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source: orxonox.OLD/branches/network/src/story_entities/campaign.h @ 6411

Last change on this file since 6411 was 6402, checked in by patrick, 19 years ago

network: more modularity for the GameWorld: data and process are now totaly separated from each other, as it should be. Now I will do some magic on the MultiPlayerWorld, see if it works :D

File size: 844 bytes
Line 
1/*!
2 * @file campaign.h
3 * definition of the campaign
4 */
5
6#ifndef _CAMPAIGN_H
7#define _CAMPAIGN_H
8
9
10#include "story_entity.h"
11
12
13class TiXmlElement;
14class CampaignData;
15
16
17//! A class that represents a game Campaign that contains other StoryEntities like GameWorlds, movies, etc.
18class Campaign : public StoryEntity
19{
20
21  public:
22    Campaign( TiXmlElement* root);
23    virtual ~Campaign ();
24
25    void loadParams(const TiXmlElement* root);
26
27    virtual bool start();
28    virtual bool stop();
29    virtual bool pause();
30    virtual bool resume();
31    virtual void run();
32
33    void switchToNextLevel();
34
35
36  private:
37    StoryEntity*                        currentEntity;          //!< reference to the current StoryEntity
38    CampaignData*                       campaignData;           //!< reference to the CampaignData
39};
40
41#endif /* _CAMPAIGN_H */
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