Last change
on this file since 6411 was
6402,
checked in by patrick, 19 years ago
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network: more modularity for the GameWorld: data and process are now totaly separated from each other, as it should be. Now I will do some magic on the MultiPlayerWorld, see if it works
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File size:
844 bytes
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1 | /*! |
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2 | * @file campaign.h |
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3 | * definition of the campaign |
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4 | */ |
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5 | |
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6 | #ifndef _CAMPAIGN_H |
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7 | #define _CAMPAIGN_H |
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8 | |
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9 | |
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10 | #include "story_entity.h" |
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11 | |
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12 | |
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13 | class TiXmlElement; |
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14 | class CampaignData; |
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15 | |
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16 | |
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17 | //! A class that represents a game Campaign that contains other StoryEntities like GameWorlds, movies, etc. |
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18 | class Campaign : public StoryEntity |
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19 | { |
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20 | |
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21 | public: |
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22 | Campaign( TiXmlElement* root); |
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23 | virtual ~Campaign (); |
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24 | |
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25 | void loadParams(const TiXmlElement* root); |
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26 | |
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27 | virtual bool start(); |
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28 | virtual bool stop(); |
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29 | virtual bool pause(); |
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30 | virtual bool resume(); |
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31 | virtual void run(); |
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32 | |
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33 | void switchToNextLevel(); |
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34 | |
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35 | |
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36 | private: |
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37 | StoryEntity* currentEntity; //!< reference to the current StoryEntity |
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38 | CampaignData* campaignData; //!< reference to the CampaignData |
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39 | }; |
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40 | |
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41 | #endif /* _CAMPAIGN_H */ |
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