID(); |
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256 | this->currentEntity = NULL; |
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257 | for( it = this->storyEntities.begin(); it != this->storyEntities.end(); it++) |
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258 | { |
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259 | storyID = (*it)->getStoryID(); |
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260 | if( storyID == nextStoryID) |
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261 | this->currentEntity = (*it); |
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262 | } |
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263 | return this->currentEntity; |
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264 | } |
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265 | |
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266 | |
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267 | |
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268 | |
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269 | |
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